Increases attack power when using daggers.
Abyss Walker
Profession progression
Class transfer quests
Skill learning
Level40
Increases attack power when using daggers.
Becomes familiar with C grade equipment.
Increases attack power when using daggers.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Absorbs HP. Power 49.
Absorbs HP. Power 50.
Absorbs HP. Power 52.
Wounds opponent in vital spot. Power 123. Intensity 4. Over-hit available.
Wounds opponent in vital spot. Power 131. Intensity 4. Over-hit available.
Wounds opponent in vital spot. Power 139. Intensity 5. Over-hit available.
Freezes surrounding air for an instant on 20 sec. Power 30.
Freezes surrounding air for an instant on 20 sec. Power 31.
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
Power of critical attack increases.
Disables preemptive attacks from enemies. Continuously consumes MP.
Reduces the target's P. Def. by 23%.
Level43
Increases attack power when using daggers.
Increases attack power when using daggers.
Increases attack power when using daggers.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Absorbs HP. Power 53.
Absorbs HP. Power 55.
Absorbs HP. Power 57.
Wounds opponent in vital spot. Power 148. Intensity 5. Over-hit available.
Wounds opponent in vital spot. Power 157. Intensity 5. Over-hit available.
Wounds opponent in vital spot. Power 166. Intensity 5. Over-hit available.
Freezes surrounding air for an instant on 20 sec. Power 33.
Freezes surrounding air for an instant on 20 sec. Power 34.
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
Dodging abilities increase when running.
Increases healing speed in running state.
Blurs the enemy’s sight to disable preemptive attacks.
Level46
Increases attack power when using daggers.
Increases attack power when using daggers.
Increases attack power when using daggers.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Absorbs HP. Power 58.
Absorbs HP. Power 60.
Absorbs HP. Power 61.
Wounds opponent in vital spot. Power 175. Intensity 5. Over-hit available.
Wounds opponent in vital spot. Power 185. Intensity 5. Over-hit available.
Wounds opponent in vital spot. Power 196. Intensity 5. Over-hit available.
Freezes surrounding air for an instant on 20 sec. Power 36.
Freezes surrounding air for an instant on 20 sec. Power 37.
Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
Increases healing speed in running state.
Increase evasion.
Confuses enemy and alters its attack target.
Level49
Increases attack power when using daggers.
Increases attack power when using daggers.
Increases attack power when using daggers.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Absorbs HP. Power 63.
Absorbs HP. Power 65.
Absorbs HP. Power 66.
Wounds opponent in vital spot. Power 206. Intensity 5. Over-hit available.
Wounds opponent in vital spot. Power 217. Intensity 5. Over-hit available.
Wounds opponent in vital spot. Power 229. Intensity 5. Over-hit available.
Freezes surrounding air for an instant on 20 sec. Power 39.
Freezes surrounding air for an instant on 20 sec. Power 40.
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
Increases healing speed in running state.
Causes bleeding, periodically damages the target, and reduces movement speed by 20%. Requires a dagger.
Poisons. Intensity 4.
Eliminates any will to fight.
Level52
Becomes familiar with B grade equipment.
Increases attack power when using daggers.
Increases attack power when using daggers.
Increases attack power when using daggers.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Absorbs HP. Power 68.
Absorbs HP. Power 70.
Absorbs HP. Power 72.
Wounds opponent in vital spot. Power 241. Intensity 6. Over-hit available.
Wounds opponent in vital spot. Power 253. Intensity 6. Over-hit available.
Wounds opponent in vital spot. Power 266. Intensity 6. Over-hit available.
Freezes surrounding air for an instant on 20 sec. Power 42.
Freezes surrounding air for an instant on 20 sec. Power 43.
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
Increases healing speed in running state.
Blurs the enemy’s sight to disable preemptive attacks.
Decreases attack powers. Intensity 2.
Reduces the target's P. Def. by 23%.
Level55
Increases attack power when using daggers.
Increases attack power when using daggers.
Increases attack power when using daggers.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Absorbs HP. Power 73.
Absorbs HP. Power 75.
Absorbs HP. Power 77.
Wounds opponent in vital spot. Power 279. Intensity 6. Over-hit available.
Wounds opponent in vital spot. Power 292. Intensity 6. Over-hit available.
Wounds opponent in vital spot. Power 306. Intensity 6. Over-hit available.
Freezes surrounding air for an instant on 20 sec. Power 45.
Freezes surrounding air for an instant on 20 sec. Power 46.
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
Dodging abilities increase when running.
Increases lung capacity.
Enables player to jump from high places.
Instantly increases evasion and casting speed increased. 40 sec.
Level58
Increases attack power when using daggers.
Increases attack power when using daggers.
Increases attack power when using daggers.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Attempts strong critical attack. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Inflicts critical damage by attacking from behind. Available with daggers only. Power depends on the equipped dagger.
Absorbs HP. Power 78.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Wounds opponent in vital spot. Power 320. Intensity 6. Over-hit available.
Wounds opponent in vital spot. Power 334. Intensity 6. Over-hit available.
Wounds opponent in vital spot. Power 349. Intensity 6. Over-hit available.
Freezes surrounding air for an instant on 20 sec. Power 48.
Freezes surrounding air for an instant on 20 sec. Power 49.
Causes bleeding, periodically damages the target, and reduces movement speed by 20%. Requires a dagger.
Increase evasion.
Confuses enemy and alters its attack target.
Poisons. Intensity 5.
Eliminates any will to fight.
