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Warcryer
Class

Warcryer

Profession progression

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Class transfer quests

Skill learning

Level40

Light Armor Mastery
Light Armor Mastery Lv. 13

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 11,000
Light Armor Mastery
Light Armor Mastery Lv. 14

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 11,000
Light Armor Mastery
Light Armor Mastery Lv. 15

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 11,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 11

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 11,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 12

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 11,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 13

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 11,000
Hammer Crush
Hammer Crush Lv. 1

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 123. Over-hit is possible.

Active
MP 40HP —
SP 11,000
Hammer Crush
Hammer Crush Lv. 2

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 131. Over-hit is possible.

Active
MP 41HP —
SP 11,000
Hammer Crush
Hammer Crush Lv. 3

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 139. Over-hit is possible.

Active
MP 43HP —
SP 11,000
Soul Cry
Soul Cry Lv. 5

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 31,000
Chant of Fire
Chant of Fire Lv. 2

Temporarily increases party member’s magic resistance. Intensity 2.

Active
MP 139HP —Initial MP 28
SP 31,000
Chant of Shielding
Chant of Shielding Lv. 3

Temporarily increases party member’s defense. Intensity 3.

Active
MP 139HP —Initial MP 28
SP 31,000
Fear
Fear Lv. 6

Instills fear into an enemy causing it to flee.

Active
MP 35HP —
SP 27,000
Venom
Venom Lv. 4

Poisons. Intensity 5.

Active
MP 35HP —Initial MP 7
SP 31,000
Madness
Madness Lv. 5

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 35HP —
SP 95,000

Level44

Light Armor Mastery
Light Armor Mastery Lv. 16

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 15,000
Light Armor Mastery
Light Armor Mastery Lv. 17

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 15,000
Light Armor Mastery
Light Armor Mastery Lv. 18

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 15,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 14

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 15,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 15

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 15,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 16

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 15,000
Hammer Crush
Hammer Crush Lv. 4

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 148. Over-hit is possible.

Active
MP 43HP —
SP 15,000
Hammer Crush
Hammer Crush Lv. 5

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 157. Over-hit is possible.

Active
MP 44HP —
SP 15,000
Hammer Crush
Hammer Crush Lv. 6

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 166. Over-hit is possible.

Active
MP 45HP —
SP 15,000
Chant of Flame
Chant of Flame Lv. 2

Temporarily increases party member’s magic speed. Intensity 2.

Active
MP 154HP —Initial MP 31
SP 43,000
Chant of Battle
Chant of Battle Lv. 3

Temporarily increases party member’s attack power. Intensity 3.

Active
MP 154HP —Initial MP 31
SP 43,000
Fear
Fear Lv. 7

Instills fear into an enemy causing it to flee.

Active
MP 39HP —
SP 37,000
Aura Sink
Aura Sink Lv. 3

Continuously decreases one's opponent's MP.

Active
MP 39HP —Initial MP 8
SP 43,000
Madness
Madness Lv. 6

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 39HP —
SP 37,000

Level48

Light Armor Mastery
Light Armor Mastery Lv. 19

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 25,000
Light Armor Mastery
Light Armor Mastery Lv. 20

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 25,000
Light Armor Mastery
Light Armor Mastery Lv. 21

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 25,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 17

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 25,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 18

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 25,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 19

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 25,000
Hammer Crush
Hammer Crush Lv. 7

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 175. Over-hit is possible.

Active
MP 47HP —
SP 25,000
Hammer Crush
Hammer Crush Lv. 8

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 185. Over-hit is possible.

Active
MP 48HP —
SP 25,000
Hammer Crush
Hammer Crush Lv. 9

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 196. Over-hit is possible.

Active
MP 49HP —
SP 25,000
Soul Cry
Soul Cry Lv. 6

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 75,000
Fear
Fear Lv. 8

Instills fear into an enemy causing it to flee.

