Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 369. Over-hit available.
Warsmith
Profession progression
Class transfer quests
Skill learning
Level40
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 392. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 417. Over-hit available.
Allows quick recovery while one is sitting down.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Becomes familiar with C grade equipment.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Makes crystallization possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 123. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 131. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 139. Over-hit is possible.
Level43
Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 14 Crystals: D Grade. Consumes 30% of acquired Exp.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 442. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 469. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 496. Over-hit available.
Can create level 5 items.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's maximum HP.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 148. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 157. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 166. Over-hit is possible.
Level46
Heals your bleeding.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 525. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 555. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 586. Over-hit available.
Allows quick recovery while one is sitting down.
Increases the weight limit to 4 times its normal value.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 175. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 185. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 196. Over-hit is possible.
Level49
Summons a Siege Golem. Requires 300 C-grade crystals to summon and consumes 70 C-grade gemstones per minute.
Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 19 Crystals: D Grade. Consumes 30% of acquired Exp.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 618. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 651. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 686. Over-hit available.
Can create level 6 items.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 206. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 217. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 229. Over-hit is possible.
Level52
Becomes familiar with B grade equipment.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 722. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 758. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 796. Over-hit available.
Allows quick recovery while one is sitting down.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Makes crystallization possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 241. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 253. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 266. Over-hit is possible.
Level55
Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 23 Crystals: D Grade. Consumes 30% of acquired Exp.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 835. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 875. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 916. Over-hit available.
Can create level 7 items.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 279. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 292. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 306. Over-hit is possible.
Level58
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 959. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1002. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1046. Over-hit available.
Allows quick recovery while one is sitting down.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 320. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 334. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 349. Over-hit is possible.
Summons the Wild Hog Cannon, a siege golem. In general mode only moves between locations. In siege mode attacks castle gates and walls. Switching modes takes 30 seconds. Summoning requires 120 B-grade crystals. Consumes 30 B-grade gemstones per minute.
Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.
Level60
Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 29 Crystals: D Grade. Consumes 30% of acquired Exp.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1091. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1136. Over-hit available.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Makes crystallization possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 365. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 381. Over-hit is possible.
Level61
Becomes familiar with A grade equipment.
Level62
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1183. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1230. Over-hit available.
Can create level 8 items.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 398. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 415. Over-hit is possible.
Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.
Level64
Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 32 Crystals: D Grade. Consumes 30% of acquired Exp.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1278. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1327. Over-hit available.
Allows quick recovery while one is sitting down.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 433. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 451. Over-hit is possible.
Level66
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1376. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1425. Over-hit available.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 470. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 489. Over-hit is possible.
Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.
Level67
Becomes familiar with S grade equipment.
Level68
Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 35 Crystals: D Grade. Consumes 30% of acquired Exp.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1475. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1525. Over-hit available.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 509. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 529. Over-hit is possible.
Level70
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1576. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1626. Over-hit available.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's maximum HP.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Makes crystallization possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 550. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 571. Over-hit is possible.
Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.
Level72
Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 39 Crystals: D Grade. Consumes 30% of acquired Exp.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1677. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1727. Over-hit available.
Allows quick recovery while one is sitting down.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 593. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 615. Over-hit is possible.
Level74
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1777. Over-hit available.
Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1827. Over-hit available.
Increases P. Atk. when using a blunt weapon.
Increases P. Atk. when using a blunt weapon.
Increases one's maximum HP.
Increases one's HP recovery speed.
Increases P. Atk. when using a polearm.
Increases P. Atk. when using a polearm.
Increases P. Def. and Evasion when one is wearing light armor.
Increases P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 638. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 661. Over-hit is possible.
Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.
