Increases P. Atk. when one is using a sword or blunt type weapon.
Shillien Knight
Profession progression
Class transfer quests
Skill learning
Level40
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Becomes familiar with C grade equipment.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1078.
Provokes opponent's desire to attack. Power 1107.
Provokes opponent's desire to attack. Power 1136.
Provokes your opponent to attack you. Power 1078.
Provokes your opponent to attack you. Power 1107.
Provokes your opponent to attack you. Power 1136.
Absorbs HP. Power 49.
Absorbs HP. Power 50.
Absorbs HP. Power 52.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 123. Effect 4.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 131. Effect 4.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 139. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 30.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 31.
Shield defense rate increases.
Instantly decreases enemy's P. Def. Effect 3.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 2 Crystals: D Grade are needed.
Absorbs an enemy's HP. Power 26
Instantly reduces enemy's P. Atk Effect 3.
Throws the enemy into confusion and gets them to change the target of their attack.
Level43
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1166.
Provokes opponent's desire to attack. Power 1195.
Provokes opponent's desire to attack. Power 1224.
Provokes your opponent to attack you. Power 1166.
Provokes your opponent to attack you. Power 1195.
Provokes your opponent to attack you. Power 1224.
Absorbs HP. Power 53.
Absorbs HP. Power 55.
Absorbs HP. Power 57.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 148. Effect 5.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 157. Effect 5.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 166. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 33.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 34.
Increases defense against bow attacks. Effect 3.
Increases one's MP Recovery Speed.
Ability to summon 2 Cubics at once.
Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 6 Crystals: D Grade.
Absorbs an enemy's HP. Power 29
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Level46
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1254.
Provokes opponent's desire to attack. Power 1283.
Provokes opponent's desire to attack. Power 1312.
Provokes your opponent to attack you. Power 1254.
Provokes your opponent to attack you. Power 1283.
Provokes your opponent to attack you. Power 1312.
Absorbs HP. Power 58.
Absorbs HP. Power 60.
Absorbs HP. Power 61.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 175. Effect 5.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 185. Effect 5.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 196. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 36.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 37.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 3 Crystals: D Grade are needed.
Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 2.
Corpse emits a cloud that poisons nearby enemies. Effect 5.
Absorbs an enemy's HP. Power 31
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level49
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1342.
Provokes opponent's desire to attack. Power 1371.
Provokes opponent's desire to attack. Power 1400.
Provokes your opponent to attack you. Power 1342.
Provokes your opponent to attack you. Power 1371.
Provokes your opponent to attack you. Power 1400.
Absorbs HP. Power 63.
Absorbs HP. Power 65.
Absorbs HP. Power 66.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 206. Effect 5.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 217. Effect 5.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 229. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 39.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 40.
Increases defense against bow attacks. Effect 4.
Increases one's MP Recovery Speed.
Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 7 Crystals: D Grade.
Instantly poisons enemy. Effect 5.
Summons a Cubic, which poisons enemies. Summoning Crystal - 3 Grade Ds.
Absorbs an enemy's HP. Power 33
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level52
Becomes familiar with B grade equipment.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1428.
Provokes opponent's desire to attack. Power 1457.
Provokes opponent's desire to attack. Power 1485.
Provokes your opponent to attack you. Power 1428.
Provokes your opponent to attack you. Power 1457.
Provokes your opponent to attack you. Power 1485.
Absorbs HP. Power 68.
Absorbs HP. Power 70.
Absorbs HP. Power 72.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 241. Effect 6.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 253. Effect 6.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 266. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 42.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 43.
Shield defense rate increases.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 4 Crystals: D Grade are needed.
Absorbs an enemy's HP. Power 36
Automatically increases P. Def. when HP level falls.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Level55
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1513.
Provokes opponent's desire to attack. Power 1541.
Provokes opponent's desire to attack. Power 1568.
Provokes your opponent to attack you. Power 1513.
Provokes your opponent to attack you. Power 1541.
Provokes your opponent to attack you. Power 1568.
Absorbs HP. Power 73.
Absorbs HP. Power 75.
Absorbs HP. Power 77.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 279. Effect 6.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 292. Effect 6.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 306. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 45.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 46.
Increases one's MP Recovery Speed.
Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 8 Crystals: D Grade.
Ability to summon 3 Cubics at once.
Summons a Cubic, which poisons enemies. Summoning Crystal - 4 Grade Ds.
Absorbs an enemy's HP. Power 39
Automatically increases P. Def. when HP level falls.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level58
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Provokes opponent's desire to attack. Power 1595.
Provokes opponent's desire to attack. Power 1621.
Provokes opponent's desire to attack. Power 1647.
Provokes your opponent to attack you. Power 1595.
Provokes your opponent to attack you. Power 1621.
Provokes your opponent to attack you. Power 1647.
Absorbs HP. Power 78.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 320. Effect 6.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 334. Effect 6.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 349. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 48.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 49.
Instantly poisons enemy. Effect 6.
