Reduces the enemy's desire to attack you. Power 252.
Plains Walker
Profession progression
Class transfer quests
Skill learning
Level40
Reduces the enemy's desire to attack you. Power 259.
Reduces the enemy's desire to attack you. Power 266.
Self-cures poison. Intensity less than 7.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 75%. Requires 5 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1107.
Strikes an enemy from behind. Requires a dagger. Power 1176.
Strikes an enemy from behind. Requires a dagger. Power 1249.
Restores one's own HP. Power 236.
Restores one's own HP. Power 245.
Restores one's own HP. Power 254.
Makes PC play dead and makes the enemy unable to attack. Continuously consumes MP.
Change One's Speed. Effect 3.
Temporarily increases magic resistance. Intensity 1.
Critical rate increases.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1107.
Attempts a powerful critical attack. Requires a dagger. Power 1176.
Attempts a powerful critical attack. Requires a dagger. Power 1249.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Becomes familiar with C grade equipment.
Level43
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 272.
Reduces the enemy's desire to attack you. Power 279.
Reduces the enemy's desire to attack you. Power 286.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 5%. Requires 6 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1325.
Strikes an enemy from behind. Requires a dagger. Power 1405.
Strikes an enemy from behind. Requires a dagger. Power 1488.
Restores one's own HP. Power 262.
Restores one's own HP. Power 271.
Restores one's own HP. Power 281.
Change One's Speed. Effect 3.
Moving speed increases.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1325.
Attempts a powerful critical attack. Requires a dagger. Power 1405.
Attempts a powerful critical attack. Requires a dagger. Power 1488.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level46
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 293.
Reduces the enemy's desire to attack you. Power 300.
Reduces the enemy's desire to attack you. Power 307.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 30%. Requires 7 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1574.
Strikes an enemy from behind. Requires a dagger. Power 1664.
Strikes an enemy from behind. Requires a dagger. Power 1757.
Restores one's own HP. Power 290.
Restores one's own HP. Power 299.
Restores one's own HP. Power 308.
Heals one's wounds. Intensity less than 7
Change One's Speed. Effect 3.
Increases one's recovery speed while one is running.
Increase evasion.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1574.
Attempts a powerful critical attack. Requires a dagger. Power 1664.
Attempts a powerful critical attack. Requires a dagger. Power 1757.
Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level49
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 313.
Reduces the enemy's desire to attack you. Power 320.
Reduces the enemy's desire to attack you. Power 327.
Strikes an enemy from behind. Requires a dagger. Power 1853.
Strikes an enemy from behind. Requires a dagger. Power 1953.
Strikes an enemy from behind. Requires a dagger. Power 2057.
Restores one's own HP. Power 318.
Restores one's own HP. Power 327.
Restores one's own HP. Power 337.
Inflicts bleeding on an enemy. Intensity 5.
Change One's Speed. Effect 3.
Temporarily increases magic resistance. Intensity 2.
Critical rate increases.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1853.
Attempts a powerful critical attack. Requires a dagger. Power 1953.
Attempts a powerful critical attack. Requires a dagger. Power 2057.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level52
Becomes familiar with B grade equipment.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 334.
Reduces the enemy's desire to attack you. Power 340.
Reduces the enemy's desire to attack you. Power 347.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 75%. Requires 8 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 2164.
Strikes an enemy from behind. Requires a dagger. Power 2274.
Strikes an enemy from behind. Requires a dagger. Power 2388.
Quietly lures an enemy.
Restores one's own HP. Power 346.
Restores one's own HP. Power 356.
Restores one's own HP. Power 365.
Change One's Speed. Effect 3.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Temporarily increases one’s moving speed. Intensity 2.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2164.
Attempts a powerful critical attack. Requires a dagger. Power 2274.
Attempts a powerful critical attack. Requires a dagger. Power 2388.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level55
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 353.
Reduces the enemy's desire to attack you. Power 360.
Reduces the enemy's desire to attack you. Power 366.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 10 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 2505.
Strikes an enemy from behind. Requires a dagger. Power 2625.
Strikes an enemy from behind. Requires a dagger. Power 2748.
Restores one's own HP. Power 375.
Restores one's own HP. Power 384.
Restores one's own HP. Power 393.
Change One's Speed. Effect 3.
Instantly increases evasion.
