Increases P. Atk. when using a sword or blunt type weapon.
Palus Knight
Profession progression
Class transfer quests
Skill learning
Level20
Increases P. Def. when wearing heavy armor.
Becomes familiar with D grade equipment.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Absorbs HP. Power 24.
Absorbs HP. Power 26.
Temporarily increases P. Def. Effect 2.
Creates level 2 common items.
Shield defense rate increases.
Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 1.
Instantly poisons enemy. Effect 3.
Level24
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Absorbs HP. Power 28.
Absorbs HP. Power 29.
Absorbs HP. Power 31.
Provokes opponent's desire to attack. Power 655.
Provokes one's opponent's desire to attack. Power 679.
Provokes one's opponent's desire to attack. Power 703.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 41. Effect 3.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 44. Effect 3.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 48. Effect 3.
Increases defense against bow attacks. Effect 1.
Throws the enemy into confusion and gets them to change the target of their attack.
Level28
Creates level 3 common items.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Absorbs HP. Power 33.
Absorbs HP. Power 34.
Absorbs HP. Power 35.
Provokes opponent's desire to attack. Power 752.
Provokes opponent's desire to attack. Power 777.
Provokes opponent's desire to attack. Power 803.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 55. Effect 3.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 59. Effect 3.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 64. Effect 3.
Shield defense rate increases.
Throws the enemy into confusion and gets them to change the target of their attack.
Temporarily increases P. Atk. Effect 2.
Level32
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Absorbs HP. Power 38.
Absorbs HP. Power 39.
Absorbs HP. Power 40.
Provokes opponent's desire to attack. Power 855.
Provokes opponent's desire to attack. Power 882.
Provokes opponent's desire to attack. Power 909.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 73. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 79. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 84. Effect 4.
Increases defense against bow attacks. Effect 2.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 2.
Level36
Creates level 4 common items.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Atk. when using a sword or blunt type weapon.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Absorbs HP. Power 43.
Absorbs HP. Power 44.
Absorbs HP. Power 46.
Provokes opponent's desire to attack. Power 965.
Provokes opponent's desire to attack. Power 993.
Provokes opponent's desire to attack. Power 1021.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 96. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 102. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 109. Effect 4.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 26.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 28.
Increases MP Recovery Speed.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 2.
Level40
Becomes familiar with C grade equipment.
Level43
Creates level 5 common items.
Level49
Creates level 6 common items.
Level52
Becomes familiar with B grade equipment.
Level55
Creates level 7 common items.
Level61
Becomes familiar with A grade equipment.
Level62
Creates level 8 common items.
Level70
Creates level 9 common items.
Level76
Becomes familiar with S grade equipment.
