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Class

Elven Wizard

Profession progression

PreviousElven Mystic
Current
Elven Wizard

Class transfer quests

Skill learning

Level20

Higher Mana Gain Lv. 1

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 1,600
Higher Mana Gain Lv. 2

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 1,600
Ice Bolt Lv. 5

Freezing attack that temporarily slows enemy's Speed. Effect 2. Power 14.

Active
MP 18HP —Initial MP 4
SP 1,600
Ice Bolt Lv. 6

Freezing attack that temporarily slows enemy's Speed. Effect 2. Power 16.

Active
MP 20HP —Initial MP 4
SP 1,600
Aqua Swirl Lv. 2

Attacks target with a burst of water. Power 26.

Active
MP 20HP —Initial MP 4
SP 1,600
Aura Burn Lv. 2

A short range magical attack. Power 21.

Active
MP 20HP —Initial MP 4
SP 1,600
Curse: Weakness Lv. 2

Instantaneous curse that reduces target's P. Atk. Effect 2.

Active
MP 10HP —Initial MP 2
SP 3,300

Level25

Higher Mana Gain Lv. 3

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 3,100
Higher Mana Gain Lv. 4

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 3,100
Aqua Swirl Lv. 3

Attacks target with a burst of water. Power 29.

Active
MP 22HP —Initial MP 5
SP 3,100
Aqua Swirl Lv. 4

Attacks target with a burst of water. Power 32.

Active
MP 23HP —Initial MP 5
SP 3,100
Aura Burn Lv. 3

A short range magical attack. Power 24.

Active
MP 22HP —Initial MP 5
SP 3,100
Aura Burn Lv. 4

A short range magical attack. Power 25.

Active
MP 23HP —Initial MP 5
SP 3,100
Sleep Lv. 2

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 22HP —Initial MP 5
SP 2,000
Sleep Lv. 3

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 23HP —Initial MP 5
SP 2,000
Curse: Weakness Lv. 3

Instantaneous curse that reduces target's P. Atk. Effect 2.

Active
MP 12HP —Initial MP 3
SP 6,100
Flame Strike Lv. 2

Toss flame that causes wide area to catch fire. Power 16.

Active
MP 34HP —Initial MP 7
SP 6,100
Energy Bolt Lv. 2

Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 16.

Active
MP 12HP —Initial MP 3
SP 6,100
Summon Unicorn Boxer Lv. 2

Summons a Unicorn Boxer, who supplies additional MP. Requires 4 Crystals: D Grade. 30% of acquired Exp will be consumed.

Active
MP 44HP —Initial MP 9
SP 6,100
Summon Unicorn Mirage Lv. 2

Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D Grade. Consumes 90% of acquired Exp.

Active
MP 44HP —Initial MP 9
SP 6,100

Level28

Level30

Higher Mana Gain Lv. 5

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 5,800
Higher Mana Gain Lv. 6

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 5,800
Aqua Swirl Lv. 5

Attacks target with a burst of water. Power 35.

Active
MP 25HP —Initial MP 5
SP 5,800
Aqua Swirl Lv. 6

Attacks target with a burst of water. Power 38.

Active
MP 27HP —Initial MP 6
SP 5,800
Aura Burn Lv. 5

A short range magical attack. Power 28.

Active
MP 25HP —Initial MP 5
SP 5,800
Aura Burn Lv. 6

A short range magical attack. Power 30.

Active
MP 27HP —Initial MP 6
SP 5,800
Sleep Lv. 4

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 25HP —Initial MP 5
SP 3,900
Sleep Lv. 5

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 27HP —Initial MP 6
SP 3,900
Sleep Lv. 6

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 27HP —Initial MP 6
SP 3,900
Curse: Weakness Lv. 4

Instantaneous curse that reduces target's P. Atk. Effect 2.

Active
MP 14HP —Initial MP 3
SP 12,000
Flame Strike Lv. 3

Toss flame that causes wide area to catch fire. Power 19.

Active
MP 40HP —Initial MP 8
SP 12,000
Energy Bolt Lv. 3

Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 19.

Active
MP 14HP —Initial MP 3
SP 12,000
Solar Spark Lv. 2

Launches a sacred magical attack. Over-hit is possible. Power 47.

Active
MP 33HP —Initial MP 7
SP 12,000
Summon Unicorn Boxer Lv. 3

Summons a Unicorn Boxer, who supplies additional MP. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval.

Active
MP 53HP —Initial MP 11
SP 12,000
Summon Unicorn Mirage Lv. 3

Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D Grade. Consumes 90% of acquired Exp.

Active
MP 53HP —Initial MP 11
SP 12,000
Concentration Lv. 2

Temporarily lowers the probability of magic being canceled due to damage. Effect 2.

Active
MP 27HP —Initial MP 6
SP 12,000

Level35

Higher Mana Gain Lv. 7

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 10,000
Higher Mana Gain Lv. 8

Increases the recovery rate when MP is being recovered by recharge.

Passive
MP —HP —
SP 10,000
Aqua Swirl Lv. 7

Attacks target with a burst of water. Power 42.

Active
MP 29HP —Initial MP 6
SP 10,000
Aqua Swirl Lv. 8

Attacks target with a burst of water. Power 44.

Active
MP 30HP —Initial MP 6
SP 10,000
Aura Burn Lv. 7

A short range magical attack. Power 33.

Active
MP 29HP —Initial MP 6
SP 10,000
Aura Burn Lv. 8

A short range magical attack. Power 36.

Active
MP 30HP —Initial MP 6
SP 10,000
Sleep Lv. 7

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 29HP —Initial MP 6
SP 6,900
Sleep Lv. 8

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 30HP —Initial MP 6
SP 6,900
Sleep Lv. 9

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Active
MP 30HP —Initial MP 6
SP 6,900
Curse: Weakness Lv. 5

Instantaneous curse that reduces target's P. Atk. Effect 2.

Active
MP 15HP —Initial MP 3
SP 21,000
Energy Bolt Lv. 4

Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 22.

Active
MP 15HP —Initial MP 3
SP 21,000
Solar Spark Lv. 3

Launches a sacred magical attack. Over-hit is possible. Power 55.

Active
MP 38HP —Initial MP 8
SP 21,000
Summon Unicorn Boxer Lv. 4

Summons a Unicorn Boxer, who supplies additional MP. Requires 3 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval.

Active
MP 60HP —Initial MP 12
SP 21,000
Summon Unicorn Mirage Lv. 4

Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D Grade. Consumes 90% of acquired Exp.

Active
MP 60HP —Initial MP 12
SP 21,000

Level36

Level40

Level43

Level49

Level52

Level55

Level61

Level62

Level70

Level76