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Shillien Knight
Class

Shillien Knight

Profession progression

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Class transfer quests

Skill learning

Level40

Confusion
Confusion Lv. 5

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 35HP —
SP 31,000
Hate Aura
Hate Aura Lv. 1

Provokes surrounding enemies' will to attack. Power 1672.

Active
MP 50HP —
SP 11,000
Hate Aura
Hate Aura Lv. 2

Provokes surrounding enemies' will to attack. Power 1697.

Active
MP 51HP —
SP 11,000
Hate Aura
Hate Aura Lv. 3

Provokes surrounding enemies' will to attack. Power 1721.

Active
MP 53HP —
SP 11,000
Sting
Sting Lv. 13

Wounds an enemy in a vital spot. Power 123. Intensity 4. Over-hit available.

Active
MP 40HP —
SP 11,000
Sting
Sting Lv. 14

Wounds an enemy in a vital spot. Power 131. Intensity 4. Over-hit available.

Active
MP 41HP —
SP 11,000
Sting
Sting Lv. 15

Wounds an enemy in a vital spot. Power 139. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 11,000

Level43

Confusion
Confusion Lv. 6

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 38HP —
SP 32,000
Hate Aura
Hate Aura Lv. 4

Provokes surrounding enemies' will to attack. Power 1745.

Active
MP 54HP —
SP 12,000
Hate Aura
Hate Aura Lv. 5

Provokes surrounding enemies' will to attack. Power 1768.

Active
MP 55HP —
SP 12,000
Hate Aura
Hate Aura Lv. 6

Provokes surrounding enemies' will to attack. Power 1790.

Active
MP 57HP —
SP 12,000
Hex
Hex Lv. 2

Decreases resistance. Effect 3.

Active
MP 19HP —
SP 120,000
Sting
Sting Lv. 16

Wounds an enemy in a vital spot. Power 148. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 12,000
Sting
Sting Lv. 17

Wounds an enemy in a vital spot. Power 157. Intensity 5. Over-hit available.

Active
MP 44HP —
SP 12,000
Sting
Sting Lv. 18

Wounds an enemy in a vital spot. Power 166. Intensity 5. Over-hit available.

Active
MP 45HP —
SP 12,000
Life Leech
Life Leech Lv. 2

Absorbs an enemy's HP. Power 29.

Active
MP 29HP —Initial MP 6
SP 35,000

Level46

Confusion
Confusion Lv. 7

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 42HP —
SP 40,000
Hate Aura
Hate Aura Lv. 7

Provokes surrounding enemies' will to attack. Power 1811.

Active
MP 58HP —
SP 15,000
Hate Aura
Hate Aura Lv. 8

Provokes surrounding enemies' will to attack. Power 1831.

Active
MP 60HP —
SP 15,000
Hate Aura
Hate Aura Lv. 9

Provokes surrounding enemies' will to attack. Power 1851.

Active
MP 61HP —
SP 15,000
Summon Poltergeist Cubic
Summon Poltergeist Cubic Lv. 2

Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 3 Crystals: D Grade.

Active
MP 42HP —Initial MP 9
SP 47,000
Ultimate Defence
Ultimate Defence Lv. 2

Optimizes physical, magic defense for a certain period while immobilized.

Active
MP 42HP —Initial MP 9
SP 47,000
Hex
Hex Lv. 3

Decreases resistance. Effect 3.

Active
MP 22HP —
SP 40,000
Sting
Sting Lv. 19

Wounds an enemy in a vital spot. Power 175. Intensity 5. Over-hit available.

Active
MP 47HP —
SP 15,000
Sting
Sting Lv. 20

Wounds an enemy in a vital spot. Power 185. Intensity 5. Over-hit available.

Active
MP 48HP —
SP 15,000
Sting
Sting Lv. 21

Wounds an enemy in a vital spot. Power 196. Intensity 5. Over-hit available.

