Increases P. Atk. when using a sword or blunt type weapon.
Shillien Knight
Profession progression
Class transfer quests
Skill learning
Level40
Increases P. Atk. when using a sword or blunt type weapon.
Becomes familiar with C grade equipment.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1078.
Provokes opponent's desire to attack. Power 1107.
Provokes opponent's desire to attack. Power 1136.
Provokes your opponent to attack you. Power 1078.
Provokes your opponent to attack you. Power 1107.
Provokes your opponent to attack you. Power 1136.
Absorbs HP. Power 49.
Absorbs HP. Power 50.
Absorbs HP. Power 52.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 123. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 131. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 139. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 30.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 31.
Absorbs an enemy's HP. Power 26
Shield defense rate increases.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D Grade.
Level43
Creates level 5 common items.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1166.
Provokes opponent's desire to attack. Power 1195.
Provokes opponent's desire to attack. Power 1224.
Provokes your opponent to attack you. Power 1166.
Provokes your opponent to attack you. Power 1195.
Provokes your opponent to attack you. Power 1224.
Absorbs HP. Power 53.
Absorbs HP. Power 55.
Absorbs HP. Power 57.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 148. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 157. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 166. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 33.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 34.
Absorbs an enemy's HP. Power 29
Increases defense against bow attacks. Effect 3.
Increases MP Recovery Speed.
Ability to summon 2 Cubics at once.
Summons Vampiric Cubic. Vampiric Cubic uses magic that drains targeted enemy's HP and recovers master's HP. Requires 6 Crystals: D Grade.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Level46
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1254.
Provokes opponent's desire to attack. Power 1283.
Provokes opponent's desire to attack. Power 1312.
Provokes your opponent to attack you. Power 1254.
Provokes your opponent to attack you. Power 1283.
Provokes your opponent to attack you. Power 1312.
Absorbs HP. Power 58.
Absorbs HP. Power 60.
Absorbs HP. Power 61.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 175. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 185. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 196. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 36.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 37.
Absorbs an enemy's HP. Power 31
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D Grade.
Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 2.
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
Level49
Creates level 6 common items.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1342.
Provokes opponent's desire to attack. Power 1371.
Provokes opponent's desire to attack. Power 1400.
Provokes your opponent to attack you. Power 1342.
Provokes your opponent to attack you. Power 1371.
Provokes your opponent to attack you. Power 1400.
Absorbs HP. Power 63.
Absorbs HP. Power 65.
Absorbs HP. Power 66.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 206. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 217. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 229. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 39.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 40.
Absorbs an enemy's HP. Power 33
Increases defense against bow attacks. Effect 4.
Increases MP Recovery Speed.
Summons Vampiric Cubic. Vampiric Cubic uses magic that drains targeted enemy's HP and recovers master's HP. Requires 7 Crystals: D Grade.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 5.
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D Grade.
Level52
Becomes familiar with B grade equipment.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes one's opponent's desire to attack. Power 1492.
Provokes opponent's desire to attack. Power 1457.
Provokes opponent's desire to attack. Power 1485.
Provokes nearby enemies' desire to attack. Power 1429.
Provokes your opponent to attack you. Power 1457.
Provokes your opponent to attack you. Power 1485.
Absorbs HP. Power 68.
Absorbs HP. Power 70.
Absorbs HP. Power 72.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 241. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 253. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 266. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 42.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 43.
Absorbs an enemy's HP. Power 36
Automatically increases P. Def. when HP level falls.
Shield defense rate increases.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D Grade.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Level55
Creates level 7 common items.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1513.
Provokes opponent's desire to attack. Power 1541.
Provokes opponent's desire to attack. Power 1568.
Provokes your opponent to attack you. Power 1513.
Provokes your opponent to attack you. Power 1541.
Provokes your opponent to attack you. Power 1568.
Absorbs HP. Power 73.
Absorbs HP. Power 75.
Absorbs HP. Power 77.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 279. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 292. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 306. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 45.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 46.
Absorbs an enemy's HP. Power 39
Automatically increases P. Def. when HP level falls.
Increases MP Recovery Speed.
Summons Vampiric Cubic. Vampiric Cubic uses magic that drains targeted enemy's HP and recovers master's HP. Requires 8 Crystals: D Grade.
Ability to summon 3 Cubics at once.
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D Grade.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level58
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1595.
Provokes opponent's desire to attack. Power 1621.
Provokes opponent's desire to attack. Power 1647.
Provokes your opponent to attack you. Power 1595.
Provokes your opponent to attack you. Power 1621.
Provokes your opponent to attack you. Power 1647.
Absorbs HP. Power 78.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 320. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 334. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 349. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 48.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 49.
Absorbs an enemy's HP. Power 41
Automatically increases P. Def. when HP level falls.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D Grade.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 6.
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
Strikes down with lightning. Temporarily paralyzes the target. The target doesn't get an additional paralysis while it takes effect. Power 82.
