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Abyss Walker
Class

Abyss Walker

Profession progression

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Abyss WalkerAbyss Walker

Class transfer quests

Skill learning

Level40

Confusion
Confusion Lv. 5

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 35HP —
SP 28,000
Unlock
Unlock Lv. 6

Opens doors with the following probabilities: level 1 — 100%; level 2 — 75%. Requires 5 Keys of a Thief.

Active
MP 35HP —
SP 55,000
Backstab
Backstab Lv. 1

Strikes an enemy from behind. Requires a dagger. Power 1107.

Active
MP 53HP —
SP 12,000
Backstab
Backstab Lv. 2

Strikes an enemy from behind. Requires a dagger. Power 1176.

Active
MP 55HP —
SP 12,000
Backstab
Backstab Lv. 3

Strikes an enemy from behind. Requires a dagger. Power 1249.

Active
MP 57HP —
SP 12,000
Silent Move
Silent Move Lv. 1

Disables preemptive attacks from enemies. Continuously consumes MP.

Toggle
MP 0HP —Initial MP 0
SP 37,000
Sting
Sting Lv. 13

Wounds an enemy in a vital spot. Power 123. Intensity 4. Over-hit available.

Active
MP 40HP —
SP 12,000
Sting
Sting Lv. 14

Wounds an enemy in a vital spot. Power 131. Intensity 4. Over-hit available.

Active
MP 41HP —
SP 12,000
Sting
Sting Lv. 15

Wounds an enemy in a vital spot. Power 139. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 12,000
Deadly Blow
Deadly Blow Lv. 1

Attempts a powerful critical attack. Requires a dagger. Power 1107.

Active
MP 40HP —
SP 12,000
Deadly Blow
Deadly Blow Lv. 2

Attempts a powerful critical attack. Requires a dagger. Power 1176.

Active
MP 41HP —
SP 12,000
Deadly Blow
Deadly Blow Lv. 3

Attempts a powerful critical attack. Requires a dagger. Power 1249.

Active
MP 43HP —
SP 12,000
Vicious Stance
Vicious Stance Lv. 6

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 28,000

Level43

Confusion
Confusion Lv. 6

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 38HP —
SP 29,000
Unlock
Unlock Lv. 7

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 5%. Requires 6 Keys of a Thief.

Active
MP 39HP —
SP 83,000
Backstab
Backstab Lv. 4

Strikes an enemy from behind. Requires a dagger. Power 1325.

Active
MP 57HP —
SP 13,000
Backstab
Backstab Lv. 5

Strikes an enemy from behind. Requires a dagger. Power 1405.

Active
MP 58HP —
SP 13,000
Backstab
Backstab Lv. 6

Strikes an enemy from behind. Requires a dagger. Power 1488.

Active
MP 60HP —
SP 13,000
Veil
Veil Lv. 1

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 45HP —
SP 38,000
Hex
Hex Lv. 2

Decreases resistance. Effect 3.

Active
MP 19HP —
SP 120,000
Esprit
Esprit Lv. 2

Increases one's recovery speed while one is running.

Passive
MP 0HP —
SP 38,000
Sting
Sting Lv. 16

Wounds an enemy in a vital spot. Power 148. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 13,000
Sting
Sting Lv. 17

Wounds an enemy in a vital spot. Power 157. Intensity 5. Over-hit available.

Active
MP 44HP —
SP 13,000
Sting
Sting Lv. 18

Wounds an enemy in a vital spot. Power 166. Intensity 5. Over-hit available.

Active
MP 45HP —
SP 13,000
Deadly Blow
Deadly Blow Lv. 4

Attempts a powerful critical attack. Requires a dagger. Power 1325.

Active
MP 43HP —
SP 13,000
Deadly Blow
Deadly Blow Lv. 5

Attempts a powerful critical attack. Requires a dagger. Power 1405.

Active
MP 44HP —
SP 13,000
Deadly Blow
Deadly Blow Lv. 6

Attempts a powerful critical attack. Requires a dagger. Power 1488.

