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Bladedancer
Class

Bladedancer

Profession progression

PreviousPalus KnightPalus Knight
Current
BladedancerBladedancer

Class transfer quests

Skill learning

Level40

Confusion
Confusion Lv. 5

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 35HP —
SP 43,000
Sting
Sting Lv. 13

Wounds an enemy in a vital spot. Power 123. Intensity 4. Over-hit available.

Active
MP 40HP —
SP 19,000
Sting
Sting Lv. 14

Wounds an enemy in a vital spot. Power 131. Intensity 4. Over-hit available.

Active
MP 41HP —
SP 19,000
Sting
Sting Lv. 15

Wounds an enemy in a vital spot. Power 139. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 19,000
Dance of Fire
Dance of Fire Lv. 1

Temporarily increases party's critical damage. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 57,000
Energy Bolt
Energy Bolt Lv. 1

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 26.

Active
MP 18HP —Initial MP 7
SP 18,000

Level43

Confusion
Confusion Lv. 6

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 38HP —
SP 46,000
Hex
Hex Lv. 2

Decreases resistance. Effect 3.

Active
MP 19HP —
SP 190,000
Sting
Sting Lv. 16

Wounds an enemy in a vital spot. Power 148. Intensity 5. Over-hit available.

Active
MP 43HP —
SP 22,000
Sting
Sting Lv. 17

Wounds an enemy in a vital spot. Power 157. Intensity 5. Over-hit available.

Active
MP 44HP —
SP 22,000
Sting
Sting Lv. 18

Wounds an enemy in a vital spot. Power 166. Intensity 5. Over-hit available.

Active
MP 45HP —
SP 22,000
Dance of Light
Dance of Light Lv. 1

Temporarily grants sacred power to party's attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 65,000

Level44

Energy Bolt
Energy Bolt Lv. 2

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 29.

Active
MP 20HP —Initial MP 8
SP 22,000

Level46

Confusion
Confusion Lv. 7

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 42HP —
SP 66,000
Hex
Hex Lv. 3

Decreases resistance. Effect 3.

Active
MP 22HP —
SP 66,000
Sting
Sting Lv. 19

Wounds an enemy in a vital spot. Power 175. Intensity 5. Over-hit available.

Active
MP 47HP —
SP 29,000
Sting
Sting Lv. 20

Wounds an enemy in a vital spot. Power 185. Intensity 5. Over-hit available.

Active
MP 48HP —
SP 29,000
Sting
Sting Lv. 21

Wounds an enemy in a vital spot. Power 196. Intensity 5. Over-hit available.

Active
MP 49HP —
SP 29,000
Dance of Inspiration
Dance of Inspiration Lv. 1

Temporarily increases party's hit rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 85,000

Level48

Energy Bolt
Energy Bolt Lv. 3

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 33.

Active
MP 23HP —Initial MP 10
SP 35,000

Level49

Confusion
Confusion Lv. 8

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 44HP —
SP 89,000
Hex
Hex Lv. 4

Decreases resistance. Effect 3.

Active
MP 23HP —
SP 89,000
Poison
Poison Lv. 2

Poisons. Intensity 5.

Active
MP 23HP —Initial MP 5
SP 120,000
Sting
Sting Lv. 22

Wounds an enemy in a vital spot. Power 206. Intensity 5. Over-hit available.

Active
MP 51HP —
SP 42,000
Sting
Sting Lv. 23

Wounds an enemy in a vital spot. Power 217. Intensity 5. Over-hit available.

Active
MP 52HP —
SP 42,000
Sting
Sting Lv. 24

Wounds an enemy in a vital spot. Power 229. Intensity 5. Over-hit available.

Active
MP 54HP —
SP 42,000
Dance of Mystic
Dance of Mystic Lv. 1

Temporarily increases party member’s M. Atk.. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 120,000

Level52

Confusion
Confusion Lv. 9

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 48HP —
SP 170,000
Hex
Hex Lv. 5

Decreases resistance. Effect 3.

Active
MP 24HP —
SP 170,000
Sting
Sting Lv. 25

Wounds an enemy in a vital spot. Power 241. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 62,000
Sting
Sting Lv. 26

Wounds an enemy in a vital spot. Power 253. Intensity 6. Over-hit available.