Corpse emits a cloud that poisons nearby enemies. Effect 6.
Lightning bolt attack that temporarily paralyzes the enemy. Power 82.
Absorbs an enemy's HP. Power 41
Automatically increases P. Def. when HP level falls.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 4 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level60
Provokes opponent's desire to attack. Power 1672.
Provokes opponent's desire to attack. Power 1697.
Provokes your opponent to attack you. Power 1672.
Provokes your opponent to attack you. Power 1697.
Absorbs HP. Power 84
Absorbs HP. Power 85
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 51.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 364. Effect 6.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 379. Effect 7.
Absorbs the enemy's HP. Power 43.
Automatically increases P. Def. when HP level falls.
Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 9 Crystals: D Grade.
Summons a cubic that poisons the enemy. When summoning, 5 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Provides defense from all directions when a shield is equipped.
Level61
Becomes familiar with A grade equipment.
Level62
Provokes opponent's desire to attack. Power 1721.
Provokes opponent's desire to attack. Power 1745.
Provokes your opponent to attack you. Power 1721.
Provokes your opponent to attack you. Power 1745.
Absorbs HP. Power 87
Absorbs HP. Power 89
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Corpse emits a cloud that poisons nearby enemies. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 53.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 395. Effect 7.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 410. Effect 7.
Lightning bolt attack that temporarily paralyzes the enemy. Power 89.
Absorbs the enemy's HP. Power 45.
Automatically increases P. Def. when HP level falls.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 5 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Level64
Provokes opponent's desire to attack. Power 1768.
Provokes opponent's desire to attack. Power 1790.
Provokes your opponent to attack you. Power 1768.
Provokes your opponent to attack you. Power 1790.
Absorbs HP. Power 90
Absorbs HP. Power 92
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 56.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 426. Effect 7.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 443. Effect 7.
Absorbs the enemy's HP. Power 46.
Automatically increases P. Def. when HP level falls.
Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 11 Crystals: D Grade.
Summons a cubic that poisons the enemy. When summoning, 6 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
Level66
Provokes opponent's desire to attack. Power 1811.
Provokes opponent's desire to attack. Power 1831.
Provokes your opponent to attack you. Power 1811.
Provokes your opponent to attack you. Power 1831.
Absorbs HP. Power 94
Absorbs HP. Power 96
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 58.
Instantly poisons enemy. Effect 7.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 459. Effect 7.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 475. Effect 7.
Lightning bolt attack that temporarily paralyzes the enemy. Power 96.
Absorbs the enemy's HP. Power 48.
Automatically increases P. Def. when HP level falls.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 6 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
Level68
Provokes opponent's desire to attack. Power 1851.
Provokes opponent's desire to attack. Power 1870.
Provokes your opponent to attack you. Power 1851.
Provokes your opponent to attack you. Power 1870.
Absorbs HP. Power 97
Absorbs HP. Power 99
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 59.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 492. Effect 7.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 509. Effect 7.
Absorbs the enemy's HP. Power 50.
Automatically increases P. Def. when HP level falls.
Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 12 Crystals: D Grade.
Summons a cubic that poisons the enemy. When summoning, 6 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
Level70
Provokes opponent's desire to attack. Power 1888.
Provokes opponent's desire to attack. Power 1905.
Provokes your opponent to attack you. Power 1888.
Provokes your opponent to attack you. Power 1905.
Absorbs HP. Power 100
Absorbs HP. Power 102
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Corpse emits a cloud that poisons nearby enemies. Effect 8.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 61.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 526. Effect 7.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 542. Effect 8.
Lightning bolt attack that temporarily paralyzes the enemy. Power 102.
Automatically increases P. Def. when HP level falls.
Absorbs the enemy's HP. Power 51.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 6 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Increases personal shield defense rate. Continuously consumes MP.
Level72
Provokes opponent's desire to attack. Power 1921.
Provokes opponent's desire to attack. Power 1936.
Provokes your opponent to attack you. Power 1921.
Provokes your opponent to attack you. Power 1936.
Absorbs HP. Power 104
Absorbs HP. Power 105
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 63.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 559. Effect 8.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 576. Effect 8.
Automatically increases P. Def. when HP level falls.
Absorbs the enemy's HP. Power 53.
Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 13 Crystals: D Grade.
Summons a cubic that poisons the enemy. When summoning, 6 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
Level74
Provokes opponent's desire to attack. Power 1950.
Provokes opponent's desire to attack. Power 1963.
Provokes your opponent to attack you. Power 1950.
Provokes your opponent to attack you. Power 1963.
Absorbs HP. Power 107
Absorbs HP. Power 108
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 65.
Instantly poisons enemy. Effect 8.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 593. Effect 8.
Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power 609. Effect 8.
Lightning bolt attack that temporarily paralyzes the enemy. Power 108.
Automatically increases P. Def. when HP level falls.
Absorbs the enemy's HP. Power 54.
Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 7 Crystals: D Grade are needed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Increases personal shield defense rate. Continuously consumes MP.