Active
MP 45HP —
SP 13,000
Vicious Stance
Vicious Stance Lv. 7

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 29,000

Level46

Confusion
Confusion Lv. 7

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 42HP —
SP 40,000
Unlock
Unlock Lv. 8

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 30%. Requires 7 Keys of a Thief.

Active
MP 44HP —
SP 120,000
Backstab
Backstab Lv. 7

Strikes an enemy from behind. Requires a dagger. Power 1574.

Active
MP 62HP —
SP 18,000
Backstab
Backstab Lv. 8

Strikes an enemy from behind. Requires a dagger. Power 1664.

Active
MP 64HP —
SP 18,000
Backstab
Backstab Lv. 9

Strikes an enemy from behind. Requires a dagger. Power 1757.

Active
MP 66HP —
SP 18,000
Veil
Veil Lv. 2

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 49HP —
SP 120,000
Hex
Hex Lv. 3

Decreases resistance. Effect 3.

Active
MP 22HP —
SP 40,000
Esprit
Esprit Lv. 3

Increases one's recovery speed while one is running.

Passive
MP 0HP —
SP 55,000
Sting
Sting Lv. 19

Wounds an enemy in a vital spot. Power 175. Intensity 5. Over-hit available.

Active
MP 47HP —
SP 18,000
Sting
Sting Lv. 20

Wounds an enemy in a vital spot. Power 185. Intensity 5. Over-hit available.

Active
MP 48HP —
SP 18,000
Sting
Sting Lv. 21

Wounds an enemy in a vital spot. Power 196. Intensity 5. Over-hit available.

Active
MP 49HP —
SP 18,000
Deadly Blow
Deadly Blow Lv. 7

Attempts a powerful critical attack. Requires a dagger. Power 1574.

Active
MP 47HP —
SP 18,000
Deadly Blow
Deadly Blow Lv. 8

Attempts a powerful critical attack. Requires a dagger. Power 1664.

Active
MP 48HP —
SP 18,000
Deadly Blow
Deadly Blow Lv. 9

Attempts a powerful critical attack. Requires a dagger. Power 1757.

Active
MP 49HP —
SP 18,000
Vicious Stance
Vicious Stance Lv. 8

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 40,000

Level49

Confusion
Confusion Lv. 8

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 44HP —
SP 61,000
Trick
Trick Lv. 1

Takes away the enemy's will to attack.

Active
MP 54HP —
SP 83,000
Backstab
Backstab Lv. 10

Strikes an enemy from behind. Requires a dagger. Power 1853.

Active
MP 67HP —
SP 28,000
Backstab
Backstab Lv. 11

Strikes an enemy from behind. Requires a dagger. Power 1953.

Active
MP 69HP —
SP 28,000
Backstab
Backstab Lv. 12

Strikes an enemy from behind. Requires a dagger. Power 2057.

Active
MP 71HP —
SP 28,000
Bleed
Bleed Lv. 3

Inflicts bleeding on an enemy. Intensity 5.

Active
MP 67HP —
SP 83,000
Veil
Veil Lv. 3

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 54HP —
SP 290,000
Hex
Hex Lv. 4

Decreases resistance. Effect 3.

Active
MP 23HP —
SP 61,000
Poison
Poison Lv. 2

Poisons. Intensity 5.

Active
MP 23HP —Initial MP 5
SP 83,000
Esprit
Esprit Lv. 4

Increases one's recovery speed while one is running.

Passive
MP 0HP —
SP 83,000
Sting
Sting Lv. 22

Wounds an enemy in a vital spot. Power 206. Intensity 5. Over-hit available.

Active
MP 51HP —
SP 28,000
Sting
Sting Lv. 23

Wounds an enemy in a vital spot. Power 217. Intensity 5. Over-hit available.

Active
MP 52HP —
SP 28,000
Sting
Sting Lv. 24

Wounds an enemy in a vital spot. Power 229. Intensity 5. Over-hit available.