Active
MP 44HP —
SP 63,000
Madness
Madness Lv. 7

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 44HP —
SP 63,000
Chant of Evasion
Chant of Evasion Lv. 2

Temporarily increases party’s evasion. Intensity 2.

Active
MP 172HP —Initial MP 35
SP 75,000

Level52

Light Armor Mastery
Light Armor Mastery Lv. 22

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 46,000
Light Armor Mastery
Light Armor Mastery Lv. 23

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 46,000
Light Armor Mastery
Light Armor Mastery Lv. 24

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 46,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 20

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 46,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 21

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 46,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 22

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 46,000
Hammer Crush
Hammer Crush Lv. 10

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 206. Over-hit is possible.

Active
MP 51HP —
SP 46,000
Hammer Crush
Hammer Crush Lv. 11

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 217. Over-hit is possible.

Active
MP 52HP —
SP 46,000
Hammer Crush
Hammer Crush Lv. 12

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 229. Over-hit is possible.

Active
MP 54HP —
SP 46,000
Chant of Fire
Chant of Fire Lv. 3

Temporarily increases party member’s magic resistance. Intensity 3.

Active
MP 188HP —Initial MP 38
SP 130,000
Fear
Fear Lv. 9

Instills fear into an enemy causing it to flee.

Active
MP 48HP —
SP 95,000
Venom
Venom Lv. 5

Poisons. Intensity 6.

Active
MP 48HP —Initial MP 10
SP 130,000
Aura Sink
Aura Sink Lv. 4

Continuously decreases one's opponent's MP.

Active
MP 48HP —Initial MP 10
SP 130,000
Madness
Madness Lv. 8

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 48HP —
SP 95,000
Freezing Flame
Freezing Flame Lv. 2

Inflicts continuous damage with blazing flames. Effect 6.

Active
MP 70HP —Initial MP 14
SP 130,000
Chant of Rage
Chant of Rage Lv. 2

Temporarily increases party’s critical power. Intensity 2.

Active
MP 188HP —Initial MP 38
SP 130,000

Level56

Light Armor Mastery
Light Armor Mastery Lv. 25

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 77,000
Light Armor Mastery
Light Armor Mastery Lv. 26

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 77,000
Light Armor Mastery
Light Armor Mastery Lv. 27

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 77,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 23

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 77,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 24

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 77,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 25

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 77,000
Hammer Crush
Hammer Crush Lv. 13

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 241. Over-hit is possible.

Active
MP 55HP —
SP 77,000
Hammer Crush
Hammer Crush Lv. 14

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 253. Over-hit is possible.

Active
MP 55HP —
SP 77,000
Hammer Crush
Hammer Crush Lv. 15

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 266. Over-hit is possible.

Active
MP 56HP —
SP 77,000
Soul Cry
Soul Cry Lv. 7

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 240,000
Chant of Flame
Chant of Flame Lv. 3

Temporarily increases party member’s magic speed. Intensity 3.

Active
MP 204HP —Initial MP 41
SP 240,000
Fear
Fear Lv. 10

Instills fear into an enemy causing it to flee.

Active
MP 52HP —
SP 110,000
Madness
Madness Lv. 9

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 52HP —
SP 110,000
Chant of Fury
Chant of Fury Lv. 2

Temporarily increases party’s attack speed. Intensity 2.

Active
MP 204HP —Initial MP 41
SP 240,000
Chant of Evasion
Chant of Evasion Lv. 3

Temporarily increases party’s evasion. Intensity 3.

Active
MP 204HP —Initial MP 41
SP 240,000
Chant of Rage
Chant of Rage Lv. 3

Temporarily increases party’s critical power. Intensity 3.

Active
MP 204HP —Initial MP 41
SP 240,000

Level58

Light Armor Mastery
Light Armor Mastery Lv. 28

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 87,000
Light Armor Mastery
Light Armor Mastery Lv. 29

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 87,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 26

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 87,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 27

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 87,000
Hammer Crush
Hammer Crush Lv. 16

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 279. Over-hit is possible.

