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Palus Knight
Class

Palus Knight

Profession progression

PreviousDark Fighter
Current
Palus KnightPalus Knight

Class transfer quests

Skill learning

Level20

Defence Aura
Defence Aura Lv. 2

Temporarily increases one’s defense. Intensity 2.

Active
MP 20HP —Initial MP 4
SP 4,700
Ultimate Defence
Ultimate Defence Lv. 1

Optimizes physical, magic defense for a certain period while immobilized.

Active
MP 20HP —Initial MP 4
SP 4,700
Weight Limit
Weight Limit Lv. 2

Increases the weight limit to 3 times its normal value.

Passive
MP 0HP —
Auto learn

Level24

Aggression
Aggression Lv. 1

Provokes an enemy to attack you. Power 655.

Active
MP 20HP —
SP 2,900
Aggression
Aggression Lv. 2

Provokes an enemy to attack you. Power 678.

Active
MP 21HP —
SP 2,900
Aggression
Aggression Lv. 3

Provokes an enemy to attack you. Power 702.

Active
MP 22HP —
SP 2,900
Sting
Sting Lv. 1

Wounds an enemy in a vital spot. Power 41. Intensity 3. Over-hit available.

Active
MP 23HP —
SP 2,900
Sting
Sting Lv. 2

Wounds an enemy in a vital spot. Power 44. Intensity 3. Over-hit available.

Active
MP 24HP —
SP 2,900
Sting
Sting Lv. 3

Wounds an enemy in a vital spot. Power 48. Intensity 3. Over-hit available.

Active
MP 25HP —
SP 2,900

Level28

Confusion
Confusion Lv. 2

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 25HP —
SP 13,000
Aggression
Aggression Lv. 4

Provokes an enemy to attack you. Power 752.

Active
MP 23HP —
SP 5,000
Aggression
Aggression Lv. 5

Provokes an enemy to attack you. Power 777.

Active
MP 24HP —
SP 5,000
Aggression
Aggression Lv. 6

Provokes an enemy to attack you. Power 803.

Active
MP 25HP —
SP 5,000
Attack Aura
Attack Aura Lv. 2

Temporarily increases one’s attack power. Intensity 2.

Active
MP 25HP —Initial MP 5
SP 15,000
Sting
Sting Lv. 4

Wounds an enemy in a vital spot. Power 55. Intensity 3. Over-hit available.

Active
MP 27HP —
SP 5,000
Sting
Sting Lv. 5

Wounds an enemy in a vital spot. Power 59. Intensity 3. Over-hit available.

Active
MP 29HP —
SP 5,000
Sting
Sting Lv. 6

Wounds an enemy in a vital spot. Power 64. Intensity 3. Over-hit available.

Active
MP 30HP —
SP 5,000

Level32

Confusion
Confusion Lv. 3

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 28HP —
SP 22,000
Aggression
Aggression Lv. 7

Provokes an enemy to attack you. Power 855.

Active
MP 26HP —
SP 8,300
Aggression
Aggression Lv. 8

Provokes an enemy to attack you. Power 882.

Active
MP 27HP —
SP 8,300
Aggression
Aggression Lv. 9

Provokes an enemy to attack you. Power 909.

Active
MP 28HP —
SP 8,300
Sting
Sting Lv. 7

Wounds an enemy in a vital spot. Power 73. Intensity 4. Over-hit available.

Active
MP 31HP —
SP 8,300
Sting
Sting Lv. 8

Wounds an enemy in a vital spot. Power 79. Intensity 4. Over-hit available.

Active
MP 31HP —
SP 8,300
Sting
Sting Lv. 9

Wounds an enemy in a vital spot. Power 84. Intensity 4. Over-hit available.

Active
MP 33HP —
SP 8,300

Level36

Confusion
Confusion Lv. 4

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 32HP —
SP 28,000
Sting
Sting Lv. 10

Wounds an enemy in a vital spot. Power 96. Intensity 4. Over-hit available.

Active
MP 35HP —
SP 13,000
Sting
Sting Lv. 11

Wounds an enemy in a vital spot. Power 102. Intensity 4. Over-hit available.

Active
MP 36HP —
SP 13,000
Sting
Sting Lv. 12

Wounds an enemy in a vital spot. Power 109. Intensity 4. Over-hit available.

Active
MP 37HP —
SP 13,000

Level40

Level52

Level61

Level67