Active
MP 54HP —
SP 28,000
Deadly Blow
Deadly Blow Lv. 10

Attempts a powerful critical attack. Requires a dagger. Power 1853.

Active
MP 51HP —
SP 28,000
Deadly Blow
Deadly Blow Lv. 11

Attempts a powerful critical attack. Requires a dagger. Power 1953.

Active
MP 52HP —
SP 28,000
Deadly Blow
Deadly Blow Lv. 12

Attempts a powerful critical attack. Requires a dagger. Power 2057.

Active
MP 54HP —
SP 28,000
Vicious Stance
Vicious Stance Lv. 9

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 61,000

Level52

Confusion
Confusion Lv. 9

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 48HP —
SP 94,000
Trick
Trick Lv. 2

Takes away the enemy's will to attack.

Active
MP 56HP —
SP 270,000
Unlock
Unlock Lv. 9

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 75%. Requires 8 Keys of a Thief.

Active
MP 48HP —
SP 200,000
Backstab
Backstab Lv. 13

Strikes an enemy from behind. Requires a dagger. Power 2164.

Active
MP 73HP —
SP 42,000
Backstab
Backstab Lv. 14

Strikes an enemy from behind. Requires a dagger. Power 2274.

Active
MP 73HP —
SP 42,000
Backstab
Backstab Lv. 15

Strikes an enemy from behind. Requires a dagger. Power 2388.

Active
MP 75HP —
SP 42,000
Veil
Veil Lv. 4

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 56HP —
SP 670,000
Hex
Hex Lv. 5

Decreases resistance. Effect 3.

Active
MP 24HP —
SP 94,000
Esprit
Esprit Lv. 5

Increases one's recovery speed while one is running.

Passive
MP 0HP —
SP 120,000
Sting
Sting Lv. 25

Wounds an enemy in a vital spot. Power 241. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 42,000
Sting
Sting Lv. 26

Wounds an enemy in a vital spot. Power 253. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 42,000
Sting
Sting Lv. 27

Wounds an enemy in a vital spot. Power 266. Intensity 6. Over-hit available.

Active
MP 56HP —
SP 42,000
Deadly Blow
Deadly Blow Lv. 13

Attempts a powerful critical attack. Requires a dagger. Power 2164.

Active
MP 55HP —
SP 42,000
Deadly Blow
Deadly Blow Lv. 14

Attempts a powerful critical attack. Requires a dagger. Power 2274.

Active
MP 55HP —
SP 42,000
Deadly Blow
Deadly Blow Lv. 15

Attempts a powerful critical attack. Requires a dagger. Power 2388.

Active
MP 56HP —
SP 42,000
Vicious Stance
Vicious Stance Lv. 10

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 94,000

Level55

Confusion
Confusion Lv. 10

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 50HP —
SP 120,000
Trick
Trick Lv. 3

Takes away the enemy's will to attack.

Active
MP 61HP —
SP 320,000
Unlock
Unlock Lv. 10

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 10 Keys of a Thief.

Active
MP 52HP —Initial MP 10
SP 120,000
Backstab
Backstab Lv. 16

Strikes an enemy from behind. Requires a dagger. Power 2505.

Active
MP 77HP —
SP 67,000
Backstab
Backstab Lv. 17

Strikes an enemy from behind. Requires a dagger. Power 2625.

Active
MP 79HP —
SP 67,000
Backstab
Backstab Lv. 18

Strikes an enemy from behind. Requires a dagger. Power 2748.

Active
MP 81HP —
SP 67,000
Veil
Veil Lv. 5

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 61HP —
SP 120,000
Hex
Hex Lv. 6

Decreases resistance. Effect 3.

Active
MP 25HP —
SP 120,000
Acrobat
Acrobat Lv. 2

Enables player to jump from high places.

Passive
MP 0HP —
SP 200,000
Sting
Sting Lv. 28

Wounds an enemy in a vital spot. Power 279. Intensity 6. Over-hit available.

Active
MP 58HP —
SP 67,000
Sting
Sting Lv. 29

Wounds an enemy in a vital spot. Power 292. Intensity 6. Over-hit available.

