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Class

Bladedancer

Profession progression

PreviousPalus Knight
Current
Bladedancer

Class transfer quests

Skill learning

Level40

Sting Lv. 13

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 123. Effect 4.

Active
MP 40HP —
SP 14,000
Sting Lv. 14

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 131. Effect 4.

Active
MP 41HP —
SP 14,000
Sting Lv. 15

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 139. Effect 5.

Active
MP 43HP —
SP 14,000
Freezing Strike Lv. 3

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 30.

Active
MP 18HP —Initial MP 4
SP 22,000
Freezing Strike Lv. 4

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 31.

Active
MP 18HP —Initial MP 4
SP 22,000
Confusion Lv. 5

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 35HP —Initial MP 7
SP 43,000
Power Break Lv. 3

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 18HP —Initial MP 4
SP 43,000
Dance of Fire Lv. 1

Temporarily increases the party member's critical damage. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 43,000

Level43

Sting Lv. 16

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 148. Effect 5.

Active
MP 43HP —
SP 15,000
Sting Lv. 17

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 157. Effect 5.

Active
MP 44HP —
SP 15,000
Sting Lv. 18

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 166. Effect 5.

Active
MP 45HP —
SP 15,000
Freezing Strike Lv. 5

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 33.

Active
MP 19HP —Initial MP 4
SP 23,000
Freezing Strike Lv. 6

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 34.

Active
MP 19HP —Initial MP 4
SP 23,000
Confusion Lv. 6

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 38HP —Initial MP 8
SP 46,000
Power Break Lv. 4

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 19HP —Initial MP 4
SP 46,000
Hex Lv. 2

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 19HP —Initial MP 4
SP 46,000
Dance of Light Lv. 1

Temporarily bestows sacred power to the party member's physical attack. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 46,000

Level46

Sting Lv. 19

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 175. Effect 5.

Active
MP 47HP —
SP 22,000
Sting Lv. 20

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 185. Effect 5.

Active
MP 48HP —
SP 22,000
Sting Lv. 21

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 196. Effect 5.

Active
MP 49HP —
SP 22,000
Freezing Strike Lv. 7

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 36.

Active
MP 20HP —Initial MP 4
SP 33,000
Freezing Strike Lv. 8

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 37.

Active
MP 22HP —Initial MP 5
SP 33,000
Confusion Lv. 7

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 42HP —Initial MP 9
SP 66,000
Power Break Lv. 5

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 22HP —Initial MP 5
SP 66,000
Hex Lv. 3

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 22HP —Initial MP 5
SP 66,000
Dance of Inspiration Lv. 1

Temporarily increases the party member's accuracy. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 66,000

Level49

Sting Lv. 22

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 206. Effect 5.

Active
MP 51HP —
SP 30,000
Sting Lv. 23

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 217. Effect 5.

Active
MP 52HP —
SP 30,000
Sting Lv. 24

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 229. Effect 5.

Active
MP 54HP —
SP 30,000
Freezing Strike Lv. 9

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 39.

Active
MP 23HP —Initial MP 5
SP 45,000
Freezing Strike Lv. 10

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 40.

Active
MP 23HP —Initial MP 5
SP 45,000
Confusion Lv. 8

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 44HP —Initial MP 9
SP 89,000
Power Break Lv. 6

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 23HP —Initial MP 5
SP 89,000
Hex Lv. 4

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 23HP —Initial MP 5
SP 89,000
Poison Lv. 2

Instantly poisons enemy. Effect 5.

Active
MP 23HP —Initial MP 5
SP 89,000
Dance of Mystic Lv. 1

Temporarily increases the party member's M. Atk. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 89,000

Level52

Sting Lv. 25

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 241. Effect 6.

Active
MP 55HP —
SP 56,000
Sting Lv. 26

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 253. Effect 6.

Active
MP 55HP —
SP 56,000
Sting Lv. 27

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 266. Effect 6.

Active
MP 56HP —
SP 56,000
Freezing Strike Lv. 11

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 42.

Active
MP 24HP —Initial MP 5
SP 83,000
Freezing Strike Lv. 12

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 43.

