Throws the enemy into confusion and gets them to change the target of their attack.
Shillien Knight
Profession progression
Class transfer quests
Skill learning
Level40
Provokes surrounding enemies' will to attack. Power 1672.
Provokes surrounding enemies' will to attack. Power 1697.
Provokes surrounding enemies' will to attack. Power 1721.
Provokes an enemy to attack you. Power 1078.
Provokes an enemy to attack you. Power 1107.
Provokes an enemy to attack you. Power 1136.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 2 Crystals: D Grade.
Absorbs HP. Power 49.
Absorbs HP. Power 50.
Absorbs HP. Power 52.
Instantly freezes surrounding air. Power 30.
Instantly freezes surrounding air. Power 31.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Shield defense rate increases.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 123. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 131. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 139. Intensity 5. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Absorbs an enemy's HP. Power 26.
Becomes familiar with C grade equipment.
Level43
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1745.
Provokes surrounding enemies' will to attack. Power 1768.
Provokes surrounding enemies' will to attack. Power 1790.
Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 6 Crystals: D Grade.
Provokes an enemy to attack you. Power 1166.
Provokes an enemy to attack you. Power 1195.
Provokes an enemy to attack you. Power 1224.
Absorbs HP. Power 53.
Absorbs HP. Power 55.
Absorbs HP. Power 57.
Instantly freezes surrounding air. Power 33.
Instantly freezes surrounding air. Power 34.
Becomes stronger against bow attack.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Ability to summon 2 Cubics at once.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 148. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 157. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 166. Intensity 5. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Absorbs an enemy's HP. Power 29.
Level46
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1811.
Provokes surrounding enemies' will to attack. Power 1831.
Provokes surrounding enemies' will to attack. Power 1851.
Provokes an enemy to attack you. Power 1254.
Provokes an enemy to attack you. Power 1283.
Provokes an enemy to attack you. Power 1312.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 3 Crystals: D Grade.
Absorbs HP. Power 58.
Absorbs HP. Power 60.
Absorbs HP. Power 61.
Causes a corpse to emit poison. Intensity 5.
Instantly freezes surrounding air. Power 36.
Instantly freezes surrounding air. Power 37.
Optimizes physical, magic defense for a certain period while immobilized.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 175. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 185. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 196. Intensity 5. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Absorbs an enemy's HP. Power 31.
Level49
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1870.
Provokes surrounding enemies' will to attack. Power 1888.
Provokes surrounding enemies' will to attack. Power 1905.
Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 7 Crystals: D Grade.
Provokes an enemy to attack you. Power 1342.
Provokes an enemy to attack you. Power 1371.
Provokes an enemy to attack you. Power 1400.
Absorbs HP. Power 63.
Absorbs HP. Power 65.
Absorbs HP. Power 66.
Instantly freezes surrounding air. Power 39.
Instantly freezes surrounding air. Power 40.
Becomes stronger against bow attack.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 5.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 206. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 217. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 229. Intensity 5. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Summons a cubic that poisons an enemy. Summoning requires 3 Crystals: D Grade.
Absorbs an enemy's HP. Power 33.
Level52
Becomes familiar with B grade equipment.
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1921.
Provokes surrounding enemies' will to attack. Power 1936.
Provokes surrounding enemies' will to attack. Power 1950.
Provokes an enemy to attack you. Power 1428.
Provokes an enemy to attack you. Power 1457.
Provokes an enemy to attack you. Power 1485.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 4 Crystals: D Grade.
Absorbs HP. Power 68.
Absorbs HP. Power 70.
Absorbs HP. Power 72.
Instantly freezes surrounding air. Power 42.
Instantly freezes surrounding air. Power 43.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Shield defense rate increases.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 241. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 253. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 266. Intensity 6. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Absorbs an enemy's HP. Power 36.
When one's HP is lowered, one's P. Def. will increase automatically.
Level55
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1963.
Provokes surrounding enemies' will to attack. Power 1672.
Provokes surrounding enemies' will to attack. Power 1697.
Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 8 Crystals: D Grade.
Provokes an enemy to attack you. Power 1513.
Provokes an enemy to attack you. Power 1541.
Provokes an enemy to attack you. Power 1568.
Absorbs HP. Power 73.
Absorbs HP. Power 75.
Absorbs HP. Power 77.
Instantly freezes surrounding air. Power 45.
Instantly freezes surrounding air. Power 46.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Ability to summon 3 Cubics at once.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 279. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 292. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 306. Intensity 6. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Summons a cubic that poisons an enemy. Summoning requires 4 Crystals: D Grade.
Absorbs an enemy's HP. Power 39.
When one's HP is lowered, one's P. Def. will increase automatically.
Level58
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1721.
Provokes surrounding enemies' will to attack. Power 1745.
Provokes surrounding enemies' will to attack. Power 1768.
Provokes an enemy to attack you. Power 1595.
Provokes an enemy to attack you. Power 1621.
Provokes an enemy to attack you. Power 1647.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 4 Crystals: D Grade.
Absorbs HP. Power 78.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Causes a corpse to emit poison. Intensity 6.
Instantly freezes surrounding air. Power 48.
Instantly freezes surrounding air. Power 49.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 6.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 320. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 334. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 349. Intensity 6. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Strikes with lightening to inflict damage and to paralyze the enemy. Power 82.
Absorbs an enemy's HP. Power 41.
When one's HP is lowered, one's P. Def. will increase automatically.
Level60
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1790.
Provokes surrounding enemies' will to attack. Power 1811.
Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 9 Crystals: D Grade.
Provokes an enemy to attack you. Power 1672.
Provokes an enemy to attack you. Power 1697.
Absorbs HP. Power 84.
Absorbs HP. Power 85.
Instantly freezes surrounding air. Power 51.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 364. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 379. Intensity 7. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Summons a cubic that poisons an enemy. Summoning requires 5 Crystals: D Grade.
Absorbs an enemy's HP. Power 43.
When one's HP is lowered, one's P. Def. will increase automatically.
Level61
Becomes familiar with A grade equipment.
Level62
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1831.
Provokes surrounding enemies' will to attack. Power 1851.
Provokes an enemy to attack you. Power 1721.
Provokes an enemy to attack you. Power 1745.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 5 Crystals: D Grade.
Absorbs HP. Power 87.
Absorbs HP. Power 89.
Causes a corpse to emit poison. Intensity 7.
Instantly freezes surrounding air. Power 53.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 395. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 410. Intensity 7. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Strikes with lightening to inflict damage and to paralyze the enemy. Power 89.
Absorbs an enemy's HP. Power 45.
When one's HP is lowered, one's P. Def. will increase automatically.
Level64
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1870.
Provokes surrounding enemies' will to attack. Power 1888.
Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 11 Crystals: D Grade.
Provokes an enemy to attack you. Power 1768.
Provokes an enemy to attack you. Power 1790.
Absorbs HP. Power 90.
Absorbs HP. Power 92.
Instantly freezes surrounding air. Power 56.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 426. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 443. Intensity 7. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Summons a cubic that poisons an enemy. Summoning requires 6 Crystals: D Grade.
Absorbs an enemy's HP. Power 46.
When one's HP is lowered, one's P. Def. will increase automatically.
Level66
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1905.
Provokes surrounding enemies' will to attack. Power 1921.
Provokes an enemy to attack you. Power 1811.
Provokes an enemy to attack you. Power 1831.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 6 Crystals: D Grade.
Absorbs HP. Power 94.
Absorbs HP. Power 96.
Instantly freezes surrounding air. Power 58.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 7.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 459. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 475. Intensity 7. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Strikes with lightening to inflict damage and to paralyze the enemy. Power 96.
Absorbs an enemy's HP. Power 48.
When one's HP is lowered, one's P. Def. will increase automatically.
Level67
Becomes familiar with S grade equipment.
Level68
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1936.
Provokes surrounding enemies' will to attack. Power 1950.
Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 12 Crystals: D Grade.
Provokes an enemy to attack you. Power 1851.
Provokes an enemy to attack you. Power 1870.
Absorbs HP. Power 97.
Absorbs HP. Power 99.
Instantly freezes surrounding air. Power 59.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 492. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 509. Intensity 7. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Summons a cubic that poisons an enemy. Summoning requires 6 Crystals: D Grade.
Absorbs an enemy's HP. Power 50.
When one's HP is lowered, one's P. Def. will increase automatically.
Level70
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1963.
Provokes surrounding enemies' will to attack. Power 1905.
Provokes an enemy to attack you. Power 1888.
Provokes an enemy to attack you. Power 1905.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 6 Crystals: D Grade.
Absorbs HP. Power 100.
Absorbs HP. Power 102.
Causes a corpse to emit poison. Intensity 8.
Instantly freezes surrounding air. Power 61.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 526. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 542. Intensity 8. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Strikes with lightening to inflict damage and to paralyze the enemy. Power 102.
Absorbs an enemy's HP. Power 51.
When one's HP is lowered, one's P. Def. will increase automatically.
Level72
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1921.
Provokes surrounding enemies' will to attack. Power 1936.
Summons a cubic that drains an enemy's HP to restore its summoner's HP. Summoning requires 13 Crystals: D Grade.
Provokes an enemy to attack you. Power 1921.
Provokes an enemy to attack you. Power 1936.
Absorbs HP. Power 104.
Absorbs HP. Power 105.
Instantly freezes surrounding air. Power 63.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 559. Intensity 8. Over-hit available.
Wounds an enemy in a vital spot. Power 576. Intensity 8. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Summons a cubic that poisons an enemy. Summoning requires 6 Crystals: D Grade.
Absorbs an enemy's HP. Power 53.
When one's HP is lowered, one's P. Def. will increase automatically.
Level74
Throws the enemy into confusion and gets them to change the target of their attack.
Provokes surrounding enemies' will to attack. Power 1950.
Provokes surrounding enemies' will to attack. Power 1963.
Provokes an enemy to attack you. Power 1950.
Provokes an enemy to attack you. Power 1963.
Summons a cubic that reduces an enemy's P. Atk., P. Def. and Atk. Spd. Summoning requires 7 Crystals: D Grade.
Absorbs HP. Power 107.
Absorbs HP. Power 108.
Instantly freezes surrounding air. Power 65.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 8.
Increases M. Def.
Increases M. Def.
Increases P. Atk. when one is using a sword or blunt type weapon.
Increases P. Atk. when one is using a sword or blunt type weapon.
Wounds an enemy in a vital spot. Power 593. Intensity 8. Over-hit available.
Wounds an enemy in a vital spot. Power 609. Intensity 8. Over-hit available.
Increases one's P. Def. when one is wearing heavy armor.
Increases one's P. Def. when one is wearing heavy armor.
Strikes with lightening to inflict damage and to paralyze the enemy. Power 108.
Absorbs an enemy's HP. Power 54.
When one's HP is lowered, one's P. Def. will increase automatically.
