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Class

Palus Knight

Profession progression

PreviousDark Fighter
Current
Palus Knight

Class transfer quests

Skill learning

Level20

Defense Aura Lv. 2

Temporarily increases P. Def. Effect 2.

Active
MP 20HP —Initial MP 4
SP 4,700
Ultimate Defense Lv. 1

Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 1.

Active
MP 19HP —
SP 4,700

Level24

Aggression Lv. 1

Provokes opponent's desire to attack. Power 655.

Active
MP 20HP —
SP 2,900
Aggression Lv. 2

Provokes one's opponent's desire to attack. Power 679.

Active
MP 21HP —
SP 2,900
Aggression Lv. 3

Provokes one's opponent's desire to attack. Power 703.

Active
MP 22HP —
SP 2,900
Sting Lv. 1

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 41. Effect 3.

Active
MP 23HP —
SP 2,900
Sting Lv. 2

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 44. Effect 3.

Active
MP 24HP —
SP 2,900
Sting Lv. 3

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 48. Effect 3.

Active
MP 25HP —
SP 2,900

Level28

Aggression Lv. 4

Provokes opponent's desire to attack. Power 752.

Active
MP 23HP —
SP 4,400
Aggression Lv. 5

Provokes opponent's desire to attack. Power 777.

Active
MP 24HP —
SP 4,400
Aggression Lv. 6

Provokes opponent's desire to attack. Power 803.

Active
MP 25HP —
SP 4,400
Sting Lv. 4

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 55. Effect 3.

Active
MP 27HP —
SP 4,400
Sting Lv. 5

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 59. Effect 3.

Active
MP 29HP —
SP 4,400
Sting Lv. 6

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 64. Effect 3.

Active
MP 30HP —
SP 4,400
Confusion Lv. 2

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 25HP —Initial MP 5
SP 13,000
Attack Aura Lv. 2

Temporarily increases P. Atk. Effect 2.

Active
MP 25HP —Initial MP 5
SP 13,000

Level32

Aggression Lv. 7

Provokes opponent's desire to attack. Power 855.

Active
MP 26HP —
SP 7,400
Aggression Lv. 8

Provokes opponent's desire to attack. Power 882.

Active
MP 27HP —
SP 7,400
Aggression Lv. 9

Provokes opponent's desire to attack. Power 909.

Active
MP 28HP —
SP 7,400
Sting Lv. 7

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 73. Effect 4.

Active
MP 31HP —
SP 7,400
Sting Lv. 8

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 79. Effect 4.

Active
MP 31HP —
SP 7,400
Sting Lv. 9

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 84. Effect 4.

Active
MP 33HP —
SP 7,400
Confusion Lv. 3

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 28HP —Initial MP 6
SP 22,000

Level36

Aggression Lv. 10

Provokes opponent's desire to attack. Power 965.

Active
MP 29HP —
SP 9,000
Aggression Lv. 11

Provokes opponent's desire to attack. Power 993.

Active
MP 30HP —
SP 9,000
Aggression Lv. 12

Provokes opponent's desire to attack. Power 1021.

Active
MP 31HP —
SP 9,000
Sting Lv. 10

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 96. Effect 4.

Active
MP 35HP —
SP 9,000
Sting Lv. 11

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 102. Effect 4.

Active
MP 36HP —
SP 9,000
Sting Lv. 12

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 109. Effect 4.

Active
MP 37HP —
SP 9,000
Freezing Strike Lv. 2

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 28.

Active
MP 17HP —Initial MP 4
SP 14,000
Confusion Lv. 4

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 32HP —Initial MP 7
SP 28,000
Power Break Lv. 2

Instantly reduces enemy's P. Atk Effect 2.

Active
MP 9HP —Initial MP 2
SP 28,000

Level40

Level43

Level49

Level52

Level55

Level61

Level62

Level70

Level76