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Warsmith
Class

Warsmith

Profession progression

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WarsmithWarsmith

Class transfer quests

Skill learning

Level40

Whirlwind
Whirlwind Lv. 1

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 369. Over-hit available.

Active
MP 40HP —
SP 15,000
Whirlwind
Whirlwind Lv. 2

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 392. Over-hit available.

Active
MP 41HP —
SP 15,000
Whirlwind
Whirlwind Lv. 3

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 417. Over-hit available.

Active
MP 43HP —
SP 15,000
Vital Force
Vital Force Lv. 3

Allows quick recovery while one is sitting down.

Passive
MP 0HP —
SP 44,000
Hammer Crush
Hammer Crush Lv. 1

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 123. Over-hit is possible.

Active
MP 40HP —
SP 15,000
Hammer Crush
Hammer Crush Lv. 2

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 131. Over-hit is possible.

Active
MP 41HP —
SP 15,000
Hammer Crush
Hammer Crush Lv. 3

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 139. Over-hit is possible.

Active
MP 43HP —
SP 15,000

Level43

Summon Mechanic Golem
Summon Mechanic Golem Lv. 3

Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 14 Crystals: D Grade. Consumes 30% of acquired Exp.

Active
MP 75HP —Initial MP 15
SP 41,000
Whirlwind
Whirlwind Lv. 4

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 442. Over-hit available.

Active
MP 43HP —
SP 14,000
Whirlwind
Whirlwind Lv. 5

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 469. Over-hit available.

Active
MP 44HP —
SP 14,000
Whirlwind
Whirlwind Lv. 6

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 496. Over-hit available.

Active
MP 45HP —
SP 14,000
Hammer Crush
Hammer Crush Lv. 4

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 148. Over-hit is possible.

Active
MP 43HP —
SP 14,000
Hammer Crush
Hammer Crush Lv. 5

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 157. Over-hit is possible.

Active
MP 44HP —
SP 14,000
Hammer Crush
Hammer Crush Lv. 6

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 166. Over-hit is possible.

Active
MP 45HP —
SP 14,000

Level46

Whirlwind
Whirlwind Lv. 7

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 525. Over-hit available.

Active
MP 47HP —
SP 22,000
Whirlwind
Whirlwind Lv. 8

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 555. Over-hit available.

Active
MP 48HP —
SP 22,000
Whirlwind
Whirlwind Lv. 9

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 586. Over-hit available.

Active
MP 49HP —
SP 22,000
Vital Force
Vital Force Lv. 4

Allows quick recovery while one is sitting down.

Passive
MP 0HP —
SP 67,000
Weight Limit
Weight Limit Lv. 3

Increases the weight limit to 4 times its normal value.

Passive
MP 0HP —
SP 67,000
Hammer Crush
Hammer Crush Lv. 7

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 175. Over-hit is possible.

Active
MP 47HP —
SP 22,000
Hammer Crush
Hammer Crush Lv. 8

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 185. Over-hit is possible.

Active
MP 48HP —
SP 22,000
Hammer Crush
Hammer Crush Lv. 9

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 196. Over-hit is possible.

Active
MP 49HP —
SP 22,000

Level49

Summon Mechanic Golem
Summon Mechanic Golem Lv. 4

Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 19 Crystals: D Grade. Consumes 30% of acquired Exp.

Active
MP 88HP —Initial MP 18
SP 100,000
Whirlwind
Whirlwind Lv. 10

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 618. Over-hit available.

Active
MP 51HP —
SP 33,000
Whirlwind
Whirlwind Lv. 11

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 651. Over-hit available.

Active
MP 52HP —
SP 33,000
Whirlwind
Whirlwind Lv. 12

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 686. Over-hit available.

Active
MP 54HP —
SP 33,000
Hammer Crush
Hammer Crush Lv. 10

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 206. Over-hit is possible.

Active
MP 51HP —
SP 33,000
Hammer Crush
Hammer Crush Lv. 11

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 217. Over-hit is possible.

Active
MP 52HP —
SP 33,000
Hammer Crush
Hammer Crush Lv. 12

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 229. Over-hit is possible.

Active
MP 54HP —
SP 33,000

Level52

Whirlwind
Whirlwind Lv. 13

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 722. Over-hit available.

Active
MP 55HP —
SP 56,000
Whirlwind
Whirlwind Lv. 14

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 758. Over-hit available.

Active
MP 55HP —
SP 56,000
Whirlwind
Whirlwind Lv. 15

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 796. Over-hit available.