Enables player to jump from high places.
Increases lung capacity.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2505.
Attempts a powerful critical attack. Requires a dagger. Power 2625.
Attempts a powerful critical attack. Requires a dagger. Power 2748.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level58
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 373.
Reduces the enemy's desire to attack you. Power 379.
Reduces the enemy's desire to attack you. Power 385.
Strikes an enemy from behind. Requires a dagger. Power 2875.
Strikes an enemy from behind. Requires a dagger. Power 3004.
Strikes an enemy from behind. Requires a dagger. Power 3136.
Restores one's own HP. Power 403.
Restores one's own HP. Power 412.
Restores one's own HP. Power 421.
Inflicts bleeding on an enemy. Intensity 6.
Change One's Speed. Effect 3.
Temporarily increases magic resistance. Intensity 3.
Increase evasion.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2875.
Attempts a powerful critical attack. Requires a dagger. Power 3004.
Attempts a powerful critical attack. Requires a dagger. Power 3136.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level60
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 391.
Reduces the enemy's desire to attack you. Power 396.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 11 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 3217.
Strikes an enemy from behind. Requires a dagger. Power 3408.
Restores one's own HP. Power 430.
Restores one's own HP. Power 439.
Change One's Speed. Effect 3.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3271.
Attempts a powerful critical attack. Requires a dagger. Power 3408.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level61
Becomes familiar with A grade equipment.
Level62
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 402.
Reduces the enemy's desire to attack you. Power 408.
Strikes an enemy from behind. Requires a dagger. Power 3548.
Strikes an enemy from behind. Requires a dagger. Power 3690.
Restores one's own HP. Power 448.
Restores one's own HP. Power 457.
Change One's Speed. Effect 3.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3548.
Attempts a powerful critical attack. Requires a dagger. Power 3690.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level64
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 413.
Reduces the enemy's desire to attack you. Power 418.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 13 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 3834.
Strikes an enemy from behind. Requires a dagger. Power 3980.
Restores one's own HP. Power 466.
Restores one's own HP. Power 474.
Change One's Speed. Effect 3.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3834.
Attempts a powerful critical attack. Requires a dagger. Power 3980.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level66
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 423.
Reduces the enemy's desire to attack you. Power 428.
Strikes an enemy from behind. Requires a dagger. Power 4127.
Strikes an enemy from behind. Requires a dagger. Power 4275.
Restores one's own HP. Power 482.
Restores one's own HP. Power 490.
Inflicts bleeding on an enemy. Intensity 7.
Change One's Speed. Effect 3.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4127.
Attempts a powerful critical attack. Requires a dagger. Power 4275.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level67
Becomes familiar with S grade equipment.
Level68
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 432.
Reduces the enemy's desire to attack you. Power 437.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 15 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 4425.
Strikes an enemy from behind. Requires a dagger. Power 4575.
Restores one's own HP. Power 498.
Restores one's own HP. Power 506.
Change One's Speed. Effect 3.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4425.
Attempts a powerful critical attack. Requires a dagger. Power 4575.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level70
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 441.
Reduces the enemy's desire to attack you. Power 445.
Strikes an enemy from behind. Requires a dagger. Power 4726.
Strikes an enemy from behind. Requires a dagger. Power 4878.
Restores one's own HP. Power 513.
Restores one's own HP. Power 520.
Inflicts bleeding on an enemy. Intensity 8.
Change One's Speed. Effect 3.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4726.
Attempts a powerful critical attack. Requires a dagger. Power 4878.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level72
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 449.
Reduces the enemy's desire to attack you. Power 452.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 17 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 5029.
Strikes an enemy from behind. Requires a dagger. Power 5180.
Restores one's own HP. Power 527.
Restores one's own HP. Power 534.
Change One's Speed. Effect 3.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 5029.
Attempts a powerful critical attack. Requires a dagger. Power 5180.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level74
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Reduces the enemy's desire to attack you. Power 455.
Reduces the enemy's desire to attack you. Power 458.
Strikes an enemy from behind. Requires a dagger. Power 5330.
Strikes an enemy from behind. Requires a dagger. Power 5479.
Restores one's own HP. Power 540.
Restores one's own HP. Power 546.
Change One's Speed. Effect 3.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 5330.
Attempts a powerful critical attack. Requires a dagger. Power 5479.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
