Increases M. Def.
Overlord
Profession progression
Class transfer quests
Skill learning
Level40
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's maximum MP.
Spell casting speed increases.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 123. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 131. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 139. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Temporarily increases clan member’s attack power. Intensity 2.
Temporarily increases clan member’s casting speed. Intensity 1.
Temporarily increases clan member’s magic defense. Intensity 1.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Poisons nearby enemies. Intensity 5.
Absorbs the enemy's HP. Power 52.
Prevents nearby enemies from regenerating HP naturally.
Temporarily increases clan member’s shield defense rate. Intensity 1.
Temporarily increases clan members’ evasion. Effect 1.
Becomes familiar with C grade equipment.
Level44
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 148. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 157. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 166. Over-hit is possible.
Temporarily increases clan member’s defense. Intensity 2.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Continuously reduces the MP of nearby enemies.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 58.
Prevents nearby enemies from regenerating HP naturally.
Temporarily increases clan member’s hit rates. Intensity 1.
Rapidly restores HP of members of your own clan.
Temporarily throws one’s clan member(s) into a state of berserk. Effect 1.
Increases P. Def. MP is consumed continuously.
Level48
Increases M. Def.
Increases M. Def.
Increases M. Def.
Time between magic reuse shortens.
Increases one's maximum HP.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 175. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 185. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 196. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Temporarily increases clan member’s attack power. Intensity 3.
Temporarily increases clan member’s casting speed. Intensity 2.
Temporarily increases clan member’s magic defense. Intensity 2.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Causes nearby enemies' bodies to burst into flames. Effect 7.
Throws nearby enemies into a hold state.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 65.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Temporarily increases clan member’s shield defense rate. Intensity 2.
Rapidly restores HP of members of your own clan.
Temporarily increases clan members’ evasion. Effect 2.
Increases P. Def. MP is consumed continuously.
Level52
Becomes familiar with B grade equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 206. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 217. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 229. Over-hit is possible.
Temporarily increases clan member’s defense. Intensity 3.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Poisons nearby enemies. Intensity 6.
Continuously reduces the MP of nearby enemies.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 72.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Temporarily increases clan member’s hit rates. Intensity 2.
Rapidly restores HP of members of your own clan.
Temporarily throws one’s clan member(s) into a state of berserk. Effect 2.
Increases P. Def. MP is consumed continuously.
Level56
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's maximum MP.
Spell casting speed increases.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 241. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 253. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 266. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Temporarily increases clan member’s casting speed. Intensity 3.
Temporarily increases clan member’s magic defense. Intensity 3.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Causes nearby enemies' bodies to burst into flames. Effect 8.
Throws nearby enemies into a hold state.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 78.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Temporarily increases clan member’s hit rates. Intensity 3.
Temporarily increases clan member’s shield defense rate. Intensity 3.
Rapidly restores HP of members of your own clan.
Temporarily increases clan members’ evasion. Effect 3.
Increases P. Def. MP is consumed continuously.
Level58
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 279. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 292. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 306. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 82.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases clan members' speed.
Increases P. Def. MP is consumed continuously.
Level60
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 320. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 334. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 349. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 85.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases P. Def. MP is consumed continuously.
Level61
Becomes familiar with A grade equipment.
Level62
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 365. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 381. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Poisons nearby enemies.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 89.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases P. Def. MP is consumed continuously.
Level64
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 398. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 415. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Continuously reduces the MP of nearby enemies.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 92.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases clan members' speed.
Increases P. Def. MP is consumed continuously.
Level66
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 433. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 451. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 96.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases P. Def. MP is consumed continuously.
Level67
Becomes familiar with S grade equipment.
Level68
Increases M. Def.
Increases M. Def.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 470. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 489. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Causes nearby enemies' bodies to burst into flames. Effect 7.
Throws nearby enemies into a hold state.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 99.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases P. Def. MP is consumed continuously.
Level70
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 509. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 529. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Poisons nearby enemies.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 102.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases P. Def. MP is consumed continuously.
Level72
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 550. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 571. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Throws nearby enemies into a hold state.
Continuously reduces the MP of nearby enemies.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 105.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases P. Def. MP is consumed continuously.
Level74
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 593. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 615. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Decreases accuracy of enemies in vicinity. Effect 3.
Temporarily causes one's target fall asleep.
Reduces the speed of one's enemies in vicinity. Effect 3.
Reduces attack speed of nearby enemies. Effect 3.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Causes nearby enemies' bodies to burst into flames. Effect 8.
Throws nearby enemies into a hold state.
Throws nearby enemies into chaos causing them to attack anybody randomly.
Absorbs the enemy's HP. Power 108.
Prevents nearby enemies from using magic.
Prevents nearby enemies from regenerating HP naturally.
Increases the reuse time of nearby enemies' skills.
Rapidly restores HP of members of your own clan.
Increases P. Def. MP is consumed continuously.