Level60
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1672.
Provokes opponent's desire to attack. Power 1697.
Provokes your opponent to attack you. Power 1672.
Provokes your opponent to attack you. Power 1697.
Absorbs HP. Power 84
Absorbs HP. Power 85
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 364. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 379. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 51.
Absorbs the enemy's HP. Power 43.
Automatically increases P. Def. when HP level falls.
Summons Vampiric Cubic. Vampiric Cubic uses magic that drains targeted enemy's HP and recovers master's HP. Requires 9 Crystals: D Grade.
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D Grade.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Provides defense from all directions when a shield is equipped.
Level61
Becomes familiar with A grade equipment.
Level62
Creates level 8 common items.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1721.
Provokes opponent's desire to attack. Power 1745.
Provokes your opponent to attack you. Power 1721.
Provokes your opponent to attack you. Power 1745.
Absorbs HP. Power 87
Absorbs HP. Power 89
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 395. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 410. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 53.
Absorbs the enemy's HP. Power 45.
Automatically increases P. Def. when HP level falls.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D Grade.
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
Strikes down with lightning. Temporarily paralyzes the target. The target doesn't get an additional paralysis while it takes effect. Power 89.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Level64
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1768.
Provokes opponent's desire to attack. Power 1790.
Provokes your opponent to attack you. Power 1768.
Provokes your opponent to attack you. Power 1790.
Absorbs HP. Power 90
Absorbs HP. Power 92
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 426. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 443. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 56.
Absorbs the enemy's HP. Power 46.
Automatically increases P. Def. when HP level falls.
Summons Vampiric Cubic. Vampiric Cubic uses magic that drains targeted enemy's HP and recovers master's HP. Requires 11 Crystals: D Grade.
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D Grade.
Increases MP Recovery Speed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
Level66
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1811.
Provokes opponent's desire to attack. Power 1831.
Provokes your opponent to attack you. Power 1811.
Provokes your opponent to attack you. Power 1831.
Absorbs HP. Power 94
Absorbs HP. Power 96
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 459. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 475. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 58.
Absorbs the enemy's HP. Power 48.
Automatically increases P. Def. when HP level falls.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D Grade.
Strikes down with lightning. Temporarily paralyzes the target. The target doesn't get an additional paralysis while it takes effect. Power 96.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 7.
Increases personal shield defense rate. Continuously consumes MP.
Level68
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1851.
Provokes opponent's desire to attack. Power 1870.
Provokes your opponent to attack you. Power 1851.
Provokes your opponent to attack you. Power 1870.
Absorbs HP. Power 97
Absorbs HP. Power 99
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 492. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 509. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 59.
Absorbs the enemy's HP. Power 50.
Automatically increases P. Def. when HP level falls.
Summons Vampiric Cubic. Vampiric Cubic uses magic that drains targeted enemy's HP and recovers master's HP. Requires 12 Crystals: D Grade.
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D Grade.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
Level70
Creates level 9 common items.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1888.
Provokes opponent's desire to attack. Power 1905.
Provokes your opponent to attack you. Power 1888.
Provokes your opponent to attack you. Power 1905.
Absorbs HP. Power 100
Absorbs HP. Power 102
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 526. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 542. Effect 8.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 61.
Absorbs the enemy's HP. Power 51.
Automatically increases P. Def. when HP level falls.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D Grade.
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
Strikes down with lightning. Temporarily paralyzes the target. The target doesn't get an additional paralysis while it takes effect. Power 102.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Increases personal shield defense rate. Continuously consumes MP.
Level72
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1921.
Provokes opponent's desire to attack. Power 1936.
Provokes your opponent to attack you. Power 1921.
Provokes your opponent to attack you. Power 1936.
Absorbs HP. Power 104
Absorbs HP. Power 105
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 559. Effect 8.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 576. Effect 8.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 63.
Absorbs the enemy's HP. Power 53.
Automatically increases P. Def. when HP level falls.
Summons Vampiric Cubic. Vampiric Cubic uses magic that drains targeted enemy's HP and recovers master's HP. Requires 13 Crystals: D Grade.
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D Grade.
Increases MP Recovery Speed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
Level74
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1950.
Provokes opponent's desire to attack. Power 1963.
Provokes your opponent to attack you. Power 1950.
Provokes your opponent to attack you. Power 1963.
Absorbs HP. Power 107
Absorbs HP. Power 108
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 593. Effect 8.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 609. Effect 8.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 65.
Absorbs the enemy's HP. Power 54.
Automatically increases P. Def. when HP level falls.
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D Grade.
Strikes down with lightning. Temporarily paralyzes the target. The target doesn't get an additional paralysis while it takes effect. Power 108.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 8.
Increases personal shield defense rate. Continuously consumes MP.
Level76
Becomes familiar with S grade equipment.