Active
MP 59HP —
SP 67,000
Sting
Sting Lv. 30

Wounds an enemy in a vital spot. Power 306. Intensity 6. Over-hit available.

Active
MP 61HP —
SP 67,000
Deadly Blow
Deadly Blow Lv. 16

Attempts a powerful critical attack. Requires a dagger. Power 2505.

Active
MP 58HP —
SP 67,000
Deadly Blow
Deadly Blow Lv. 17

Attempts a powerful critical attack. Requires a dagger. Power 2625.

Active
MP 59HP —
SP 67,000
Deadly Blow
Deadly Blow Lv. 18

Attempts a powerful critical attack. Requires a dagger. Power 2748.

Active
MP 61HP —
SP 67,000
Vicious Stance
Vicious Stance Lv. 11

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 120,000

Level58

Confusion
Confusion Lv. 11

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 54HP —
SP 150,000
Trick
Trick Lv. 4

Takes away the enemy's will to attack.

Active
MP 65HP —
SP 1,000,000
Backstab
Backstab Lv. 19

Strikes an enemy from behind. Requires a dagger. Power 2875.

Active
MP 83HP —
SP 92,000
Backstab
Backstab Lv. 20

Strikes an enemy from behind. Requires a dagger. Power 3004.

Active
MP 84HP —
SP 92,000
Backstab
Backstab Lv. 21

Strikes an enemy from behind. Requires a dagger. Power 3136.

Active
MP 86HP —
SP 92,000
Bleed
Bleed Lv. 4

Inflicts bleeding on an enemy. Intensity 6.

Active
MP 81HP —
SP 270,000
Veil
Veil Lv. 6

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 65HP —
SP 150,000
Hex
Hex Lv. 7

Decreases resistance. Effect 3.

Active
MP 28HP —
SP 150,000
Poison
Poison Lv. 3

Poisons. Intensity 6.

Active
MP 28HP —Initial MP 6
SP 270,000
Sting
Sting Lv. 31

Wounds an enemy in a vital spot. Power 320. Intensity 6. Over-hit available.

Active
MP 62HP —
SP 92,000
Sting
Sting Lv. 32

Wounds an enemy in a vital spot. Power 334. Intensity 6. Over-hit available.

Active
MP 63HP —
SP 92,000
Sting
Sting Lv. 33

Wounds an enemy in a vital spot. Power 349. Intensity 6. Over-hit available.

Active
MP 65HP —
SP 92,000
Deadly Blow
Deadly Blow Lv. 19

Attempts a powerful critical attack. Requires a dagger. Power 2875.

Active
MP 62HP —
SP 92,000
Deadly Blow
Deadly Blow Lv. 20

Attempts a powerful critical attack. Requires a dagger. Power 3004.

Active
MP 63HP —
SP 92,000
Deadly Blow
Deadly Blow Lv. 21

Attempts a powerful critical attack. Requires a dagger. Power 3136.

Active
MP 65HP —
SP 92,000
Vicious Stance
Vicious Stance Lv. 12

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 150,000

Level60

Confusion
Confusion Lv. 12

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 55HP —
SP 210,000
Trick
Trick Lv. 5

Takes away the enemy's will to attack.

Active
MP 68HP —
SP 210,000
Unlock
Unlock Lv. 11

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 11 Keys of a Thief.

Active
MP 55HP —
SP 210,000
Backstab
Backstab Lv. 22

Strikes an enemy from behind. Requires a dagger. Power 3217.

Active
MP 88HP —
SP 100,000
Backstab
Backstab Lv. 23

Strikes an enemy from behind. Requires a dagger. Power 3408.

Active
MP 90HP —
SP 100,000
Veil
Veil Lv. 7

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 68HP —
SP 210,000
Hex
Hex Lv. 8

Decreases resistance. Effect 3.

Active
MP 28HP —
SP 210,000
Sting
Sting Lv. 34

Wounds an enemy in a vital spot. Power 364. Intensity 6. Over-hit available.

