Increases M. Def.
Warcryer
Profession progression
Class transfer quests
Skill learning
Level40
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's maximum MP.
Spell casting speed increases.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 123. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 131. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 139. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Temporarily increases party member’s magic resistance. Intensity 2.
Temporarily increases party member’s defense. Intensity 3.
Instills fear into an enemy causing it to flee.
Poisons. Intensity 5.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Inflicts continuous damage with blazing flames. Effect 5.
Absorbs the enemy's HP. Power 52.
Temporarily increases party’s evasion. Intensity 1.
Becomes familiar with C grade equipment.
Level44
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 148. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 157. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 166. Over-hit is possible.
Temporarily increases party member’s magic speed. Intensity 2.
Temporarily increases party member’s attack power. Intensity 3.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Continuously decreases one's opponent's MP.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 58.
Temporarily increases party’s critical power. Intensity 1.
Level48
Increases M. Def.
Increases M. Def.
Increases M. Def.
Time between magic reuse shortens.
Increases one's maximum HP.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 175. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 185. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 196. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 65.
Temporarily increases party’s attack speed. Intensity 1.
Temporarily increases party’s evasion. Intensity 2.
Level52
Becomes familiar with B grade equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 206. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 217. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 229. Over-hit is possible.
Temporarily increases party member’s magic resistance. Intensity 3.
Instills fear into an enemy causing it to flee.
Poisons. Intensity 6.
Temporarily causes one's target fall asleep.
Continuously decreases one's opponent's MP.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Inflicts continuous damage with blazing flames. Effect 6.
Absorbs the enemy's HP. Power 72.
Temporarily increases party’s critical power. Intensity 2.
Level56
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases one's maximum MP.
Spell casting speed increases.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 241. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 253. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 266. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Temporarily increases party member’s magic speed. Intensity 3.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 78.
Temporarily increases party’s attack speed. Intensity 2.
Temporarily increases party’s evasion. Intensity 3.
Temporarily increases party’s critical power. Intensity 3.
Level58
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 279. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 292. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 306. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 82.
Level60
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 320. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 334. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 349. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 85.
Level61
Becomes familiar with A grade equipment.
Level62
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 365. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 381. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 89.
Reflects part of the damage received by party members back to their attackers.
Level64
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 398. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 415. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Continuously decreases one's opponent's MP.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Inflicts continuous damage with blazing flames. Effect 7.
Absorbs the enemy's HP. Power 92.
Level66
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 433. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 451. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 96.
Level67
Becomes familiar with S grade equipment.
Level68
Increases M. Def.
Increases M. Def.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 470. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 489. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 99.
Reflects part of the damage received by party members back to their attackers.
Level70
Increases M. Def.
Increases M. Def.
Increases one's maximum HP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 509. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 529. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Continuously decreases one's opponent's MP.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 102.
Level72
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 550. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 571. Over-hit is possible.
Increases one's own P. Atk.. MP gets consumed continuously.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Inflicts continuous damage with blazing flames. Effect 8.
Absorbs the enemy's HP. Power 105.
Level74
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when one is wearing a robe.
Increases P. Def. when one is wearing a robe.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 593. Over-hit is possible.
An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power 615. Over-hit is possible.
Instills fear into an enemy causing it to flee.
Temporarily causes one's target fall asleep.
Throws one's enemy into confusion so that the enemy attack anyone randomly.
Quickly restores party members' HP.
Absorbs the enemy's HP. Power 108.
Reflects part of the damage received by party members back to their attackers.
