Attempts strong critical attack. Available with daggers only. Power 268.
Assassin
Profession progression
Class transfer quests
Skill learning
Level20
Attempts strong critical attack. Available with daggers only. Power 291.
Attempts strong critical attack. Available with daggers only. Power 314.
Opens doors with the following probabilities: level 1 — 30%. Requires 2 Keys of a Thief.
Causes great damage from far distance with bow. Power 239. Over-hit available.
Causes great damage from far distance with bow. Power 258. Over-hit available.
Causes great damage from far distance with bow. Power 279. Over-hit available.
Absorbs HP. Power 24.
Absorbs HP. Power 26.
Temporarily increases one’s defense. Intensity 2.
Bow range increases.
Poisons. Intensity 3.
Enables player to jump from high places.
Increases lung capacity.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases the weight limit to 3 times its normal value.
Becomes familiar with D grade equipment.
Level24
Throws the enemy into confusion and gets them to change the target of their attack.
Attempts strong critical attack. Available with daggers only. Power 367.
Attempts strong critical attack. Available with daggers only. Power 396.
Attempts strong critical attack. Available with daggers only. Power 427.
Opens doors with the following probabilities: level 1 — 50%. Requires 2 Keys of a Thief.
Causes great damage from far distance with bow. Power 326. Over-hit available.
Causes great damage from far distance with bow. Power 352. Over-hit available.
Causes great damage from far distance with bow. Power 379. Over-hit available.
Absorbs HP. Power 28.
Absorbs HP. Power 29.
Absorbs HP. Power 31.
Inflicts bleeding on an enemy. Intensity 3.
Increases the power of a critical attack.
Increase evasion.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 41. Intensity 3. Over-hit available.
Wounds an enemy in a vital spot. Power 44. Intensity 3. Over-hit available.
Wounds an enemy in a vital spot. Power 48. Intensity 3. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases Accuracy by 3. Continuously consumes MP.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level28
Throws the enemy into confusion and gets them to change the target of their attack.
Attempts strong critical attack. Available with daggers only. Power 494.
Attempts strong critical attack. Available with daggers only. Power 531.
Attempts strong critical attack. Available with daggers only. Power 571.
Opens doors with the following probabilities: level 1 — 75%. Requires 3 Keys of a Thief.
Causes great damage from far distance with bow. Power 440. Over-hit available.
Causes great damage from far distance with bow. Power 472. Over-hit available.
Causes great damage from far distance with bow. Power 507. Over-hit available.
Absorbs HP. Power 33.
Absorbs HP. Power 34.
Absorbs HP. Power 35.
Temporarily increases one’s attack power. Intensity 2.
Instantly increases evasion.
Moving speed increases.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 55. Intensity 3. Over-hit available.
Wounds an enemy in a vital spot. Power 59. Intensity 3. Over-hit available.
Wounds an enemy in a vital spot. Power 64. Intensity 3. Over-hit available.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level32
Throws the enemy into confusion and gets them to change the target of their attack.
Attempts strong critical attack. Available with daggers only. Power 656.
Attempts strong critical attack. Available with daggers only. Power 703.
Attempts strong critical attack. Available with daggers only. Power 752.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 5%. Requires 3 Keys of a Thief.
Causes great damage from far distance with bow. Power 584. Over-hit available.
Causes great damage from far distance with bow. Power 625. Over-hit available.
Causes great damage from far distance with bow. Power 669. Over-hit available.
Absorbs HP. Power 38.
Absorbs HP. Power 39.
Absorbs HP. Power 40.
Inflicts bleeding on an enemy. Intensity 4.
Increases one’s speed of shooting arrows.
Reduces P. Atk. Effect 2.
Increases the power of a critical attack.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 73. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 79. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 84. Intensity 4. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level36
Throws the enemy into confusion and gets them to change the target of their attack.
Attempts strong critical attack. Available with daggers only. Power 859.
Attempts strong critical attack. Available with daggers only. Power 916.
Attempts strong critical attack. Available with daggers only. Power 977.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 30%. Requires 4 Keys of a Thief.
Causes great damage from far distance with bow. Power 763. Over-hit available.
Causes great damage from far distance with bow. Power 814. Over-hit available.
Causes great damage from far distance with bow. Power 865. Over-hit available.
Absorbs HP. Power 43.
Absorbs HP. Power 44.
Absorbs HP. Power 46.
Stuns an enemy with a bow attack. Power 287. Over-hit available.
Stuns an enemy with a bow attack. Power 306. Over-hit available.
Stuns an enemy with a bow attack. Power 326. Over-hit available.
Instantly freezes surrounding air. Power 26.
Instantly freezes surrounding air. Power 28.
Reduces P. Atk. Effect 3.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 96. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 102. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 109. Intensity 4. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level40
Becomes familiar with C grade equipment.
Level52
Becomes familiar with B grade equipment.
Level61
Becomes familiar with A grade equipment.
Level67
Becomes familiar with S grade equipment.