Active
MP 24HP —Initial MP 5
SP 83,000
Confusion Lv. 9

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 48HP —Initial MP 10
SP 170,000
Power Break Lv. 7

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 24HP —Initial MP 5
SP 170,000
Hex Lv. 5

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 24HP —Initial MP 5
SP 170,000
Dance of Concentration Lv. 1

Temporarily decreases the party member's magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 170,000

Level55

Sting Lv. 28

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 279. Effect 6.

Active
MP 58HP —
SP 67,000
Sting Lv. 29

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 292. Effect 6.

Active
MP 59HP —
SP 67,000
Sting Lv. 30

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 306. Effect 6.

Active
MP 61HP —
SP 67,000
Freezing Strike Lv. 13

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 45.

Active
MP 25HP —Initial MP 5
SP 100,000
Freezing Strike Lv. 14

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 46.

Active
MP 25HP —Initial MP 5
SP 100,000
Poison Blade Dance Lv. 1

Sword emits cloud that instantly poisons nearby enemies. Usable when a dual-sword is equipped. Effect 6.

Active
MP 100HP —
SP 200,000
Confusion Lv. 10

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 50HP —Initial MP 10
SP 200,000
Power Break Lv. 8

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 25HP —Initial MP 5
SP 200,000
Hex Lv. 6

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 25HP —Initial MP 5
SP 200,000
Dance of Warrior Lv. 1

Temporarily boosts the party member's P. Atk. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 200,000

Level58

Sting Lv. 31

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 320. Effect 6.

Active
MP 62HP —
SP 80,000
Sting Lv. 32

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 334. Effect 6.

Active
MP 63HP —
SP 80,000
Sting Lv. 33

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 349. Effect 6.

Active
MP 65HP —
SP 80,000
Freezing Strike Lv. 15

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 48.

Active
MP 27HP —Initial MP 6
SP 120,000
Freezing Strike Lv. 16

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 49.

Active
MP 28HP —Initial MP 6
SP 120,000
Confusion Lv. 11

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 54HP —Initial MP 11
SP 240,000
Power Break Lv. 9

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 28HP —Initial MP 6
SP 240,000
Hex Lv. 7

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 28HP —Initial MP 6
SP 240,000
Poison Lv. 3

Instantly poisons enemy. Effect 6.

Active
MP 28HP —Initial MP 6
SP 240,000
Dance of Fury Lv. 1

Temporarily increases the party member's attack speed. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 240,000

Level60

Sting Lv. 34

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 364. Effect 6.

Active
MP 66HP —
SP 160,000
Sting Lv. 35

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 379. Effect 7.

Active
MP 68HP —
SP 160,000
Freezing Strike Lv. 17

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 51.

Active
MP 28HP —Initial MP 6
SP 320,000
Poison Blade Dance Lv. 2

Sword emits cloud that instantly poisons nearby enemies. Usable when a dual-sword is equipped. Effect 7.

Active
MP 110HP —
SP 320,000
Confusion Lv. 12

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 55HP —Initial MP 11
SP 320,000
Power Break Lv. 10

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 28HP —Initial MP 6
SP 320,000
Hex Lv. 8

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 28HP —Initial MP 6
SP 320,000

Level61

Level62

Sting Lv. 36

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 395. Effect 7.

Active
MP 68HP —
SP 220,000
Sting Lv. 37

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 410. Effect 7.

Active
MP 69HP —
SP 220,000
Freezing Strike Lv. 18

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 53.

Active
MP 29HP —Initial MP 6
SP 440,000
Confusion Lv. 13

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 58HP —Initial MP 12
SP 440,000
Power Break Lv. 11

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 29HP —Initial MP 6
SP 440,000
Hex Lv. 9

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 29HP —Initial MP 6
SP 440,000
Dance of Earth Guard Lv. 1

Temporarily increases the party member's resistance to attacks by earth. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 440,000

Level64

Sting Lv. 38

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 426. Effect 7.

Active
MP 70HP —
SP 270,000
Sting Lv. 39

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 443. Effect 7.

Active
MP 72HP —
SP 270,000
Freezing Strike Lv. 19

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 56.