Active
MP 66HP —
SP 100,000
Sting
Sting Lv. 35

Wounds an enemy in a vital spot. Power 379. Intensity 7. Over-hit available.

Active
MP 68HP —
SP 100,000
Deadly Blow
Deadly Blow Lv. 22

Attempts a powerful critical attack. Requires a dagger. Power 3271.

Active
MP 66HP —
SP 100,000
Deadly Blow
Deadly Blow Lv. 23

Attempts a powerful critical attack. Requires a dagger. Power 3408.

Active
MP 68HP —
SP 100,000
Vicious Stance
Vicious Stance Lv. 13

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 210,000

Level61

Level62

Confusion
Confusion Lv. 13

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 58HP —
SP 290,000
Trick
Trick Lv. 6

Takes away the enemy's will to attack.

Active
MP 69HP —
SP 290,000
Backstab
Backstab Lv. 24

Strikes an enemy from behind. Requires a dagger. Power 3548.

Active
MP 90HP —
SP 140,000
Backstab
Backstab Lv. 25

Strikes an enemy from behind. Requires a dagger. Power 3690.

Active
MP 92HP —
SP 140,000
Veil
Veil Lv. 8

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 69HP —
SP 290,000
Hex
Hex Lv. 9

Decreases resistance. Effect 3.

Active
MP 29HP —
SP 290,000
Esprit
Esprit Lv. 6

Increases one's recovery speed while one is running.

Passive
MP 0HP —
SP 290,000
Sting
Sting Lv. 36

Wounds an enemy in a vital spot. Power 395. Intensity 7. Over-hit available.

Active
MP 68HP —
SP 140,000
Sting
Sting Lv. 37

Wounds an enemy in a vital spot. Power 410. Intensity 7. Over-hit available.

Active
MP 69HP —
SP 140,000
Deadly Blow
Deadly Blow Lv. 24

Attempts a powerful critical attack. Requires a dagger. Power 3548.

Active
MP 68HP —
SP 140,000
Deadly Blow
Deadly Blow Lv. 25

Attempts a powerful critical attack. Requires a dagger. Power 3690.

Active
MP 69HP —
SP 140,000
Vicious Stance
Vicious Stance Lv. 14

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 290,000

Level64

Confusion
Confusion Lv. 14

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 60HP —
SP 320,000
Trick
Trick Lv. 7

Takes away the enemy's will to attack.

Active
MP 72HP —
SP 320,000
Unlock
Unlock Lv. 12

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 13 Keys of a Thief.

Active
MP 60HP —
SP 320,000
Backstab
Backstab Lv. 26

Strikes an enemy from behind. Requires a dagger. Power 3834.

Active
MP 94HP —
SP 160,000
Backstab
Backstab Lv. 27

Strikes an enemy from behind. Requires a dagger. Power 3980.

Active
MP 95HP —
SP 160,000
Veil
Veil Lv. 9

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 72HP —
SP 320,000
Hex
Hex Lv. 10

Decreases resistance. Effect 3.

Active
MP 30HP —
SP 320,000
Sting
Sting Lv. 38

Wounds an enemy in a vital spot. Power 426. Intensity 7. Over-hit available.

Active
MP 70HP —
SP 160,000
Sting
Sting Lv. 39

Wounds an enemy in a vital spot. Power 443. Intensity 7. Over-hit available.

Active
MP 72HP —
SP 160,000
Deadly Blow
Deadly Blow Lv. 26

Attempts a powerful critical attack. Requires a dagger. Power 3834.

Active
MP 70HP —
SP 160,000
Deadly Blow
Deadly Blow Lv. 27

Attempts a powerful critical attack. Requires a dagger. Power 3980.

Active
MP 72HP —
SP 160,000
Vicious Stance
Vicious Stance Lv. 15

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 320,000

Level66

Confusion
Confusion Lv. 15

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 62HP —
SP 440,000
Trick
Trick Lv. 8

Takes away the enemy's will to attack.

