Increases P. Atk. and M. Atk.
Elven Oracle
Profession progression
Class transfer quests
Skill learning
Level20
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Becomes familiar with D grade equipment.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases maximum MP.
Time between magic reuse shortens.
Creates level 2 common items.
Recovers HP. Power 121.
Recovers HP. Power 135.
Recovers HP. Power 151.
Quickly recovers HP. Power 121.
Quickly recovers HP. Power 135.
Quickly recovers HP. Power 151.
Recovers party member's HP. Power 97.
Recovers party member's HP. Power 108.
Recovers party member's HP. Power 121.
Does damage to undead monsters. Power 19.
Does damage to undead monsters. Power 21.
Temporarily increases P. Atk. Effect 2.
Temporarily increases Speed. Effect 1.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Temporarily lowers the probability of magic being canceled due to damage. Effect 1.
Resurrects a corpse.
Temporarily increases lung capacity. Effect 1.
Level25
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Spell casting speed increases.
Increases MP Recovery Speed.
Recovers HP. Power 176.
Recovers HP. Power 185.
Recovers HP. Power 195.
Quickly recovers HP. Power 176.
Quickly recovers HP. Power 185.
Quickly recovers HP. Power 195.
Recovers party member's HP. Power 141.
Recovers party member's HP. Power 148.
Recovers party member's HP. Power 156.
Does damage to undead monsters. Power 24.
Does damage to undead monsters. Power 25.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Temporarily increases P. Def. Effect 2.
Temporarily increases Evasion. Effect 1.
Temporary holy enhancement of physical attack.
Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 1.
Level28
Creates level 3 common items.
Level30
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases maximum MP.
Time between magic reuse shortens.
Recovers HP. Power 224.
Recovers HP. Power 234.
Recovers HP. Power 245.
Quickly recovers HP. Power 224.
Quickly recovers HP. Power 234.
Quickly recovers HP. Power 245.
Recovers party member's HP. Power 179.
Recovers party member's HP. Power 188.
Recovers party member's HP. Power 196.
Does damage to undead monsters. Power 28.
Does damage to undead monsters. Power 30.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Restores one's MP. Power 49.
Restores one's MP. Power 52.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Temporarily increases Speed. Effect 2.
Temporarily lowers the probability of magic being canceled due to damage. Effect 2.
Resurrects a corpse. In addition, restores about 20% of Exp.
Level35
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases HP recovery speed.
Increases MP Recovery Speed.
Recovers HP. Power 278.
Recovers HP. Power 289.
Recovers HP. Power 301.
Quickly recovers HP. Power 278.
Quickly recovers HP. Power 289.
Quickly recovers HP. Power 301.
Recovers party member's HP. Power 222.
Recovers party member's HP. Power 231.
Recovers party member's HP. Power 241.
Does damage to undead monsters. Power 33.
Does damage to undead monsters. Power 36.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Instantaneous hold attack. If cast on a held target, the spell has no effect.
Restores one's MP. Power 57.
Restores one's MP. Power 60.
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Cures poisoning up to Effect 7.
Temporarily increases HP recovery. Effect 1.
Temporarily increases resistance to poison. Effect 1.
Makes body lighter. Effect 1.
Level36
Creates level 4 common items.
Level40
Becomes familiar with C grade equipment.
Level43
Creates level 5 common items.
Level49
Creates level 6 common items.
Level52
Becomes familiar with B grade equipment.
Level55
Creates level 7 common items.
Level61
Becomes familiar with A grade equipment.
Level62
Creates level 8 common items.
Level70
Creates level 9 common items.
Level76
Becomes familiar with S grade equipment.
