Throws the enemy into confusion and gets them to change the target of their attack.
Abyss Walker
Profession progression
Class transfer quests
Skill learning
Level40
Opens doors with the following probabilities: level 1 — 100%; level 2 — 75%. Requires 5 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1107.
Strikes an enemy from behind. Requires a dagger. Power 1176.
Strikes an enemy from behind. Requires a dagger. Power 1249.
Absorbs HP. Power 49.
Absorbs HP. Power 50.
Absorbs HP. Power 52.
Instantly freezes surrounding air. Power 30.
Instantly freezes surrounding air. Power 31.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Disables preemptive attacks from enemies. Continuously consumes MP.
Wounds an enemy in a vital spot. Power 123. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 131. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 139. Intensity 5. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1107.
Attempts a powerful critical attack. Requires a dagger. Power 1176.
Attempts a powerful critical attack. Requires a dagger. Power 1249.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Becomes familiar with C grade equipment.
Level43
Throws the enemy into confusion and gets them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 5%. Requires 6 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1325.
Strikes an enemy from behind. Requires a dagger. Power 1405.
Strikes an enemy from behind. Requires a dagger. Power 1488.
Absorbs HP. Power 53.
Absorbs HP. Power 55.
Absorbs HP. Power 57.
Instantly freezes surrounding air. Power 33.
Instantly freezes surrounding air. Power 34.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Moving speed increases.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 148. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 157. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 166. Intensity 5. Over-hit available.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1325.
Attempts a powerful critical attack. Requires a dagger. Power 1405.
Attempts a powerful critical attack. Requires a dagger. Power 1488.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level46
Throws the enemy into confusion and gets them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 30%. Requires 7 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1574.
Strikes an enemy from behind. Requires a dagger. Power 1664.
Strikes an enemy from behind. Requires a dagger. Power 1757.
Absorbs HP. Power 58.
Absorbs HP. Power 60.
Absorbs HP. Power 61.
Instantly freezes surrounding air. Power 36.
Instantly freezes surrounding air. Power 37.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's recovery speed while one is running.
Increase evasion.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 175. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 185. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 196. Intensity 5. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1574.
Attempts a powerful critical attack. Requires a dagger. Power 1664.
Attempts a powerful critical attack. Requires a dagger. Power 1757.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level49
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Strikes an enemy from behind. Requires a dagger. Power 1853.
Strikes an enemy from behind. Requires a dagger. Power 1953.
Strikes an enemy from behind. Requires a dagger. Power 2057.
Absorbs HP. Power 63.
Absorbs HP. Power 65.
Absorbs HP. Power 66.
Inflicts bleeding on an enemy. Intensity 5.
Instantly freezes surrounding air. Power 39.
Instantly freezes surrounding air. Power 40.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 5.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 206. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 217. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 229. Intensity 5. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1853.
Attempts a powerful critical attack. Requires a dagger. Power 1953.
Attempts a powerful critical attack. Requires a dagger. Power 2057.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level52
Becomes familiar with B grade equipment.
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 75%. Requires 8 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 2164.
Strikes an enemy from behind. Requires a dagger. Power 2274.
Strikes an enemy from behind. Requires a dagger. Power 2388.
Absorbs HP. Power 68.
Absorbs HP. Power 70.
Absorbs HP. Power 72.
Instantly freezes surrounding air. Power 42.
Instantly freezes surrounding air. Power 43.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's recovery speed while one is running.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 241. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 253. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 266. Intensity 6. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2164.
Attempts a powerful critical attack. Requires a dagger. Power 2274.
Attempts a powerful critical attack. Requires a dagger. Power 2388.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level55
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 10 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 2505.
Strikes an enemy from behind. Requires a dagger. Power 2625.
Strikes an enemy from behind. Requires a dagger. Power 2748.
Absorbs HP. Power 73.
Absorbs HP. Power 75.
Absorbs HP. Power 77.
Instantly freezes surrounding air. Power 45.
Instantly freezes surrounding air. Power 46.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Instantly increases evasion.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Enables player to jump from high places.
Increases lung capacity.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 279. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 292. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 306. Intensity 6. Over-hit available.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2505.
Attempts a powerful critical attack. Requires a dagger. Power 2625.