Active
MP 74HP —
SP 440,000
Backstab
Backstab Lv. 28

Strikes an enemy from behind. Requires a dagger. Power 4127.

Active
MP 97HP —
SP 230,000
Backstab
Backstab Lv. 29

Strikes an enemy from behind. Requires a dagger. Power 4275.

Active
MP 99HP —
SP 230,000
Bleed
Bleed Lv. 5

Inflicts bleeding on an enemy. Intensity 7.

Active
MP 93HP —
SP 440,000
Veil
Veil Lv. 10

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 74HP —
SP 440,000
Hex
Hex Lv. 11

Decreases resistance. Effect 3.

Active
MP 32HP —
SP 440,000
Sting
Sting Lv. 40

Wounds an enemy in a vital spot. Power 459. Intensity 7. Over-hit available.

Active
MP 73HP —
SP 230,000
Sting
Sting Lv. 41

Wounds an enemy in a vital spot. Power 475. Intensity 7. Over-hit available.

Active
MP 74HP —
SP 230,000
Deadly Blow
Deadly Blow Lv. 28

Attempts a powerful critical attack. Requires a dagger. Power 4127.

Active
MP 73HP —
SP 230,000
Deadly Blow
Deadly Blow Lv. 29

Attempts a powerful critical attack. Requires a dagger. Power 4275.

Active
MP 74HP —
SP 230,000
Vicious Stance
Vicious Stance Lv. 16

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 470,000

Level67

Level68

Confusion
Confusion Lv. 16

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 64HP —
SP 490,000
Trick
Trick Lv. 9

Takes away the enemy's will to attack.

Active
MP 77HP —
SP 490,000
Unlock
Unlock Lv. 13

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 15 Keys of a Thief.

Active
MP 64HP —
SP 490,000
Backstab
Backstab Lv. 30

Strikes an enemy from behind. Requires a dagger. Power 4425.

Active
MP 100HP —
SP 260,000
Backstab
Backstab Lv. 31

Strikes an enemy from behind. Requires a dagger. Power 4575.

Active
MP 102HP —
SP 260,000
Veil
Veil Lv. 11

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 77HP —
SP 490,000
Hex
Hex Lv. 12

Decreases resistance. Effect 3.

Active
MP 33HP —
SP 490,000
Esprit
Esprit Lv. 7

Increases one's recovery speed while one is running.

Passive
MP 0HP —
SP 520,000
Sting
Sting Lv. 42

Wounds an enemy in a vital spot. Power 492. Intensity 7. Over-hit available.

Active
MP 75HP —
SP 260,000
Sting
Sting Lv. 43

Wounds an enemy in a vital spot. Power 509. Intensity 7. Over-hit available.

Active
MP 77HP —
SP 260,000
Deadly Blow
Deadly Blow Lv. 30

Attempts a powerful critical attack. Requires a dagger. Power 4425.

Active
MP 75HP —
SP 260,000
Deadly Blow
Deadly Blow Lv. 31

Attempts a powerful critical attack. Requires a dagger. Power 4575.

Active
MP 77HP —
SP 260,000
Vicious Stance
Vicious Stance Lv. 17

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 520,000

Level70

Confusion
Confusion Lv. 17

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 65HP —
SP 620,000
Trick
Trick Lv. 10

Takes away the enemy's will to attack.

Active
MP 79HP —
SP 620,000
Backstab
Backstab Lv. 32

Strikes an enemy from behind. Requires a dagger. Power 4726.

Active
MP 104HP —
SP 330,000
Backstab
Backstab Lv. 33

Strikes an enemy from behind. Requires a dagger. Power 4878.

Active
MP 105HP —
SP 330,000
Bleed
Bleed Lv. 6

Inflicts bleeding on an enemy. Intensity 8.

Active
MP 99HP —
SP 620,000
Veil
Veil Lv. 12

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 79HP —
SP 620,000
Hex
Hex Lv. 13

Decreases resistance. Effect 3.