Active
MP 56HP —
SP 56,000
Vital Force
Vital Force Lv. 5

Allows quick recovery while one is sitting down.

Passive
MP 0HP —
SP 160,000
Hammer Crush
Hammer Crush Lv. 13

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 241. Over-hit is possible.

Active
MP 55HP —
SP 56,000
Hammer Crush
Hammer Crush Lv. 14

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 253. Over-hit is possible.

Active
MP 55HP —
SP 56,000
Hammer Crush
Hammer Crush Lv. 15

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 266. Over-hit is possible.

Active
MP 56HP —
SP 56,000

Level55

Summon Mechanic Golem
Summon Mechanic Golem Lv. 5

Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 23 Crystals: D Grade. Consumes 30% of acquired Exp.

Active
MP 100HP —Initial MP 20
SP 260,000
Whirlwind
Whirlwind Lv. 16

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 835. Over-hit available.

Active
MP 58HP —
SP 89,000
Whirlwind
Whirlwind Lv. 17

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 875. Over-hit available.

Active
MP 59HP —
SP 89,000
Whirlwind
Whirlwind Lv. 18

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 916. Over-hit available.

Active
MP 61HP —
SP 89,000
Hammer Crush
Hammer Crush Lv. 16

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 279. Over-hit is possible.

Active
MP 58HP —
SP 89,000
Hammer Crush
Hammer Crush Lv. 17

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 292. Over-hit is possible.

Active
MP 59HP —
SP 89,000
Hammer Crush
Hammer Crush Lv. 18

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 306. Over-hit is possible.

Active
MP 61HP —
SP 89,000

Level58

Whirlwind
Whirlwind Lv. 19

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 959. Over-hit available.

Active
MP 62HP —
SP 140,000
Whirlwind
Whirlwind Lv. 20

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1002. Over-hit available.

Active
MP 63HP —
SP 140,000
Whirlwind
Whirlwind Lv. 21

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1046. Over-hit available.

Active
MP 65HP —
SP 140,000
Vital Force
Vital Force Lv. 6

Allows quick recovery while one is sitting down.

Passive
MP 0HP —
SP 410,000
Hammer Crush
Hammer Crush Lv. 19

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 320. Over-hit is possible.

Active
MP 62HP —
SP 140,000
Hammer Crush
Hammer Crush Lv. 20

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 334. Over-hit is possible.

Active
MP 63HP —
SP 140,000
Hammer Crush
Hammer Crush Lv. 21

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 349. Over-hit is possible.

Active
MP 65HP —
SP 140,000
Summon Wild Hog Cannon
Summon Wild Hog Cannon Lv. 1

Summons the Wild Hog Cannon, a siege golem. In general mode only moves between locations. In siege mode attacks castle gates and walls. Switching modes takes 30 seconds. Summoning requires 120 B-grade crystals. Consumes 30 B-grade gemstones per minute.

Active
MP 530HP —
SP 800,000
Summon Big Boom
Summon Big Boom Lv. 1

Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.

Active
MP 74HP —
SP 240,000

Level60

Summon Mechanic Golem
Summon Mechanic Golem Lv. 6

Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 29 Crystals: D Grade. Consumes 30% of acquired Exp.

Active
MP 110HP —Initial MP 20
SP 410,000
Whirlwind
Whirlwind Lv. 22

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1091. Over-hit available.

Active
MP 66HP —
SP 180,000
Whirlwind
Whirlwind Lv. 23

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1136. Over-hit available.

Active
MP 68HP —
SP 180,000
Hammer Crush
Hammer Crush Lv. 22

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 365. Over-hit is possible.

Active
MP 66HP —
SP 180,000
Hammer Crush
Hammer Crush Lv. 23

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 381. Over-hit is possible.

Active
MP 68HP —
SP 180,000

Level61

Level62

Whirlwind
Whirlwind Lv. 24

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1183. Over-hit available.

Active
MP 68HP —
SP 220,000
Whirlwind
Whirlwind Lv. 25

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1230. Over-hit available.

Active
MP 69HP —
SP 220,000
Hammer Crush
Hammer Crush Lv. 24

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 398. Over-hit is possible.

Active
MP 68HP —
SP 220,000
Hammer Crush
Hammer Crush Lv. 25

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 415. Over-hit is possible.

Active
MP 69HP —
SP 220,000
Summon Big Boom
Summon Big Boom Lv. 2

Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.

Active
MP 82HP —
SP 440,000

Level64

Summon Mechanic Golem
Summon Mechanic Golem Lv. 7

Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 32 Crystals: D Grade. Consumes 30% of acquired Exp.

