Increases P. Atk. when using a dagger.
Abyss Walker
Profession progression
Class transfer quests
Skill learning
Level40
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Becomes familiar with C grade equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1107.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1176.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1249.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1107.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1176.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1249.
Absorbs HP. Power 49.
Absorbs HP. Power 50.
Absorbs HP. Power 52.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 123. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 131. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 139. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 30.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 31.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
Increases the power of a critical attack.
Disables preemptive attacks from enemies. Continuously consumes MP.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level43
Creates level 5 common items.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1325.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1405.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1488.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1325.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1405.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1488.
Absorbs HP. Power 53.
Absorbs HP. Power 55.
Absorbs HP. Power 57.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 148. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 157. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 166. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 33.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 34.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
Dodging abilities increase when running.
Increases recovery speed while one is running.
Moving speed increases.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level46
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1574.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1664.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1757.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1574.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1664.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1757.
Absorbs HP. Power 58.
Absorbs HP. Power 60.
Absorbs HP. Power 61.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 175. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 185. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 196. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 36.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 37.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
Increases recovery speed while one is running.
Increase evasion.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level49
Creates level 6 common items.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1853.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 1953.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2057.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1853.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1953.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2057.
Absorbs HP. Power 63.
Absorbs HP. Power 65.
Absorbs HP. Power 66.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 206. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 217. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 229. Effect 5.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 39.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 40.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Increases recovery speed while one is running.
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 5.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 5.
Level52
Becomes familiar with B grade equipment.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2164.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2274.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2388.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2164.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2274.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2388.
Absorbs HP. Power 68.
Absorbs HP. Power 70.
Absorbs HP. Power 72.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 241. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 253. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 266. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 42.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 43.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
Increases recovery speed while one is running.
Increases the power of a critical attack.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level55
Creates level 7 common items.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2505.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2625.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2748.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2505.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2625.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2748.
Absorbs HP. Power 73.
Absorbs HP. Power 75.
Absorbs HP. Power 77.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 279. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 292. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 306. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 45.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 46.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
Dodging abilities increase when running.
Increases lung capacity.
Reduces falling damage.
Significantly increases Evasion. Effect 2.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level58
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2875.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3004.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3136.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2875.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3004.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3136.
Absorbs HP. Power 78.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 320. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 334. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 349. Effect 6.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 48.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 49.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 6.
Increase evasion.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 6.
Level60
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3271.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3408.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3271.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3408.
Absorbs HP. Power 84
Absorbs HP. Power 85
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 364. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 379. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 51.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level61
Becomes familiar with A grade equipment.
Level62
Creates level 8 common items.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3548.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3690.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3548.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3690.
Absorbs HP. Power 87
Absorbs HP. Power 89
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 395. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 410. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 53.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Increases recovery speed while one is running.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level64
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3834.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3980.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3834.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3980.
Absorbs HP. Power 90
Absorbs HP. Power 92
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 426. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 443. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 56.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Increases the power of a critical attack.
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Level66
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 4127.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 4275.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4127.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4275.
Absorbs HP. Power 94
Absorbs HP. Power 96
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 459. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 475. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 58.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 7.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 7.
Instantly Increases the speed significantly when launching potentially deadly attack. Usable when a dagger is equipped. Power 2751.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2850.
Level68
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 4425.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 4575.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4425.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4575.
Absorbs HP. Power 97
Absorbs HP. Power 99
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 492. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 509. Effect 7.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 59.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Increases recovery speed while one is running.
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2950.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3050.
Level70
Creates level 9 common items.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 4726.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 4878.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4726.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4878.
Absorbs HP. Power 100
Absorbs HP. Power 102
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 526. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 542. Effect 8.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 61.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 8.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3151.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3252.
Level72
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 5029.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 5180.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5029.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5180.
Absorbs HP. Power 104
Absorbs HP. Power 105
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 559. Effect 8.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 576. Effect 8.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 63.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Increases the power of a critical attack.
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3353.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3453.
Level74
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases defense when wearing light equipment.
Increases defense when wearing light equipment.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 5330.
Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 5479.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5330.
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5479.
Absorbs HP. Power 107
Absorbs HP. Power 108
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 593. Effect 8.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 609. Effect 8.
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 65.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Blurs enemy's vision, discouraging aggressive behavior.
Takes away the enemy's will to attack.
Increases recovery speed while one is running.
Throws the enemy into confusion and gets them to change the target of their attack.
Instantly reduces enemy's P. Atk Effect 3.
Instantly decreases enemy's P. Def. Effect 3.
Instantly poisons enemy. Effect 8.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3553.
Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 3653.
Level76
Becomes familiar with S grade equipment.