Active
MP 33HP —
SP 620,000
Sting
Sting Lv. 44

Wounds an enemy in a vital spot. Power 526. Intensity 7. Over-hit available.

Active
MP 78HP —
SP 330,000
Sting
Sting Lv. 45

Wounds an enemy in a vital spot. Power 542. Intensity 8. Over-hit available.

Active
MP 79HP —
SP 330,000
Deadly Blow
Deadly Blow Lv. 32

Attempts a powerful critical attack. Requires a dagger. Power 4726.

Active
MP 78HP —
SP 330,000
Deadly Blow
Deadly Blow Lv. 33

Attempts a powerful critical attack. Requires a dagger. Power 4878.

Active
MP 79HP —
SP 330,000
Vicious Stance
Vicious Stance Lv. 18

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 670,000

Level72

Confusion
Confusion Lv. 18

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 67HP —
SP 940,000
Trick
Trick Lv. 11

Takes away the enemy's will to attack.

Active
MP 81HP —
SP 940,000
Unlock
Unlock Lv. 14

Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 17 Keys of a Thief.

Active
MP 67HP —
SP 940,000
Backstab
Backstab Lv. 34

Strikes an enemy from behind. Requires a dagger. Power 5029.

Active
MP 107HP —
SP 500,000
Backstab
Backstab Lv. 35

Strikes an enemy from behind. Requires a dagger. Power 5180.

Active
MP 108HP —
SP 500,000
Veil
Veil Lv. 13

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 81HP —
SP 940,000
Hex
Hex Lv. 14

Decreases resistance. Effect 3.

Active
MP 34HP —
SP 940,000
Sting
Sting Lv. 46

Wounds an enemy in a vital spot. Power 559. Intensity 8. Over-hit available.

Active
MP 80HP —
SP 500,000
Sting
Sting Lv. 47

Wounds an enemy in a vital spot. Power 576. Intensity 8. Over-hit available.

Active
MP 81HP —
SP 500,000
Deadly Blow
Deadly Blow Lv. 34

Attempts a powerful critical attack. Requires a dagger. Power 5029.

Active
MP 80HP —
SP 500,000
Deadly Blow
Deadly Blow Lv. 35

Attempts a powerful critical attack. Requires a dagger. Power 5180.

Active
MP 81HP —
SP 500,000
Vicious Stance
Vicious Stance Lv. 19

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 1,000,000

Level74

Confusion
Confusion Lv. 19

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 69HP —
SP 1,400,000
Trick
Trick Lv. 12

Takes away the enemy's will to attack.

Active
MP 83HP —
SP 1,400,000
Backstab
Backstab Lv. 36

Strikes an enemy from behind. Requires a dagger. Power 5330.

Active
MP 110HP —
SP 770,000
Backstab
Backstab Lv. 37

Strikes an enemy from behind. Requires a dagger. Power 5479.

Active
MP 111HP —
SP 770,000
Veil
Veil Lv. 14

By covering an enemy's vision, one stops the enemy's preemptive strike.

Active
MP 83HP —
SP 1,400,000
Hex
Hex Lv. 15

Decreases resistance. Effect 3.

Active
MP 35HP —
SP 1,400,000
Esprit
Esprit Lv. 8

Increases one's recovery speed while one is running.

Passive
MP 0HP —
SP 1,500,000
Sting
Sting Lv. 48

Wounds an enemy in a vital spot. Power 593. Intensity 8. Over-hit available.

Active
MP 82HP —
SP 770,000
Sting
Sting Lv. 49

Wounds an enemy in a vital spot. Power 609. Intensity 8. Over-hit available.

Active
MP 83HP —
SP 770,000
Deadly Blow
Deadly Blow Lv. 36

Attempts a powerful critical attack. Requires a dagger. Power 5330.

Active
MP 82HP —
SP 770,000
Deadly Blow
Deadly Blow Lv. 37

Attempts a powerful critical attack. Requires a dagger. Power 5479.

Active
MP 83HP —
SP 770,000
Vicious Stance
Vicious Stance Lv. 20

Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 1,500,000