Increases P. Atk. when a blunt type weapon is used.
Warsmith
Profession progression
Class transfer quests
Skill learning
Level40
Increases P. Atk. when a blunt type weapon is used.
Becomes familiar with C grade equipment.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 123.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 131.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 139.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 369. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 392. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 417. Over-hit available.
Allows quick recovery while one is sitting down.
Increases one's HP recovery speed.
Makes crystallization possible.
Level43
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 148.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 157.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 166.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 442. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 469. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 496. Over-hit available.
Increases one's HP recovery speed.
Level 5 items can be manufactured.
Increases one's maximum HP.
Summons a mechanic golem, capable of long-distance cannon attacks. Requires 6 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval.
Level46
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 175.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 185.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 196.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 525. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 555. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 586. Over-hit available.
Allows quick recovery while one is sitting down.
Heals one's own bleeding up to Effect 7.
Quadruple the weight limit.
Level49
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 206.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 217.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 229.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 618. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 651. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 686. Over-hit available.
Level 6 items can be manufactured.
Increases one's maximum HP.
Summons a mechanic golem, capable of long-distance cannon attacks. Requires 7 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval.
Summons siege arms. Summoning requires 300 Crystals: C Grade and each minute consumes an additional 70 Gemstones: C Grade.
Level52
Becomes familiar with B grade equipment.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 241.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 253.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 266.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 722. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 758. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 796. Over-hit available.
Allows quick recovery while one is sitting down.
Increases one's HP recovery speed.
Makes crystallization possible.
Level55
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 279.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 292.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 306.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 835. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 875. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 916. Over-hit available.
Level 7 items can be manufactured.
Increases one's maximum HP.
Summons a mechanic golem, capable of long-distance cannon attacks. Requires 7 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval.
Level58
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 320.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 334.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 349.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 959. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1002. Over-hit available.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1046. Over-hit available.
Allows quick recovery while one is sitting down.
Increases one's HP recovery speed.
Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B Grade and an additional 30 Gemstones: B Grade per minute.
Level60
Summons a mechanic golem, capable of long-distance cannon attacks. Requires 9 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 5 additional crystals will be consumed at a regular interval.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1091. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1136. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 364.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 379.
Makes crystallization possible.
Level61
Becomes familiar with A grade equipment.
Level62
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1183. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1230. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 395.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 410.
Level 8 items can be manufactured.
Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
Level64
Summons a mechanic golem, capable of long-distance cannon attacks. Requires 8 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 6 additional crystals will be consumed at a regular interval.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Allows quick recovery while one is sitting down.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1278. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1327. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 426.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 443.
Level66
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1376. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1425. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 459.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 475.
Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
Decreases CP of nearby enemies by 7%. Used with a spear.
Decreases CP of nearby enemies by 10%. Used with a spear.
Level68
Summons a mechanic golem, capable of long-distance cannon attacks. Requires 7 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 7 additional crystals will be consumed at a regular interval.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1475. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1525. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 492.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 509.
Decreases CP of nearby enemies by 12%. Used with a spear.
Decreases CP of nearby enemies by 15%. Used with a spear.
Level70
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1576. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1626. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 526.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 542.
Makes crystallization possible.
Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
Decreases CP of nearby enemies by 17%. Used with a spear.
Decreases CP of nearby enemies by 20%. Used with a spear.
Level72
Summons a mechanic golem, capable of long-distance cannon attacks. Requires 11 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 7 additional crystals will be consumed at a regular interval.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Allows quick recovery while one is sitting down.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1677. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1727. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 559.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 576.
Decreases CP of nearby enemies by 22%. Used with a spear.
Decreases CP of nearby enemies by 25%. Used with a spear.
Level74
Increases one's maximum HP.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases P. Atk. when a blunt type weapon is used.
Increases P. Atk. when a blunt type weapon is used.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1777. Over-hit is possible.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1827. Over-hit is possible.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 593.
Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 609.
Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
Decreases CP of nearby enemies by 27%. Used with a spear.
Decreases CP of nearby enemies by 30%. Used with a spear.
