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Class

Warcryer

Profession progression

PreviousOrc Shaman
Current
Warcryer

Class transfer quests

Skill learning

Level40

Light Armor Mastery Lv. 13

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 11,000
Light Armor Mastery Lv. 14

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 11,000
Light Armor Mastery Lv. 15

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 11,000
Heavy Armor Mastery Lv. 11

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 11,000
Heavy Armor Mastery Lv. 12

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 11,000
Heavy Armor Mastery Lv. 13

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 11,000
Hammer Crush Lv. 1

Attack that sends opponent into shock. Available with blunts. Power 123. Over-hit available.

Active
MP 40HP —
SP 11,000
Hammer Crush Lv. 2

Attack that sends opponent into shock. Available with blunts. Power 131. Over-hit available.

Active
MP 41HP —
SP 11,000
Hammer Crush Lv. 3

Attack that sends opponent into shock. Available with blunts. Power 139. Over-hit available.

Active
MP 43HP —
SP 11,000
Soul Cry Lv. 5

Increases attack power. Continuously consumes MP.

Toggle
MP 0HP —Initial MP 0
SP 31,000
Venom Lv. 4

Poisons. Intensity 5.

Active
MP 35HP —Initial MP 7
SP 31,000
Chant of Shielding Lv. 3

Temporarily increases party member’s defense. Intensity 3.

Active
MP 139HP —Initial MP 28
SP 31,000
Chant of Fire Lv. 2

Temporarily increases party member’s magic resistance. Intensity 2.

Active
MP 139HP —Initial MP 28
SP 31,000

Level44

Light Armor Mastery Lv. 16

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 15,000
Light Armor Mastery Lv. 17

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 15,000
Light Armor Mastery Lv. 18

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 15,000
Heavy Armor Mastery Lv. 14

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 15,000
Heavy Armor Mastery Lv. 15

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 15,000
Heavy Armor Mastery Lv. 16

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 15,000
Hammer Crush Lv. 4

Attack that sends opponent into shock. Available with blunts. Power 148. Over-hit available.

Active
MP 43HP —
SP 15,000
Hammer Crush Lv. 5

Attack that sends opponent into shock. Available with blunts. Power 157. Over-hit available.

Active
MP 44HP —
SP 15,000
Hammer Crush Lv. 6

Attack that sends opponent into shock. Available with blunts. Power 166. Over-hit available.

Active
MP 45HP —
SP 15,000
Aura Sink Lv. 3

Continuously decreases opponent’s MP.

Active
MP 39HP —Initial MP 8
SP 43,000
Chant of Battle Lv. 3

Temporarily increases party member’s attack power. Intensity 3.

Active
MP 154HP —Initial MP 31
SP 43,000
Chant of Flame Lv. 2

Temporarily increases party member’s magic speed. Intensity 2.

Active
MP 154HP —Initial MP 31
SP 43,000

Level48

Light Armor Mastery Lv. 19

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 25,000
Light Armor Mastery Lv. 20

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 25,000
Light Armor Mastery Lv. 21

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 25,000
Heavy Armor Mastery Lv. 17

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 25,000
Heavy Armor Mastery Lv. 18

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 25,000
Heavy Armor Mastery Lv. 19

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 25,000
Hammer Crush Lv. 7

Attack that sends opponent into shock. Available with blunts. Power 175. Over-hit available.

Active
MP 47HP —
SP 25,000
Hammer Crush Lv. 8

Attack that sends opponent into shock. Available with blunts. Power 185. Over-hit available.

Active
MP 48HP —
SP 25,000
Hammer Crush Lv. 9

Attack that sends opponent into shock. Available with blunts. Power 196. Over-hit available.

Active
MP 49HP —
SP 25,000
Soul Cry Lv. 6

Increases attack power. Continuously consumes MP.

Toggle
MP 0HP —Initial MP 0
SP 75,000
Madness Lv. 3

Confuses enemy to attack anyone.

Active
MP 44HP —Initial MP 9
SP 75,000
Fear Lv. 3

Makes enemy fearful and run away.

Active
MP 44HP —Initial MP 9
SP 75,000
Chant of Evasion Lv. 2

Temporarily increases party’s evasion. Intensity 2.

Active
MP 172HP —Initial MP 35
SP 75,000

Level52

Light Armor Mastery Lv. 22

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 46,000
Light Armor Mastery Lv. 23

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 46,000
Light Armor Mastery Lv. 24

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 46,000
Heavy Armor Mastery Lv. 20

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 46,000
Heavy Armor Mastery Lv. 21

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 46,000
Heavy Armor Mastery Lv. 22

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 46,000
Hammer Crush Lv. 10

Attack that sends opponent into shock. Available with blunts. Power 206. Over-hit available.

Active
MP 51HP —
SP 46,000
Hammer Crush Lv. 11

Attack that sends opponent into shock. Available with blunts. Power 217. Over-hit available.

Active
MP 52HP —
SP 46,000
Hammer Crush Lv. 12

Attack that sends opponent into shock. Available with blunts. Power 229. Over-hit available.

Active
MP 54HP —
SP 46,000
Venom Lv. 5

Poisons. Intensity 6.

Active
MP 48HP —Initial MP 10
SP 130,000
Aura Sink Lv. 4

Continuously decreases opponent’s MP.

Active
MP 48HP —Initial MP 10
SP 130,000
Chant of Fire Lv. 3

Temporarily increases party member’s magic resistance. Intensity 3.

Active
MP 188HP —Initial MP 38
SP 130,000
Chant of Rage Lv. 2

Temporarily increases party’s critical power. Intensity 2.

Active
MP 188HP —Initial MP 38
SP 130,000
Freezing Flame Lv. 2

Inflicts continuous damage with blazing flames. Intensity 6.

Active
MP 70HP —Initial MP 14
SP 130,000

Level56

Light Armor Mastery Lv. 25

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 77,000
Light Armor Mastery Lv. 26

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 77,000
Light Armor Mastery Lv. 27

Increases defense, attack speed, MP recovery speed when wearing light equipment.

Passive
MP —HP —
SP 77,000
Heavy Armor Mastery Lv. 23

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 77,000
Heavy Armor Mastery Lv. 24

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 77,000
Heavy Armor Mastery Lv. 25

Increases defense, spell casting speed, and attack speed when wearing heavy equipment.

Passive
MP —HP —
SP 77,000
Hammer Crush Lv. 13

Attack that sends opponent into shock. Available with blunts. Power 241. Over-hit available.

Active
MP 55HP —
SP 77,000
Hammer Crush Lv. 14

Attack that sends opponent into shock. Available with blunts. Power 253. Over-hit available.

Active
MP 55HP —
SP 77,000
Hammer Crush Lv. 15

Attack that sends opponent into shock. Available with blunts. Power 266. Over-hit available.

Active
MP 56HP —
SP 77,000
Soul Cry Lv. 7

Increases attack power. Continuously consumes MP.

Toggle
MP 0HP —Initial MP 0
SP 240,000
Chant of Rage Lv. 3

Temporarily increases party’s critical power. Intensity 3.

Active
MP 204HP —Initial MP 41
SP 240,000
Chant of Evasion Lv. 3

Temporarily increases party’s evasion. Intensity 3.

Active
MP 204HP —Initial MP 41
SP 240,000
Chant of Flame Lv. 3

Temporarily increases party member’s magic speed. Intensity 3.

Active
MP 204HP —Initial MP 41
SP 240,000
Chant of Fury Lv. 2

Temporarily increases party’s attack speed. Intensity 2.

Active
MP 204HP —Initial MP 41
SP 240,000