← Back to classes
Class

Bladedancer

Profession progression

PreviousPalus Knight
Current
Bladedancer

Class transfer quests

Skill learning

Level40

Sting Lv. 13

Wounds opponent in vital spot. Power 123. Intensity 4. Over-hit available.

Active
MP 40HP —
SP 19,000
Sting Lv. 14

Wounds opponent in vital spot. Power 131. Intensity 4. Over-hit available.

Active
MP 41HP —
SP 19,000
Sting Lv. 15

Wounds opponent in vital spot. Power 139. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 19,000
Freezing Strike Lv. 3

Freezes surrounding air for an instant. Power 30.

Active
MP 18HP —Initial MP 4
SP 29,000
Freezing Strike Lv. 4

Freezes surrounding air for an instant. Power 31.

Active
MP 18HP —Initial MP 4
SP 29,000
Dance of Fire Lv. 1

Temporarily increases party's critical damage. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 57,000

Level43

Sting Lv. 16

Wounds opponent in vital spot. Power 148. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 22,000
Sting Lv. 17

Wounds opponent in vital spot. Power 157. Intensity 5. Over-hit available.

Active
MP 44HP —
SP 22,000
Sting Lv. 18

Wounds opponent in vital spot. Power 166. Intensity 5. Over-hit available.

Active
MP 45HP —
SP 22,000
Freezing Strike Lv. 5

Freezes surrounding air for an instant. Power 33.

Active
MP 19HP —Initial MP 4
SP 33,000
Freezing Strike Lv. 6

Freezes surrounding air for an instant. Power 34.

Active
MP 19HP —Initial MP 4
SP 33,000
Dance of Light Lv. 1

Temporarily grants sacred power to party's attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 65,000

Level46

Sting Lv. 19

Wounds opponent in vital spot. Power 175. Intensity 5. Over-hit available.

Active
MP 47HP —
SP 29,000
Sting Lv. 20

Wounds opponent in vital spot. Power 185. Intensity 5. Over-hit available.

Active
MP 48HP —
SP 29,000
Sting Lv. 21

Wounds opponent in vital spot. Power 196. Intensity 5. Over-hit available.

Active
MP 49HP —
SP 29,000
Freezing Strike Lv. 7

Freezes surrounding air for an instant. Power 36.

Active
MP 20HP —Initial MP 4
SP 43,000
Freezing Strike Lv. 8

Freezes surrounding air for an instant. Power 37.

Active
MP 22HP —Initial MP 5
SP 43,000
Confusion Lv. 2

Confuses enemy and alters its attack target.

Active
MP 38HP —Initial MP 8
SP 85,000
Dance of Inspiration Lv. 1

Temporarily increases party's hit rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 85,000

Level49

Sting Lv. 22

Wounds opponent in vital spot. Power 206. Intensity 5. Over-hit available.

Active
MP 51HP —
SP 42,000
Sting Lv. 23

Wounds opponent in vital spot. Power 217. Intensity 5. Over-hit available.

Active
MP 52HP —
SP 42,000
Sting Lv. 24

Wounds opponent in vital spot. Power 229. Intensity 5. Over-hit available.

Active
MP 54HP —
SP 42,000
Freezing Strike Lv. 9

Freezes surrounding air for an instant. Power 39.

Active
MP 23HP —Initial MP 5
SP 62,000
Poison Lv. 2

Poisons. Intensity 5.

Active
MP 23HP —Initial MP 5
SP 120,000
Dance of Mystic Lv. 1

Temporarily increases party member’s magic resistance. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 120,000

Level52

Sting Lv. 25

Wounds opponent in vital spot. Power 241. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 62,000
Sting Lv. 26

Wounds opponent in vital spot. Power 253. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 62,000
Sting Lv. 27

Wounds opponent in vital spot. Power 266. Intensity 6. Over-hit available.

Active
MP 56HP —
SP 62,000
Power Break Lv. 2

Decreases attack powers. Intensity 2.

Active
MP 13HP —Initial MP 3
SP 190,000
Hex Lv. 2

Decreases defense. Intensity 2.

Active
MP 13HP —Initial MP 3
SP 190,000
Dance of Concentration Lv. 1

Temporarily increases party's casting speed, and decreases cancel rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 190,000

Level55

Sting Lv. 28

Wounds opponent in vital spot. Power 279. Intensity 6. Over-hit available.

Active
MP 58HP —
SP 100,000
Sting Lv. 29

Wounds opponent in vital spot. Power 292. Intensity 6. Over-hit available.

Active
MP 59HP —
SP 100,000
Sting Lv. 30

Wounds opponent in vital spot. Power 306. Intensity 6. Over-hit available.

Active
MP 61HP —
SP 100,000
Poison Blade Dance Lv. 1

Inflicts damage by casting poison on the enemy. Available when equipped with double-blades.

Active
MP 105HP —Initial MP 21
SP 300,000
Dance of Warrior Lv. 1

Temporarily increases party member’s attack power. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 300,000

Level58

Sting Lv. 31

Wounds opponent in vital spot. Power 320. Intensity 6. Over-hit available.

Active
MP 62HP —
SP 140,000
Sting Lv. 32

Wounds opponent in vital spot. Power 334. Intensity 6. Over-hit available.

Active
MP 63HP —
SP 140,000
Sting Lv. 33

Wounds opponent in vital spot. Power 349. Intensity 6. Over-hit available.

Active
MP 65HP —
SP 140,000
Confusion Lv. 3

Confuses enemy and alters its attack target.

Active
MP 48HP —Initial MP 10
SP 410,000
Poison Lv. 3

Poisons. Intensity 6.

Active
MP 28HP —Initial MP 6
SP 410,000
Dance of Fury Lv. 1

Temporarily increases party’s attack speed. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 410,000