Active
MP 119HP —Initial MP 20
SP 750,000
Whirlwind
Whirlwind Lv. 26

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1278. Over-hit available.

Active
MP 70HP —
SP 300,000
Whirlwind
Whirlwind Lv. 27

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1327. Over-hit available.

Active
MP 72HP —
SP 300,000
Vital Force
Vital Force Lv. 7

Allows quick recovery while one is sitting down.

Passive
MP 0HP —
SP 600,000
Hammer Crush
Hammer Crush Lv. 26

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 433. Over-hit is possible.

Active
MP 70HP —
SP 300,000
Hammer Crush
Hammer Crush Lv. 27

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 451. Over-hit is possible.

Active
MP 72HP —
SP 300,000

Level66

Whirlwind
Whirlwind Lv. 28

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1376. Over-hit available.

Active
MP 73HP —
SP 440,000
Whirlwind
Whirlwind Lv. 29

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1425. Over-hit available.

Active
MP 74HP —
SP 440,000
Hammer Crush
Hammer Crush Lv. 28

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 470. Over-hit is possible.

Active
MP 73HP —
SP 440,000
Hammer Crush
Hammer Crush Lv. 29

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 489. Over-hit is possible.

Active
MP 74HP —
SP 440,000
Summon Big Boom
Summon Big Boom Lv. 3

Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.

Active
MP 88HP —Initial MP 18
SP 880,000

Level67

Level68

Summon Mechanic Golem
Summon Mechanic Golem Lv. 8

Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 35 Crystals: D Grade. Consumes 30% of acquired Exp.

Active
MP 127HP —Initial MP 20
SP 890,000
Whirlwind
Whirlwind Lv. 30

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1475. Over-hit available.

Active
MP 75HP —
SP 490,000
Whirlwind
Whirlwind Lv. 31

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1525. Over-hit available.

Active
MP 77HP —
SP 490,000
Hammer Crush
Hammer Crush Lv. 30

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 509. Over-hit is possible.

Active
MP 75HP —
SP 490,000
Hammer Crush
Hammer Crush Lv. 31

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 529. Over-hit is possible.

Active
MP 77HP —
SP 490,000

Level70

Whirlwind
Whirlwind Lv. 32

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1576. Over-hit available.

Active
MP 78HP —
SP 520,000
Whirlwind
Whirlwind Lv. 33

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1626. Over-hit available.

Active
MP 79HP —
SP 520,000
Hammer Crush
Hammer Crush Lv. 32

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 550. Over-hit is possible.

Active
MP 78HP —
SP 520,000
Hammer Crush
Hammer Crush Lv. 33

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 571. Over-hit is possible.

Active
MP 79HP —
SP 520,000
Summon Big Boom
Summon Big Boom Lv. 4

Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.

Active
MP 94HP —
SP 1,000,000

Level72

Summon Mechanic Golem
Summon Mechanic Golem Lv. 9

Summons a mechanic golem that attacks distant enemies with a cannon. Summoning requires 39 Crystals: D Grade. Consumes 30% of acquired Exp.

Active
MP 133HP —Initial MP 23
SP 1,100,000
Whirlwind
Whirlwind Lv. 34

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1677. Over-hit available.

Active
MP 80HP —
SP 940,000
Whirlwind
Whirlwind Lv. 35

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1727. Over-hit available.

Active
MP 81HP —
SP 940,000
Vital Force
Vital Force Lv. 8

Allows quick recovery while one is sitting down.

Passive
MP 0HP —
SP 1,800,000
Hammer Crush
Hammer Crush Lv. 34

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 593. Over-hit is possible.

Active
MP 80HP —
SP 940,000
Hammer Crush
Hammer Crush Lv. 35

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 615. Over-hit is possible.

Active
MP 81HP —
SP 940,000

Level74

Whirlwind
Whirlwind Lv. 36

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1777. Over-hit available.

Active
MP 82HP —
SP 1,300,000
Whirlwind
Whirlwind Lv. 37

Inflicts damage to surrounding enemies with a spear. Requires a spear. Power 1827. Over-hit available.

Active
MP 83HP —
SP 1,300,000
Hammer Crush
Hammer Crush Lv. 36

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 638. Over-hit is possible.

Active
MP 82HP —
SP 1,300,000
Hammer Crush
Hammer Crush Lv. 37

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 661. Over-hit is possible.

Active
MP 83HP —
SP 1,300,000
Summon Big Boom
Summon Big Boom Lv. 5

Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.

Active
MP 100HP —Initial MP 10
SP 2,600,000