Increases P. Atk. and M. Atk.
Warcryer
Profession progression
Class transfer quests
Skill learning
Level40
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Becomes familiar with C grade equipment.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139.
Increases maximum MP.
Spell casting speed increases.
Increases one's maximum HP.
Enhances party members' HP regeneration significantly. Effect 5.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 52.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Increases P. Atk. MP gets consumed continuously.
Instantaneous poison attack. Effect 5.
Temporarily increases party member's defense. Effect 3.
Temporarily increases party member's magic resistance. Effect 2.
Temporarily increases party members' Evasion. Effect 1.
Freezing flames that continuously drain enemy's HP. Effect 5.
Level43
Creates level 5 common items.
Level44
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166.
Increases HP recovery speed.
Increases MP Recovery Speed.
Increases one's maximum HP.
Enhances party members' HP regeneration significantly. Effect 6.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 58.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Slowly drains enemy's MP. Effect 5.
Temporarily increases party member's attack power. Effect 3.
Temporarily increases party member's magic speed. Effect 2.
Temporarily increases party members' critical attack. Effect 1.
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.
Level48
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196.
Increases maximum MP.
Time between magic reuse shortens.
Increases one's maximum HP.
Enhances party members' HP regeneration significantly. Effect 7.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 65.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Increases P. Atk. MP gets consumed continuously.
Temporarily increases party members' Evasion. Effect 2.
Temporarily increases party members' Atk. Spd. Effect 1.
Temporarily increases one's party members' critical attack rate. Effect 1.
Temporarily increases one's party members' Accuracy. Effect 1.
Level49
Creates level 6 common items.
Level52
Becomes familiar with B grade equipment.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229.
Increases HP recovery speed.
Increases MP Recovery Speed.
Increases one's maximum HP.
Enhances party members' HP regeneration significantly. Effect 8.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 72.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Instantaneous poison attack. Effect 6.
Slowly drains enemy's MP. Effect 6.
Temporarily increases party member's magic resistance. Effect 3.
Temporarily increases party members' critical attack. Effect 2.
Freezing flames that continuously drain enemy's HP. Effect 6.
Level55
Creates level 7 common items.
Level56
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266.
Increases maximum MP.
Spell casting speed increases.
Increases one's maximum HP.
Enhances party members' HP regeneration significantly. Effect 9.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 78.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Increases P. Atk. MP gets consumed continuously.
Temporarily increases party members' critical attack. Effect 3.
Temporarily increases party members' Evasion. Effect 3.
Temporarily increases party member's magic speed. Effect 3.
Temporarily increases party members' Atk. Spd. Effect 2.
Level58
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases HP recovery speed.
Temporarily boosts the party member's HP recovery power substantially. Effect 10.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 82.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Temporarily increases one's party members' Accuracy. Effect 2.
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.
Level60
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases maximum MP.
Increases MP Recovery Speed.
Temporarily boosts the party member's HP recovery power substantially. Effect 11.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 85.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Increases P. Atk. MP gets consumed continuously.
Temporarily increases one's party members' critical attack rate. Effect 2.
Level61
Becomes familiar with A grade equipment.
Level62
Creates level 8 common items.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases one's maximum HP.
Temporarily boosts the party member's HP recovery power substantially. Effect 12.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 89.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 1.
Level64
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases HP recovery speed.
Temporarily boosts the party member's HP recovery power substantially. Effect 13.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 92.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Slowly drains enemy's MP. Effect 7.
Freezing flames that continuously drain enemy's HP. Effect 7.
Temporarily increases one's party members' Accuracy. Effect 3.
Level66
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases maximum MP.
Temporarily boosts the party member's HP recovery power substantially. Effect 14.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 96.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Increases P. Atk. MP gets consumed continuously.
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.
Level68
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases MP Recovery Speed.
Temporarily boosts the party member's HP recovery power substantially. Effect 15.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 99.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 2.
Temporarily increases one's party members' critical attack rate. Effect 3.
Level70
Creates level 9 common items.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases one's maximum HP.
Temporarily boosts the party member's HP recovery power substantially. Effect 16.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 102.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Slowly drains enemy's MP. Effect 8.
Level72
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases maximum MP.
Temporarily boosts the party member's HP recovery power substantially. Effect 17.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 105.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Increases P. Atk. MP gets consumed continuously.
Freezing flames that continuously drain enemy's HP. Effect 8.
Level74
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Def. when wearing a robe.
Increases P. Def. when wearing a robe.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Increases M. Def.
Increases M. Def.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Increases HP recovery speed.
Increases MP Recovery Speed.
Temporarily boosts the party member's HP recovery power substantially. Effect 18.
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Absorbs target's HP. Power 108.
Instills fear into an enemy causing it to flee.
Throws one's enemy into confusion so that the enemy attacks anyone randomly.
Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 3.
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.
Level76
Becomes familiar with S grade equipment.