Attempts a powerful critical attack. Requires a dagger. Power 2748.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level58
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Strikes an enemy from behind. Requires a dagger. Power 2875.
Strikes an enemy from behind. Requires a dagger. Power 3004.
Strikes an enemy from behind. Requires a dagger. Power 3136.
Absorbs HP. Power 78.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Inflicts bleeding on an enemy. Intensity 6.
Instantly freezes surrounding air. Power 48.
Instantly freezes surrounding air. Power 49.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 6.
Increase evasion.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 320. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 334. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 349. Intensity 6. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2875.
Attempts a powerful critical attack. Requires a dagger. Power 3004.
Attempts a powerful critical attack. Requires a dagger. Power 3136.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level60
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 11 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 3217.
Strikes an enemy from behind. Requires a dagger. Power 3408.
Absorbs HP. Power 84.
Absorbs HP. Power 85.
Instantly freezes surrounding air. Power 51.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 364. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 379. Intensity 7. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3271.
Attempts a powerful critical attack. Requires a dagger. Power 3408.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level61
Becomes familiar with A grade equipment.
Level62
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Strikes an enemy from behind. Requires a dagger. Power 3548.
Strikes an enemy from behind. Requires a dagger. Power 3690.
Absorbs HP. Power 87.
Absorbs HP. Power 89.
Instantly freezes surrounding air. Power 53.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 395. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 410. Intensity 7. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3548.
Attempts a powerful critical attack. Requires a dagger. Power 3690.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level64
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 13 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 3834.
Strikes an enemy from behind. Requires a dagger. Power 3980.
Absorbs HP. Power 90.
Absorbs HP. Power 92.
Instantly freezes surrounding air. Power 56.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 426. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 443. Intensity 7. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3834.
Attempts a powerful critical attack. Requires a dagger. Power 3980.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level66
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Strikes an enemy from behind. Requires a dagger. Power 4127.
Strikes an enemy from behind. Requires a dagger. Power 4275.
Absorbs HP. Power 94.
Absorbs HP. Power 96.
Inflicts bleeding on an enemy. Intensity 7.
Instantly freezes surrounding air. Power 58.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 7.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 459. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 475. Intensity 7. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4127.
Attempts a powerful critical attack. Requires a dagger. Power 4275.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level67
Becomes familiar with S grade equipment.
Level68
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 15 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 4425.
Strikes an enemy from behind. Requires a dagger. Power 4575.
Absorbs HP. Power 97.
Absorbs HP. Power 99.
Instantly freezes surrounding air. Power 59.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 492. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 509. Intensity 7. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4425.
Attempts a powerful critical attack. Requires a dagger. Power 4575.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level70
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Strikes an enemy from behind. Requires a dagger. Power 4726.
Strikes an enemy from behind. Requires a dagger. Power 4878.
Absorbs HP. Power 100.
Absorbs HP. Power 102.
Inflicts bleeding on an enemy. Intensity 8.
Instantly freezes surrounding air. Power 61.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 526. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 542. Intensity 8. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4726.
Attempts a powerful critical attack. Requires a dagger. Power 4878.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level72
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 17 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 5029.
Strikes an enemy from behind. Requires a dagger. Power 5180.
Absorbs HP. Power 104.
Absorbs HP. Power 105.
Instantly freezes surrounding air. Power 63.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 559. Intensity 8. Over-hit available.
Wounds an enemy in a vital spot. Power 576. Intensity 8. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 5029.
Attempts a powerful critical attack. Requires a dagger. Power 5180.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level74
Throws the enemy into confusion and gets them to change the target of their attack.
Takes away the enemy's will to attack.
Strikes an enemy from behind. Requires a dagger. Power 5330.
Strikes an enemy from behind. Requires a dagger. Power 5479.
Absorbs HP. Power 107.
Absorbs HP. Power 108.
Instantly freezes surrounding air. Power 65.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 8.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Wounds an enemy in a vital spot. Power 593. Intensity 8. Over-hit available.
Wounds an enemy in a vital spot. Power 609. Intensity 8. Over-hit available.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 5330.
Attempts a powerful critical attack. Requires a dagger. Power 5479.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
