Reduces the enemy's desire to attack you. Power 132.
Elven Scout
Profession progression
Class transfer quests
Skill learning
Level20
Reduces the enemy's desire to attack you. Power 137.
Reduces the enemy's desire to attack you. Power 143.
Attempts strong critical attack. Available with daggers only. Power 268.
Attempts strong critical attack. Available with daggers only. Power 291.
Attempts strong critical attack. Available with daggers only. Power 314.
Opens doors with the following probabilities: level 1 — 30%. Requires 2 Keys of a Thief.
Causes great damage from far distance with bow. Power 239. Over-hit available.
Causes great damage from far distance with bow. Power 258. Over-hit available.
Causes great damage from far distance with bow. Power 279. Over-hit available.
Restores one's own HP. Power 95.
Restores one's own HP. Power 100.
Restores one's own HP. Power 106.
Temporarily increases one’s defense. Intensity 2.
Bow range increases.
Enables player to jump from high places.
Increases lung capacity.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases the weight limit to 3 times its normal value.
Becomes familiar with D grade equipment.
Level24
Reduces the enemy's desire to attack you. Power 153.
Reduces the enemy's desire to attack you. Power 159.
Reduces the enemy's desire to attack you. Power 164.
Attempts strong critical attack. Available with daggers only. Power 367.
Attempts strong critical attack. Available with daggers only. Power 396.
Attempts strong critical attack. Available with daggers only. Power 427.
Self-cures poison. Intensity less than 3.
Opens doors with the following probabilities: level 1 — 50%. Requires 2 Keys of a Thief.
Causes great damage from far distance with bow. Power 326. Over-hit available.
Causes great damage from far distance with bow. Power 352. Over-hit available.
Causes great damage from far distance with bow. Power 379. Over-hit available.
Restores one's own HP. Power 118.
Restores one's own HP. Power 124.
Restores one's own HP. Power 130.
Heals one's wounds. Intensity less than 3
Inflicts bleeding on an enemy. Intensity 3.
Increase evasion.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases Accuracy by 3. Continuously consumes MP.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level28
Reduces the enemy's desire to attack you. Power 176.
Reduces the enemy's desire to attack you. Power 182.
Reduces the enemy's desire to attack you. Power 188.
Attempts strong critical attack. Available with daggers only. Power 494.
Attempts strong critical attack. Available with daggers only. Power 531.
Attempts strong critical attack. Available with daggers only. Power 571.
Opens doors with the following probabilities: level 1 — 75%. Requires 3 Keys of a Thief.
Causes great damage from far distance with bow. Power 440. Over-hit available.
Causes great damage from far distance with bow. Power 472. Over-hit available.
Causes great damage from far distance with bow. Power 507. Over-hit available.
Restores one's own HP. Power 143.
Restores one's own HP. Power 150.
Restores one's own HP. Power 157.
Temporarily increases one’s attack power. Intensity 2.
Instantly increases evasion.
Moving speed increases.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level32
Reduces the enemy's desire to attack you. Power 200.
Reduces the enemy's desire to attack you. Power 206.
Reduces the enemy's desire to attack you. Power 213.
Attempts strong critical attack. Available with daggers only. Power 656.
Attempts strong critical attack. Available with daggers only. Power 703.
Attempts strong critical attack. Available with daggers only. Power 752.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 5%. Requires 3 Keys of a Thief.
Causes great damage from far distance with bow. Power 584. Over-hit available.
Causes great damage from far distance with bow. Power 625. Over-hit available.
Causes great damage from far distance with bow. Power 669. Over-hit available.
Restores one's own HP. Power 171.
Restores one's own HP. Power 179.
Restores one's own HP. Power 187.
Inflicts bleeding on an enemy. Intensity 4.
Increases one’s speed of shooting arrows.
Critical rate increases.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Temporarily increases one’s moving speed. Intensity 1.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level36
Reduces the enemy's desire to attack you. Power 225.
Reduces the enemy's desire to attack you. Power 232.
Reduces the enemy's desire to attack you. Power 239.
Attempts strong critical attack. Available with daggers only. Power 859.
Attempts strong critical attack. Available with daggers only. Power 916.
Attempts strong critical attack. Available with daggers only. Power 977.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 30%. Requires 4 Keys of a Thief.
Causes great damage from far distance with bow. Power 763. Over-hit available.
Causes great damage from far distance with bow. Power 814. Over-hit available.
Causes great damage from far distance with bow. Power 865. Over-hit available.
Restores one's own HP. Power 203.
Restores one's own HP. Power 211.
Restores one's own HP. Power 219.
Stuns an enemy with a bow attack. Power 287. Over-hit available.
Stuns an enemy with a bow attack. Power 306. Over-hit available.
Stuns an enemy with a bow attack. Power 326. Over-hit available.
Change One's Speed. Effect 2.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a bow.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level40
Becomes familiar with C grade equipment.
Level52
Becomes familiar with B grade equipment.
Level61
Becomes familiar with A grade equipment.
Level67
Becomes familiar with S grade equipment.