Active
MP 58HP —
SP 87,000
Hammer Crush
Hammer Crush Lv. 17

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 292. Over-hit is possible.

Active
MP 59HP —
SP 87,000
Hammer Crush
Hammer Crush Lv. 18

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 306. Over-hit is possible.

Active
MP 61HP —
SP 52,000
Fear
Fear Lv. 11

Instills fear into an enemy causing it to flee.

Active
MP 54HP —
SP 160,000
Madness
Madness Lv. 10

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 54HP —
SP 160,000

Level60

Light Armor Mastery
Light Armor Mastery Lv. 30

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 97,000
Light Armor Mastery
Light Armor Mastery Lv. 31

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 97,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 28

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 97,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 29

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 97,000
Hammer Crush
Hammer Crush Lv. 19

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 320. Over-hit is possible.

Active
MP 62HP —
SP 97,000
Hammer Crush
Hammer Crush Lv. 20

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 334. Over-hit is possible.

Active
MP 63HP —
SP 97,000
Hammer Crush
Hammer Crush Lv. 21

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 349. Over-hit is possible.

Active
MP 65HP —
SP 67,000
Soul Cry
Soul Cry Lv. 8

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 250,000
Fear
Fear Lv. 12

Instills fear into an enemy causing it to flee.

Active
MP 55HP —
SP 200,000
Madness
Madness Lv. 11

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 55HP —
SP 200,000

Level61

Level62

Light Armor Mastery
Light Armor Mastery Lv. 32

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 107,000
Light Armor Mastery
Light Armor Mastery Lv. 33

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 107,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 30

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 107,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 31

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 107,000
Hammer Crush
Hammer Crush Lv. 22

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 365. Over-hit is possible.

Active
MP 66HP —
SP 107,000
Hammer Crush
Hammer Crush Lv. 23

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 381. Over-hit is possible.

Active
MP 68HP —
SP 107,000
Fear
Fear Lv. 13

Instills fear into an enemy causing it to flee.

Active
MP 58HP —
SP 310,000
Madness
Madness Lv. 12

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 58HP —
SP 310,000
Chant of Revenge
Chant of Revenge Lv. 1

Reflects part of the damage received by party members back to their attackers.

Active
MP 229HP —
SP 310,000

Level64

Light Armor Mastery
Light Armor Mastery Lv. 34

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 117,000
Light Armor Mastery
Light Armor Mastery Lv. 35

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 117,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 32

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 117,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 33

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 117,000
Hammer Crush
Hammer Crush Lv. 24

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 398. Over-hit is possible.

Active
MP 68HP —
SP 117,000
Hammer Crush
Hammer Crush Lv. 25

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 415. Over-hit is possible.

Active
MP 69HP —
SP 117,000
Fear
Fear Lv. 14

Instills fear into an enemy causing it to flee.

Active
MP 60HP —
SP 320,000
Aura Sink
Aura Sink Lv. 5

Continuously decreases one's opponent's MP.

Active
MP 60HP —
SP 140,000
Madness
Madness Lv. 13

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 60HP —
SP 320,000
Freezing Flame
Freezing Flame Lv. 3

Inflicts continuous damage with blazing flames. Effect 7.

Active
MP 89HP —
SP 140,000

Level66

Light Armor Mastery
Light Armor Mastery Lv. 36

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 127,000
Light Armor Mastery
Light Armor Mastery Lv. 37

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 127,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 34

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 127,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 35

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 127,000
Hammer Crush
Hammer Crush Lv. 26

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 433. Over-hit is possible.

Active
MP 70HP —
SP 127,000
Hammer Crush
Hammer Crush Lv. 27

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 451. Over-hit is possible.

Active
MP 72HP —
SP 127,000
Soul Cry
Soul Cry Lv. 9

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 260,000
Fear
Fear Lv. 15

Instills fear into an enemy causing it to flee.

