Increases P. Atk. when using a bow.
Assassin
Profession progression
Class transfer quests
Skill learning
Level20
Becomes familiar with D grade equipment.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Used with a dagger. Power 268.
Potentially deadly attack upon the enemy. Used with a dagger. Power 291.
Potentially deadly attack upon the enemy. Used with a dagger. Power 314.
Causes great damage from afar when using a bow. Power 239. Over-hit available.
Causes great damage from afar when using a bow. Power 258. Over-hit available.
Causes great damage from afar when using a bow. Power 279. Over-hit available.
Absorbs HP. Power 24.
Absorbs HP. Power 26.
Temporarily increases P. Def. Effect 2.
Bow range increases.
Increases lung capacity.
Enables a player to jump from higher places without receiving drop damage.
Instantly poisons enemy. Effect 3.
Opens level 1 doors at 30% probability. Requires 2 Keys of a Thief. Also opens chests.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level24
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Used with a dagger. Power 367.
Potentially deadly attack upon the enemy. Used with a dagger. Power 396.
Potentially deadly attack upon the enemy. Used with a dagger. Power 427.
Causes great damage from afar when using a bow. Power 326. Over-hit available.
Causes great damage from afar when using a bow. Power 352. Over-hit available.
Causes great damage from afar when using a bow. Power 379. Over-hit available.
Absorbs HP. Power 28.
Absorbs HP. Power 29.
Absorbs HP. Power 31.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 41. Effect 3.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 44. Effect 3.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 48. Effect 3.
Increases the power of a critical attack.
Increase evasion.
Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 3.
Throws the enemy into confusion and gets them to change the target of their attack.
Increases accuracy. Continuously consumes MP.
Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level28
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Used with a dagger. Power 494.
Potentially deadly attack upon the enemy. Used with a dagger. Power 531.
Potentially deadly attack upon the enemy. Used with a dagger. Power 571.
Causes great damage from afar when using a bow. Power 440. Over-hit available.
Causes great damage from afar when using a bow. Power 472. Over-hit available.
Causes great damage from afar when using a bow. Power 507. Over-hit available.
Absorbs HP. Power 33.
Absorbs HP. Power 34.
Absorbs HP. Power 35.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 55. Effect 3.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 59. Effect 3.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 64. Effect 3.
Temporarily increases P. Atk. Effect 2.
Moving speed increases.
Dodging abilities increase when running.
Significantly increases Evasion. Effect 1.
Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Throws the enemy into confusion and gets them to change the target of their attack.
Level32
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Used with a dagger. Power 656.
Potentially deadly attack upon the enemy. Used with a dagger. Power 703.
Potentially deadly attack upon the enemy. Used with a dagger. Power 752.
Causes great damage from afar when using a bow. Power 584. Over-hit available.
Causes great damage from afar when using a bow. Power 625. Over-hit available.
Causes great damage from afar when using a bow. Power 669. Over-hit available.
Absorbs HP. Power 38.
Absorbs HP. Power 39.
Absorbs HP. Power 40.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 73. Effect 4.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 79. Effect 4.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 84. Effect 4.
Increases speed of arrow launch. Effect 1.
Increases the power of a critical attack.
Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 4.
Instantly reduces enemy's P. Atk Effect 2.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
Throws the enemy into confusion and gets them to change the target of their attack.
Level36
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Used with a dagger. Power 859.
Potentially deadly attack upon the enemy. Used with a dagger. Power 916.
Potentially deadly attack upon the enemy. Used with a dagger. Power 977.
Causes great damage from afar when using a bow. Power 763. Over-hit available.
Causes great damage from afar when using a bow. Power 814. Over-hit available.
Causes great damage from afar when using a bow. Power 865. Over-hit available.
Absorbs HP. Power 43.
Absorbs HP. Power 44.
Absorbs HP. Power 46.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 96. Effect 4.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 102. Effect 4.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 109. Effect 4.
Archery attack that throws target into a state of shock. Power 287. Over-hit possible.
Archery attack that throws target into a state of shock. Power 306. Over-hit possible.
Archery attack that throws target into a state of shock. Power 326. Over-hit possible.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 26.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 28.
Increases one's recovery speed while one is running.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 2.
Level40
Becomes familiar with C grade equipment.
Level52
Becomes familiar with B grade equipment.
Level61
Becomes familiar with A grade equipment.