Active
MP 49HP —
SP 15,000
Life Leech
Life Leech Lv. 3

Absorbs an enemy's HP. Power 31.

Active
MP 32HP —Initial MP 7
SP 47,000

Level49

Confusion
Confusion Lv. 8

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 44HP —
SP 58,000
Hate Aura
Hate Aura Lv. 10

Provokes surrounding enemies' will to attack. Power 1870.

Active
MP 63HP —
SP 24,000
Hate Aura
Hate Aura Lv. 11

Provokes surrounding enemies' will to attack. Power 1888.

Active
MP 64HP —
SP 24,000
Hate Aura
Hate Aura Lv. 12

Provokes surrounding enemies' will to attack. Power 1905.

Active
MP 66HP —
SP 24,000
Summon Vampiric Cube
Summon Vampiric Cube Lv. 2

Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 7 Crystals: D Grade.

Active
MP 44HP —Initial MP 9
SP 71,000
Hex
Hex Lv. 4

Decreases resistance. Effect 3.

Active
MP 23HP —
SP 58,000
Poison
Poison Lv. 2

Poisons. Intensity 5.

Active
MP 23HP —Initial MP 5
SP 71,000
Sting
Sting Lv. 22

Wounds an enemy in a vital spot. Power 206. Intensity 5. Over-hit available.

Active
MP 51HP —
SP 24,000
Sting
Sting Lv. 23

Wounds an enemy in a vital spot. Power 217. Intensity 5. Over-hit available.

Active
MP 52HP —
SP 24,000
Sting
Sting Lv. 24

Wounds an enemy in a vital spot. Power 229. Intensity 5. Over-hit available.

Active
MP 54HP —
SP 24,000
Life Leech
Life Leech Lv. 4

Absorbs an enemy's HP. Power 33.

Active
MP 34HP —Initial MP 7
SP 71,000

Level52

Confusion
Confusion Lv. 9

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 48HP —
SP 94,000
Hate Aura
Hate Aura Lv. 13

Provokes surrounding enemies' will to attack. Power 1921.

Active
MP 67HP —
SP 38,000
Hate Aura
Hate Aura Lv. 14

Provokes surrounding enemies' will to attack. Power 1936.

Active
MP 69HP —
SP 38,000
Hate Aura
Hate Aura Lv. 15

Provokes surrounding enemies' will to attack. Power 1950.

Active
MP 70HP —
SP 38,000
Summon Poltergeist Cubic
Summon Poltergeist Cubic Lv. 3

Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 4 Crystals: D Grade.

Active
MP 48HP —Initial MP 10
SP 120,000
Hex
Hex Lv. 5

Decreases resistance. Effect 3.

Active
MP 24HP —
SP 94,000
Sting
Sting Lv. 25

Wounds an enemy in a vital spot. Power 241. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 38,000
Sting
Sting Lv. 26

Wounds an enemy in a vital spot. Power 253. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 38,000
Sting
Sting Lv. 27

Wounds an enemy in a vital spot. Power 266. Intensity 6. Over-hit available.

Active
MP 56HP —
SP 38,000
Life Leech
Life Leech Lv. 5

Absorbs an enemy's HP. Power 36.

Active
MP 35HP —Initial MP 7
SP 120,000
Final Fortress
Final Fortress Lv. 1

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 120,000

Level55

Confusion
Confusion Lv. 10

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 50HP —
SP 130,000
Hate Aura
Hate Aura Lv. 16

Provokes surrounding enemies' will to attack. Power 1963.

Active
MP 72HP —
SP 62,000
Hate Aura
Hate Aura Lv. 17

Provokes surrounding enemies' will to attack. Power 1672.

Active
MP 74HP —
SP 62,000
Hate Aura
Hate Aura Lv. 18

Provokes surrounding enemies' will to attack. Power 1697.

Active
MP 75HP —
SP 62,000
Summon Vampiric Cube
Summon Vampiric Cube Lv. 3

Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 8 Crystals: D Grade.