Active
MP 62HP —
SP 500,000
Madness
Madness Lv. 14

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 62HP —
SP 500,000

Level67

Level68

Light Armor Mastery
Light Armor Mastery Lv. 38

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 137,000
Light Armor Mastery
Light Armor Mastery Lv. 39

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 137,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 36

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 137,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 37

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 137,000
Hammer Crush
Hammer Crush Lv. 28

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 470. Over-hit is possible.

Active
MP 73HP —
SP 137,000
Hammer Crush
Hammer Crush Lv. 29

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 489. Over-hit is possible.

Active
MP 74HP —
SP 137,000
Fear
Fear Lv. 16

Instills fear into an enemy causing it to flee.

Active
MP 64HP —
SP 550,000
Madness
Madness Lv. 15

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 64HP —
SP 550,000
Chant of Revenge
Chant of Revenge Lv. 2

Reflects part of the damage received by party members back to their attackers.

Active
MP 252HP —
SP 590,000

Level70

Light Armor Mastery
Light Armor Mastery Lv. 40

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 147,000
Light Armor Mastery
Light Armor Mastery Lv. 41

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 147,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 38

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 147,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 39

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 147,000
Hammer Crush
Hammer Crush Lv. 30

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 509. Over-hit is possible.

Active
MP 75HP —
SP 147,000
Hammer Crush
Hammer Crush Lv. 31

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 529. Over-hit is possible.

Active
MP 77HP —
SP 147,000
Fear
Fear Lv. 17

Instills fear into an enemy causing it to flee.

Active
MP 65HP —
SP 720,000
Aura Sink
Aura Sink Lv. 6

Continuously decreases one's opponent's MP.

Active
MP 65HP —
SP 150,000
Madness
Madness Lv. 16

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 65HP —
SP 720,000

Level72

Light Armor Mastery
Light Armor Mastery Lv. 42

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 157,000
Light Armor Mastery
Light Armor Mastery Lv. 43

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 157,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 40

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 157,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 41

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 157,000
Hammer Crush
Hammer Crush Lv. 32

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 550. Over-hit is possible.

Active
MP 78HP —
SP 157,000
Hammer Crush
Hammer Crush Lv. 33

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 571. Over-hit is possible.

Active
MP 79HP —
SP 157,000
Soul Cry
Soul Cry Lv. 10

Increases one's own P. Atk.. MP gets consumed continuously.

Toggle
MP 0HP —Initial MP 0
SP 270,000
Fear
Fear Lv. 18

Instills fear into an enemy causing it to flee.

Active
MP 67HP —
SP 1,100,000
Madness
Madness Lv. 17

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 67HP —
SP 1,100,000
Freezing Flame
Freezing Flame Lv. 4

Inflicts continuous damage with blazing flames. Effect 8.

Active
MP 100HP —
SP 150,000

Level74

Light Armor Mastery
Light Armor Mastery Lv. 44

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 167,000
Light Armor Mastery
Light Armor Mastery Lv. 45

Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.

Passive
MP 0HP —
SP 167,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 42

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 167,000
Heavy Armor Mastery
Heavy Armor Mastery Lv. 43

Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.

Passive
MP 0HP —
SP 167,000
Hammer Crush
Hammer Crush Lv. 34

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 593. Over-hit is possible.

Active
MP 80HP —
SP 167,000
Hammer Crush
Hammer Crush Lv. 35

An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 615. Over-hit is possible.

Active
MP 81HP —
SP 167,000
Fear
Fear Lv. 19

Instills fear into an enemy causing it to flee.

Active
MP 69HP —
SP 1,500,000
Madness
Madness Lv. 18

Throws one's enemy into confusion so that the enemy attack anyone randomly.

Active
MP 69HP —
SP 1,500,000
Chant of Revenge
Chant of Revenge Lv. 3

Reflects part of the damage received by party members back to their attackers.

Active
MP 272HP —
SP 1,600,000