Increases P. Atk. and M. Atk.
Elven Elder
Profession progression
Class transfer quests
Skill learning
Level40
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Becomes familiar with C grade equipment.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases maximum MP.
Spell casting speed increases.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores one's MP. Power 66.
Restores one's MP. Power 70.
Inflicts damage to undead monsters. Power 39.
Inflicts damage to undead monsters. Power 42.
Temporarily increases P. Atk. Effect 3.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Temporarily increases resistance to poison. Effect 2.
Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.
Resurrects a corpse. In addition, restores about 30% of Exp.
Temporarily increases shield defense rate. Effect 1.
Temporarily increases resistance to stun attack. Effect 1.
Level43
Creates level 5 common items.
Level44
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases HP recovery speed.
Increases MP Recovery Speed.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores one's MP. Power 73.
Restores one's MP. Power 77.
Inflicts damage to undead monsters. Power 44.
Inflicts damage to undead monsters. Power 47.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily increases resistance to poison. Effect 3.
Temporarily increases P. Def. Effect 3.
Temporarily increases Evasion. Effect 2.
Temporarily lowers the probability of magic being canceled due to damage. Effect 3.
Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Makes body lighter. Effect 2.
Level48
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases maximum MP.
Time between magic reuse shortens.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 371.
Restores HP. Power 384.
Restores HP. Power 398.
Restores one's MP. Power 81.
Restores one's MP. Power 86.
Inflicts damage to undead monsters. Power 49.
Inflicts damage to undead monsters. Power 52.
Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 440.
Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 454.
Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 467.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Resurrects a corpse. In addition, restores about 40% of Exp.
Temporarily increases HP recovery. Effect 2.
Temporarily increases shield defense rate. Effect 2.
Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 3.
Teleports party members to a village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Level49
Creates level 6 common items.
Level52
Becomes familiar with B grade equipment.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases HP recovery speed.
Increases MP Recovery Speed.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 426.
Restores HP. Power 441.
Restores HP. Power 455.
Restores one's MP. Power 90.
Restores one's MP. Power 94.
Inflicts damage to undead monsters. Power 55.
Inflicts damage to undead monsters. Power 57.
Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 494.
Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 508.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 521.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily increases Evasion. Effect 3.
Temporarily lowers the probability of magic being canceled due to damage. Effect 4.
Temporarily increases lung capacity. Effect 2.
Makes body lighter. Effect 3.
Temporarily increases resistance to stun attack. Effect 2.
Level55
Creates level 7 common items.
Level56
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases maximum MP.
Spell casting speed increases.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 484.
Restores HP. Power 499.
Restores HP. Power 514.
Restores one's MP. Power 98.
Restores one's MP. Power 102.
Inflicts damage to undead monsters. Power 60.
Inflicts damage to undead monsters. Power 63.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 548.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 562.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 575.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Resurrects a corpse. In addition, restores about 50% of Exp.
Temporarily increases HP recovery. Effect 3.
Temporarily increases shield defense rate. Effect 3.
Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.
Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Teleports party members to a village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Level58
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases HP recovery speed.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 544.
Restores HP. Power 559.
Restores HP. Power 574.
Restores one's MP. Power 104.
Restores one's MP. Power 106.
Inflicts damage to an undead monster. Power 66.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 588.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 602.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily increases shield defense rate. Effect 1.
Cures poisoning up to Effect 9.
Level60
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases maximum MP.
Increases MP Recovery Speed.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 603.
Restores HP. Power 618.
Restores HP. Power 633.
Restores one's MP. Power 108.
Restores one's MP. Power 110.
Inflicts damage to an undead monster. Power 68.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 615.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 627.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily lowers the probability of magic being canceled due to damage. Effect 5.
Level61
Becomes familiar with A grade equipment.
Level62
Creates level 8 common items.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 647.
Restores HP. Power 662.
Restores one's MP. Power 113.
Restores one's MP. Power 115.
Inflicts damage to an undead monster. Power 71.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 640.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 653.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily increases shield defense rate. Effect 4.
Temporarily increases critical attack rate of magic attacks. Effect 1.
Level64
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases HP recovery speed.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 676.
Restores HP. Power 690.
Restores one's MP. Power 116.
Restores one's MP. Power 118.
Inflicts damage to an undead monster. Power 74.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 665.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 677.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Resurrects a corpse. In addition, restores about 55% of Exp.
Temporarily increases resistance to stun attack. Effect 3.
Level66
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases maximum MP.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 704.
Restores HP. Power 718.
Restores one's MP. Power 120.
Restores one's MP. Power 122.
Inflicts damage to an undead monster. Power 77.
Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 689.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 700.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily increases shield defense rate. Effect 5.
Temporarily increases shield defense rate. Effect 2.
Level68
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases MP Recovery Speed.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 731.
Restores HP. Power 745.
Restores one's MP. Power 124.
Restores one's MP. Power 126.
Inflicts damage to an undead monster. Power 79.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 711.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 722.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily lowers the probability of magic being canceled due to damage. Effect 6.
Level70
Creates level 9 common items.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 758.
Restores HP. Power 770.
Restores one's MP. Power 128.
Restores one's MP. Power 129.
Inflicts damage to an undead monster. Power 82.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 733.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 743.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily increases shield defense rate. Effect 6.
Temporarily increases critical attack rate of magic attacks. Effect 2.
Level72
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases maximum MP.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 783.
Restores HP. Power 795.
Restores one's MP. Power 131.
Restores one's MP. Power 133.
Inflicts damage to an undead monster. Power 84.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 753.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 763.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Temporarily increases shield defense rate. Effect 3.
Temporarily increases resistance to stun attack. Effect 4.
Level74
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases HP recovery speed.
Increases MP Recovery Speed.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Restores HP. Power 806.
Restores HP. Power 817.
Restores one's MP. Power 134.
Restores one's MP. Power 136.
Inflicts damage to an undead monster. Power 87.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 772.
Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 780.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
Calms surrounding enemies such that they lose their will to attack.
Resurrects a corpse. In addition, restores about 60% of Exp.
Level76
Becomes familiar with S grade equipment.