Active
MP 30HP —Initial MP 6
SP 530,000
Confusion Lv. 14

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 60HP —Initial MP 12
SP 530,000
Power Break Lv. 12

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 30HP —Initial MP 6
SP 530,000
Hex Lv. 10

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 30HP —Initial MP 6
SP 530,000

Level66

Sting Lv. 40

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 459. Effect 7.

Active
MP 73HP —
SP 350,000
Sting Lv. 41

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 475. Effect 7.

Active
MP 74HP —
SP 350,000
Freezing Strike Lv. 20

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 58.

Active
MP 32HP —Initial MP 7
SP 700,000
Confusion Lv. 15

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 62HP —Initial MP 13
SP 700,000
Power Break Lv. 13

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 32HP —Initial MP 7
SP 700,000
Hex Lv. 11

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 32HP —Initial MP 7
SP 700,000
Poison Lv. 4

Instantly poisons enemy. Effect 7.

Active
MP 32HP —Initial MP 7
SP 700,000
Dance of Protection Lv. 1

Temporarily increases the party member's resistance to terrain damage. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 700,000

Level68

Sting Lv. 42

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 492. Effect 7.

Active
MP 75HP —
SP 490,000
Sting Lv. 43

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 509. Effect 7.

Active
MP 77HP —
SP 490,000
Freezing Strike Lv. 21

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 59.

Active
MP 33HP —Initial MP 7
SP 970,000
Confusion Lv. 16

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 64HP —Initial MP 13
SP 970,000
Power Break Lv. 14

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 33HP —Initial MP 7
SP 970,000
Hex Lv. 12

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 33HP —Initial MP 7
SP 970,000

Level70

Sting Lv. 44

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 526. Effect 7.

Active
MP 78HP —
SP 520,000
Sting Lv. 45

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 542. Effect 8.

Active
MP 79HP —
SP 520,000
Freezing Strike Lv. 22

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 61.

Active
MP 33HP —Initial MP 7
SP 1,000,000
Confusion Lv. 17

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 65HP —Initial MP 13
SP 1,000,000
Power Break Lv. 15

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 33HP —Initial MP 7
SP 1,000,000
Hex Lv. 13

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 33HP —Initial MP 7
SP 1,000,000
Dance of Aqua Guard Lv. 1

Temporarily increases the party member's resistance to attacks by water. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 1,000,000

Level72

Sting Lv. 46

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 559. Effect 8.

Active
MP 80HP —
SP 750,000
Sting Lv. 47

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 576. Effect 8.

Active
MP 81HP —
SP 750,000
Freezing Strike Lv. 23

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 63.

Active
MP 34HP —Initial MP 7
SP 1,500,000
Poison Blade Dance Lv. 3

Sword emits cloud that instantly poisons nearby enemies. Usable when a dual-sword is equipped. Effect 8.

Active
MP 133HP —
SP 1,500,000
Confusion Lv. 18

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 67HP —Initial MP 14
SP 1,500,000
Power Break Lv. 16

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 34HP —Initial MP 7
SP 1,500,000
Hex Lv. 14

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 34HP —Initial MP 7
SP 1,500,000

Level74

Sting Lv. 48

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 593. Effect 8.

Active
MP 82HP —
SP 1,200,000
Sting Lv. 49

Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 609. Effect 8.

Active
MP 83HP —
SP 1,200,000
Freezing Strike Lv. 24

Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 65.

Active
MP 35HP —Initial MP 7
SP 2,300,000
Confusion Lv. 19

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 69HP —Initial MP 14
SP 2,300,000
Power Break Lv. 17

Instantly reduces enemy's P. Atk Effect 3.

Active
MP 35HP —Initial MP 7
SP 2,300,000
Hex Lv. 15

Instantly decreases enemy's P. Def. Effect 3.

Active
MP 35HP —Initial MP 7
SP 2,300,000
Poison Lv. 5

Instantly poisons enemy. Effect 8.

Active
MP 35HP —Initial MP 7
SP 2,300,000
Dance of Vampire Lv. 1

Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.

Active
MP 60HP —
SP 2,300,000

Level76