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Orc Shaman
Class

Orc Shaman

Profession progression

PreviousOrc Mystic
Current
Orc ShamanOrc Shaman

Class transfer quests

Skill learning

Level20

Stun Attack
Stun Attack Lv. 1

Attack that sends opponent into shock. May be used when armed with blunts. Power 30. Over-hit available.

Active
MP 22HP —
SP 1,100
Stun Attack
Stun Attack Lv. 2

Attack that sends opponent into shock. May be used when armed with blunts. Power 33. Over-hit available.

Active
MP 22HP —
SP 1,100
Stun Attack
Stun Attack Lv. 3

Attack that sends opponent into shock. May be used when armed with blunts. Power 35. Over-hit available.

Active
MP 22HP —
SP 1,100
Light Armor Mastery
Light Armor Mastery Lv. 5

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 1,600
Light Armor Mastery
Light Armor Mastery Lv. 6

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 1,600
Heavy Armor Mastery
Heavy Armor Mastery Lv. 3

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 1,600
Heavy Armor Mastery
Heavy Armor Mastery Lv. 4

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 1,600
Life Drain
Life Drain Lv. 3

Absorbs the enemy's HP. Power 26.

Active
MP 39HP —Initial MP 8
SP 3,300
Fear
Fear Lv. 2

Instills fear into an enemy causing it to flee.

Active
MP 20HP —
SP 13,000
Venom
Venom Lv. 3

Poisons. Intensity 3.

Active
MP 20HP —Initial MP 4
SP 3,300
Weight Limit
Weight Limit Lv. 2

Increases the weight limit to 3 times its normal value.

Passive
MP 0HP —
Auto learn

Level25

Stun Attack
Stun Attack Lv. 4

Attack that sends opponent into shock. May be used when armed with blunts. Power 41. Over-hit available.

Active
MP 23HP —
SP 2,300
Stun Attack
Stun Attack Lv. 5

Attack that sends opponent into shock. May be used when armed with blunts. Power 44. Over-hit available.

Active
MP 24HP —
SP 2,300
Stun Attack
Stun Attack Lv. 6

Attack that sends opponent into shock. May be used when armed with blunts. Power 48. Over-hit available.

Active
MP 25HP —
SP 2,300
Light Armor Mastery
Light Armor Mastery Lv. 7

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 3,400
Light Armor Mastery
Light Armor Mastery Lv. 8

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 3,400
Heavy Armor Mastery
Heavy Armor Mastery Lv. 5

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 3,400
Heavy Armor Mastery
Heavy Armor Mastery Lv. 6

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 3,400
Soul Cry
Soul Cry Lv. 3

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 6,900
Chant of Battle
Chant of Battle Lv. 2

Temporarily increases party member’s attack power. Intensity 2.

Active
MP 88HP —Initial MP 18
SP 6,900
Soul Shield
Soul Shield Lv. 2

Temporarily increases defense. Intensity 2.

Active
MP 23HP —Initial MP 5
SP 6,900
Fear
Fear Lv. 3

Instills fear into an enemy causing it to flee.

Active
MP 23HP —
SP 5,800
Madness
Madness Lv. 2

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 23HP —
SP 22,000

Level30

Stun Attack
Stun Attack Lv. 7

Attack that sends opponent into shock. May be used when armed with blunts. Power 55. Over-hit available.

Active
MP 27HP —
SP 4,400
Stun Attack
Stun Attack Lv. 8

Attack that sends opponent into shock. May be used when armed with blunts. Power 59. Over-hit available.

Active
MP 29HP —
SP 4,400
Stun Attack
Stun Attack Lv. 9

Attack that sends opponent into shock. May be used when armed with blunts. Power 64. Over-hit available.

Active
MP 30HP —
SP 4,400
Light Armor Mastery
Light Armor Mastery Lv. 9

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 6,600
Light Armor Mastery
Light Armor Mastery Lv. 10

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 6,600
Heavy Armor Mastery
Heavy Armor Mastery Lv. 7

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 6,600
Heavy Armor Mastery
Heavy Armor Mastery Lv. 8

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 6,600
Chant of Shielding
Chant of Shielding Lv. 2

Temporarily increases party member’s defense. Intensity 2.

Active
MP 105HP —Initial MP 21
SP 13,000
Fear
Fear Lv. 4

Instills fear into an enemy causing it to flee.

Active
MP 27HP —
SP 11,000
Madness
Madness Lv. 3

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 27HP —
SP 11,000
Frost Flame
Frost Flame Lv. 2

Inflicts continuous damage with blazing flames. Intensity 4.

Active
MP 40HP —Initial MP 8
SP 13,000

Level35

Stun Attack
Stun Attack Lv. 10

Attack that sends opponent into shock. May be used when armed with blunts. Power 73. Over-hit available.

Active
MP 31HP —
SP 7,200
Stun Attack
Stun Attack Lv. 11

Attack that sends opponent into shock. May be used when armed with blunts. Power 79. Over-hit available.

Active
MP 31HP —
SP 7,200
Stun Attack
Stun Attack Lv. 12

Attack that sends opponent into shock. May be used when armed with blunts. Power 84. Over-hit available.

Active
MP 33HP —
SP 7,200
Light Armor Mastery
Light Armor Mastery Lv. 11

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 11,000
Light Armor Mastery
Light Armor Mastery Lv. 12

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 11,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 9

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 11,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 10

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 11,000
Soul Cry
Soul Cry Lv. 4

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 22,000
Soul Shield
Soul Shield Lv. 3

Temporarily increases defense. Intensity 3.

Active
MP 30HP —Initial MP 6
SP 22,000
Fear
Fear Lv. 5

Instills fear into an enemy causing it to flee.

Active
MP 30HP —
SP 18,000
Blaze Quake
Blaze Quake Lv. 2

Inflicts continuous damage with blazing flames. Intensity 4.

Active
MP 68HP —Initial MP 14
SP 22,000
Aura Sink
Aura Sink Lv. 2

Continuously decreases one's opponent's MP.

Active
MP 30HP —Initial MP 6
SP 22,000
Madness
Madness Lv. 4

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 30HP —
SP 18,000

Level40

Level52

Level61

Level67