Attack that sends opponent into shock. May be used when armed with blunts. Power 30. Over-hit available.
Orc Shaman
Profession progression
Class transfer quests
Skill learning
Level20
Attack that sends opponent into shock. May be used when armed with blunts. Power 33. Over-hit available.
Attack that sends opponent into shock. May be used when armed with blunts. Power 35. Over-hit available.
Increases M. Def.
Increases M. Def.
Time between magic reuse shortens.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Temporarily increases party member’s magic resistance. Intensity 1.
Temporarily increases party member’s defense. Intensity 1.
Absorbs the enemy's HP. Power 26.
Instills fear into an enemy causing it to flee.
Poisons. Intensity 3.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Inflicts continuous damage with blazing flames. Intensity 3.
Poisons nearby enemies. Intensity 3.
Quickly restores party members' HP.
Increases the weight limit to 3 times its normal value.
Becomes familiar with D grade equipment.
Level25
Attack that sends opponent into shock. May be used when armed with blunts. Power 41. Over-hit available.
Attack that sends opponent into shock. May be used when armed with blunts. Power 44. Over-hit available.
Attack that sends opponent into shock. May be used when armed with blunts. Power 48. Over-hit available.
Increases M. Def.
Increases M. Def.
Spell casting speed increases.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's own P. Atk.. MP gets consumed continuously.
Temporarily increases party member’s attack power. Intensity 2.
Temporarily increases defense. Intensity 2.
Absorbs the enemy's HP. Power 32.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Inflicts continuous damage with blazing flames. Intensity 3.
Continuously decreases one's opponent's MP.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Quickly restores party members' HP.
Level30
Attack that sends opponent into shock. May be used when armed with blunts. Power 55. Over-hit available.
Attack that sends opponent into shock. May be used when armed with blunts. Power 59. Over-hit available.
Attack that sends opponent into shock. May be used when armed with blunts. Power 64. Over-hit available.
Increases M. Def.
Increases M. Def.
Time between magic reuse shortens.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Temporarily increases party member’s magic speed. Intensity 1.
Temporarily increases clan member’s attack power. Intensity 1.
Temporarily increases party member’s defense. Intensity 2.
Absorbs the enemy's HP. Power 38.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 2.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Inflicts continuous damage with blazing flames. Intensity 4.
Throws nearby enemies into a hold state.
Poisons nearby enemies. Intensity 4.
Quickly restores party members' HP.
Level35
Attack that sends opponent into shock. May be used when armed with blunts. Power 73. Over-hit available.
Attack that sends opponent into shock. May be used when armed with blunts. Power 79. Over-hit available.
Attack that sends opponent into shock. May be used when armed with blunts. Power 84. Over-hit available.
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's own P. Atk.. MP gets consumed continuously.
Temporarily increases clan member’s defense. Intensity 1.
Temporarily increases defense. Intensity 3.
Absorbs the enemy's HP. Power 44.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 2.
Inflicts continuous damage with blazing flames. Intensity 4.
Continuously decreases one's opponent's MP.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Quickly restores party members' HP.
Level40
Becomes familiar with C grade equipment.
Level52
Becomes familiar with B grade equipment.
Level61
Becomes familiar with A grade equipment.
Level67
Becomes familiar with S grade equipment.