Active
MP 50HP —Initial MP 10
SP 180,000
Hex
Hex Lv. 6

Decreases resistance. Effect 3.

Active
MP 25HP —
SP 130,000
Sting
Sting Lv. 28

Wounds an enemy in a vital spot. Power 279. Intensity 6. Over-hit available.

Active
MP 58HP —
SP 62,000
Sting
Sting Lv. 29

Wounds an enemy in a vital spot. Power 292. Intensity 6. Over-hit available.

Active
MP 59HP —
SP 62,000
Sting
Sting Lv. 30

Wounds an enemy in a vital spot. Power 306. Intensity 6. Over-hit available.

Active
MP 61HP —
SP 62,000
Summon Viper Cubic
Summon Viper Cubic Lv. 2

Summons a cubic that poisons an enemy. Summoning requires 4 Crystals: D Grade.

Active
MP 50HP —Initial MP 10
SP 180,000
Life Leech
Life Leech Lv. 6

Absorbs an enemy's HP. Power 39.

Active
MP 38HP —Initial MP 8
SP 180,000
Final Fortress
Final Fortress Lv. 2

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 150,000

Level58

Confusion
Confusion Lv. 11

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 54HP —
SP 140,000
Hate Aura
Hate Aura Lv. 19

Provokes surrounding enemies' will to attack. Power 1721.

Active
MP 77HP —
SP 85,000
Hate Aura
Hate Aura Lv. 20

Provokes surrounding enemies' will to attack. Power 1745.

Active
MP 78HP —
SP 85,000
Hate Aura
Hate Aura Lv. 21

Provokes surrounding enemies' will to attack. Power 1768.

Active
MP 80HP —
SP 85,000
Summon Poltergeist Cubic
Summon Poltergeist Cubic Lv. 4

Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 4 Crystals: D Grade.

Active
MP 54HP —
SP 140,000
Corpse Plague
Corpse Plague Lv. 2

Causes a corpse to emit poison. Intensity 6.

Active
MP 54HP —Initial MP 11
SP 250,000
Hex
Hex Lv. 7

Decreases resistance. Effect 3.

Active
MP 28HP —
SP 140,000
Poison
Poison Lv. 3

Poisons. Intensity 6.

Active
MP 28HP —Initial MP 6
SP 250,000
Sting
Sting Lv. 31

Wounds an enemy in a vital spot. Power 320. Intensity 6. Over-hit available.

Active
MP 62HP —
SP 85,000
Sting
Sting Lv. 32

Wounds an enemy in a vital spot. Power 334. Intensity 6. Over-hit available.

Active
MP 63HP —
SP 85,000
Sting
Sting Lv. 33

Wounds an enemy in a vital spot. Power 349. Intensity 6. Over-hit available.

Active
MP 65HP —
SP 85,000
Life Leech
Life Leech Lv. 7

Absorbs an enemy's HP. Power 41.

Active
MP 40HP —Initial MP 8
SP 250,000
Final Fortress
Final Fortress Lv. 3

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 180,000

Level60

Confusion
Confusion Lv. 12

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 55HP —
SP 180,000
Hate Aura
Hate Aura Lv. 22

Provokes surrounding enemies' will to attack. Power 1790.

Active
MP 81HP —
SP 97,000
Hate Aura
Hate Aura Lv. 23

Provokes surrounding enemies' will to attack. Power 1811.

Active
MP 83HP —
SP 97,000
Summon Vampiric Cube
Summon Vampiric Cube Lv. 4

Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 9 Crystals: D Grade.

Active
MP 55HP —
SP 180,000
Hex
Hex Lv. 8

Decreases resistance. Effect 3.

Active
MP 28HP —
SP 180,000
Sting
Sting Lv. 34

Wounds an enemy in a vital spot. Power 364. Intensity 6. Over-hit available.

Active
MP 66HP —
SP 97,000
Sting
Sting Lv. 35

Wounds an enemy in a vital spot. Power 379. Intensity 7. Over-hit available.

Active
MP 68HP —
SP 97,000
Summon Viper Cubic
Summon Viper Cubic Lv. 3

Summons a cubic that poisons an enemy. Summoning requires 5 Crystals: D Grade.

Active
MP 55HP —
SP 180,000
Final Fortress
Final Fortress Lv. 4

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 200,000

Level61

Level62

Confusion
Confusion Lv. 13

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 58HP —
SP 240,000
Hate Aura
Hate Aura Lv. 24

Provokes surrounding enemies' will to attack. Power 1831.

Active
MP 85HP —
SP 130,000
Hate Aura
Hate Aura Lv. 25

Provokes surrounding enemies' will to attack. Power 1851.

Active
MP 86HP —
SP 130,000
Aggression
Aggression Lv. 36

Provokes an enemy to attack you. Power 1721.

Active
MP 57HP —
SP 130,000
Aggression
Aggression Lv. 37

Provokes an enemy to attack you. Power 1745.

Active
MP 58HP —
SP 130,000
Summon Poltergeist Cubic
Summon Poltergeist Cubic Lv. 5

Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 5 Crystals: D Grade.

Active
MP 58HP —
SP 240,000
Hex
Hex Lv. 9

Decreases resistance. Effect 3.

Active
MP 29HP —
SP 240,000
Sting
Sting Lv. 36

Wounds an enemy in a vital spot. Power 395. Intensity 7. Over-hit available.

Active
MP 68HP —
SP 130,000
Sting
Sting Lv. 37

Wounds an enemy in a vital spot. Power 410. Intensity 7. Over-hit available.

Active
MP 69HP —
SP 130,000
Lightening Strike
Lightening Strike Lv. 2

Strikes with lightening to inflict damage and to paralyze the enemy. Power 89.

Active
MP 58HP —
SP 250,000
Final Fortress
Final Fortress Lv. 5

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 400,000

Level64

Confusion
Confusion Lv. 14

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 60HP —
SP 280,000
Hate Aura
Hate Aura Lv. 26

Provokes surrounding enemies' will to attack. Power 1870.

Active
MP 87HP —
SP 150,000
Hate Aura
Hate Aura Lv. 27

Provokes surrounding enemies' will to attack. Power 1888.

Active
MP 89HP —
SP 150,000
Summon Vampiric Cube
Summon Vampiric Cube Lv. 5

Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 11 Crystals: D Grade.

Active
MP 60HP —
SP 280,000
Aggression
Aggression Lv. 38

Provokes an enemy to attack you. Power 1768.

Active
MP 58HP —
SP 150,000
Aggression
Aggression Lv. 39

Provokes an enemy to attack you. Power 1790.

Active
MP 59HP —
SP 150,000
Hex
Hex Lv. 10

Decreases resistance. Effect 3.

Active
MP 30HP —
SP 280,000
Sting
Sting Lv. 38

Wounds an enemy in a vital spot. Power 426. Intensity 7. Over-hit available.

Active
MP 70HP —
SP 150,000
Sting
Sting Lv. 39

Wounds an enemy in a vital spot. Power 443. Intensity 7. Over-hit available.

Active
MP 72HP —
SP 150,000
Summon Viper Cubic
Summon Viper Cubic Lv. 4

Summons a cubic that poisons an enemy. Summoning requires 6 Crystals: D Grade.

Active
MP 60HP —
SP 280,000
Final Fortress
Final Fortress Lv. 6

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 410,000

Level66

Confusion
Confusion Lv. 15

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 62HP —
SP 410,000
Hate Aura
Hate Aura Lv. 28

Provokes surrounding enemies' will to attack. Power 1905.

Active
MP 90HP —
SP 220,000
Hate Aura
Hate Aura Lv. 29

Provokes surrounding enemies' will to attack. Power 1921.

Active
MP 92HP —
SP 220,000
Aggression
Aggression Lv. 40

Provokes an enemy to attack you. Power 1811.

Active
MP 60HP —
SP 220,000
Aggression
Aggression Lv. 41

Provokes an enemy to attack you. Power 1831.

Active
MP 61HP —
SP 220,000
Summon Poltergeist Cubic
Summon Poltergeist Cubic Lv. 6

Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 6 Crystals: D Grade.

Active
MP 62HP —
SP 410,000
Hex
Hex Lv. 11

Decreases resistance. Effect 3.

Active
MP 32HP —
SP 410,000
Sting
Sting Lv. 40

Wounds an enemy in a vital spot. Power 459. Intensity 7. Over-hit available.

Active
MP 73HP —
SP 220,000
Sting
Sting Lv. 41

Wounds an enemy in a vital spot. Power 475. Intensity 7. Over-hit available.

Active
MP 74HP —
SP 220,000
Lightening Strike
Lightening Strike Lv. 3

Strikes with lightening to inflict damage and to paralyze the enemy. Power 96.

Active
MP 62HP —
SP 440,000
Final Fortress
Final Fortress Lv. 7

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 420,000

Level67

Level68

Confusion
Confusion Lv. 16

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 64HP —
SP 490,000
Hate Aura
Hate Aura Lv. 30

Provokes surrounding enemies' will to attack. Power 1936.

Active
MP 93HP —
SP 260,000
Hate Aura
Hate Aura Lv. 31

Provokes surrounding enemies' will to attack. Power 1950.

Active
MP 95HP —
SP 260,000
Summon Vampiric Cube
Summon Vampiric Cube Lv. 6

Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 12 Crystals: D Grade.

Active
MP 64HP —
SP 490,000
Aggression
Aggression Lv. 42

Provokes an enemy to attack you. Power 1851.

Active
MP 62HP —
SP 260,000
Aggression
Aggression Lv. 43

Provokes an enemy to attack you. Power 1870.

Active
MP 63HP —
SP 260,000
Hex
Hex Lv. 12

Decreases resistance. Effect 3.

Active
MP 33HP —
SP 490,000
Sting
Sting Lv. 42

Wounds an enemy in a vital spot. Power 492. Intensity 7. Over-hit available.

Active
MP 75HP —
SP 260,000
Sting
Sting Lv. 43

Wounds an enemy in a vital spot. Power 509. Intensity 7. Over-hit available.

Active
MP 77HP —
SP 260,000
Summon Viper Cubic
Summon Viper Cubic Lv. 5

Summons a cubic that poisons an enemy. Summoning requires 6 Crystals: D Grade.

Active
MP 64HP —
SP 490,000
Final Fortress
Final Fortress Lv. 8

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 640,000

Level70

Confusion
Confusion Lv. 17

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 65HP —
SP 510,000
Hate Aura
Hate Aura Lv. 32

Provokes surrounding enemies' will to attack. Power 1963.

Active
MP 96HP —
SP 290,000
Hate Aura
Hate Aura Lv. 33

Provokes surrounding enemies' will to attack. Power 1905.

Active
MP 97HP —
SP 290,000
Aggression
Aggression Lv. 44

Provokes an enemy to attack you. Power 1888.

Active
MP 64HP —
SP 290,000
Aggression
Aggression Lv. 45

Provokes an enemy to attack you. Power 1905.

Active
MP 65HP —
SP 290,000
Summon Poltergeist Cubic
Summon Poltergeist Cubic Lv. 7

Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 6 Crystals: D Grade.

Active
MP 65HP —
SP 510,000
Hex
Hex Lv. 13

Decreases resistance. Effect 3.

Active
MP 33HP —
SP 510,000
Sting
Sting Lv. 44

Wounds an enemy in a vital spot. Power 526. Intensity 7. Over-hit available.

Active
MP 78HP —
SP 290,000
Sting
Sting Lv. 45

Wounds an enemy in a vital spot. Power 542. Intensity 8. Over-hit available.

Active
MP 79HP —
SP 290,000
Lightening Strike
Lightening Strike Lv. 4

Strikes with lightening to inflict damage and to paralyze the enemy. Power 102.

Active
MP 65HP —
SP 590,000
Life Leech
Life Leech Lv. 13

Absorbs an enemy's HP. Power 51.

Active
MP 49HP —Initial MP 10
SP 510,000
Final Fortress
Final Fortress Lv. 9

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 710,000

Level72

Confusion
Confusion Lv. 18

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 67HP —
SP 880,000
Hate Aura
Hate Aura Lv. 34

Provokes surrounding enemies' will to attack. Power 1921.

Active
MP 99HP —
SP 470,000
Hate Aura
Hate Aura Lv. 35

Provokes surrounding enemies' will to attack. Power 1936.

Active
MP 100HP —
SP 470,000
Summon Vampiric Cube
Summon Vampiric Cube Lv. 7

Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 13 Crystals: D Grade.

Active
MP 67HP —
SP 880,000
Aggression
Aggression Lv. 46

Provokes an enemy to attack you. Power 1921.

Active
MP 66HP —
SP 470,000
Aggression
Aggression Lv. 47

Provokes an enemy to attack you. Power 1936.

Active
MP 67HP —
SP 470,000
Hex
Hex Lv. 14

Decreases resistance. Effect 3.

Active
MP 34HP —
SP 880,000
Sting
Sting Lv. 46

Wounds an enemy in a vital spot. Power 559. Intensity 8. Over-hit available.

Active
MP 80HP —
SP 470,000
Sting
Sting Lv. 47

Wounds an enemy in a vital spot. Power 576. Intensity 8. Over-hit available.

Active
MP 81HP —
SP 470,000
Summon Viper Cubic
Summon Viper Cubic Lv. 6

Summons a cubic that poisons an enemy. Summoning requires 6 Crystals: D Grade.

Active
MP 67HP —
SP 880,000
Life Leech
Life Leech Lv. 14

Absorbs an enemy's HP. Power 53.

Active
MP 50HP —Initial MP 10
SP 880,000
Final Fortress
Final Fortress Lv. 10

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 770,000

Level74

Confusion
Confusion Lv. 19

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 69HP —
SP 1,400,000
Hate Aura
Hate Aura Lv. 36

Provokes surrounding enemies' will to attack. Power 1950.

Active
MP 101HP —
SP 720,000
Hate Aura
Hate Aura Lv. 37

Provokes surrounding enemies' will to attack. Power 1963.

Active
MP 102HP —
SP 720,000
Aggression
Aggression Lv. 48

Provokes an enemy to attack you. Power 1950.

Active
MP 67HP —
SP 720,000
Aggression
Aggression Lv. 49

Provokes an enemy to attack you. Power 1963.

Active
MP 68HP —
SP 720,000
Summon Poltergeist Cubic
Summon Poltergeist Cubic Lv. 8

Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 7 Crystals: D Grade.

Active
MP 69HP —
SP 1,400,000
Hex
Hex Lv. 15

Decreases resistance. Effect 3.

Active
MP 35HP —
SP 1,400,000
Sting
Sting Lv. 48

Wounds an enemy in a vital spot. Power 593. Intensity 8. Over-hit available.

Active
MP 82HP —
SP 720,000
Sting
Sting Lv. 49

Wounds an enemy in a vital spot. Power 609. Intensity 8. Over-hit available.

Active
MP 83HP —
SP 720,000
Lightening Strike
Lightening Strike Lv. 5

Strikes with lightening to inflict damage and to paralyze the enemy. Power 108.

Active
MP 69HP —
SP 1,400,000
Life Leech
Life Leech Lv. 15

Absorbs an enemy's HP. Power 54.

Active
MP 52HP —Initial MP 10
SP 1,400,000
Final Fortress
Final Fortress Lv. 11

When one's HP is lowered, one's P. Def. will increase automatically.

Passive
MP 0HP —
SP 1,200,000