Active
MP 55HP —
SP 62,000
Sting
Sting Lv. 27

Wounds an enemy in a vital spot. Power 266. Intensity 6. Over-hit available.

Active
MP 56HP —
SP 62,000
Dance of Concentration
Dance of Concentration Lv. 1

Temporarily increases party's casting speed, and decreases cancel rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 190,000
Energy Bolt
Energy Bolt Lv. 4

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 36.

Active
MP 24HP —Initial MP 11
SP 56,000

Level55

Confusion
Confusion Lv. 10

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 50HP —
SP 200,000
Poison Blade Dance
Poison Blade Dance Lv. 1

Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.

Active
MP 105HP —Initial MP 21
SP 300,000
Hex
Hex Lv. 6

Decreases resistance. Effect 3.

Active
MP 25HP —
SP 200,000
Sting
Sting Lv. 28

Wounds an enemy in a vital spot. Power 279. Intensity 6. Over-hit available.

Active
MP 58HP —
SP 100,000
Sting
Sting Lv. 29

Wounds an enemy in a vital spot. Power 292. Intensity 6. Over-hit available.

Active
MP 59HP —
SP 100,000
Sting
Sting Lv. 30

Wounds an enemy in a vital spot. Power 306. Intensity 6. Over-hit available.

Active
MP 61HP —
SP 100,000
Dance of Warrior
Dance of Warrior Lv. 1

Temporarily increases party member’s attack power. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 300,000

Level56

Energy Bolt
Energy Bolt Lv. 5

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 39.

Active
MP 27HP —Initial MP 11
SP 56,000

Level58

Confusion
Confusion Lv. 11

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 54HP —
SP 240,000
Hex
Hex Lv. 7

Decreases resistance. Effect 3.

Active
MP 28HP —
SP 240,000
Poison
Poison Lv. 3

Poisons. Intensity 6.

Active
MP 28HP —Initial MP 6
SP 410,000
Sting
Sting Lv. 31

Wounds an enemy in a vital spot. Power 320. Intensity 6. Over-hit available.

Active
MP 62HP —
SP 140,000
Sting
Sting Lv. 32

Wounds an enemy in a vital spot. Power 334. Intensity 6. Over-hit available.

Active
MP 63HP —
SP 140,000
Sting
Sting Lv. 33

Wounds an enemy in a vital spot. Power 349. Intensity 6. Over-hit available.

Active
MP 65HP —
SP 140,000
Dance of Fury
Dance of Fury Lv. 1

Temporarily increases party’s attack speed. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.

Active
MP 60HP —
SP 410,000
Energy Bolt
Energy Bolt Lv. 6

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 41.

Active
MP 28HP —Initial MP 12
SP 79,000

Level60

Confusion
Confusion Lv. 12

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 55HP —
SP 320,000
Poison Blade Dance
Poison Blade Dance Lv. 2

Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.

Active
MP 117HP —
SP 320,000
Hex
Hex Lv. 8

Decreases resistance. Effect 3.

Active
MP 28HP —
SP 320,000
Sting
Sting Lv. 34

Wounds an enemy in a vital spot. Power 364. Intensity 6. Over-hit available.

Active
MP 66HP —
SP 160,000
Sting
Sting Lv. 35

Wounds an enemy in a vital spot. Power 379. Intensity 7. Over-hit available.

Active
MP 68HP —
SP 160,000
Energy Bolt
Energy Bolt Lv. 7

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 43.

Active
MP 28HP —Initial MP 12
SP 94,000

Level61

Level62

Confusion
Confusion Lv. 13

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 58HP —
SP 440,000
Hex
Hex Lv. 9

Decreases resistance. Effect 3.

Active
MP 29HP —
SP 440,000
Sting
Sting Lv. 36

Wounds an enemy in a vital spot. Power 395. Intensity 7. Over-hit available.

Active
MP 68HP —
SP 220,000
Sting
Sting Lv. 37

Wounds an enemy in a vital spot. Power 410. Intensity 7. Over-hit available.

Active
MP 69HP —
SP 220,000
Dance of Earth Guard
Dance of Earth Guard Lv. 1

Instantly increases party members' P. Def. against earth type attack. If one dances continuously, additional MP will be consumed.

Active
MP 60HP —
SP 670,000
Energy Bolt
Energy Bolt Lv. 8

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 45.

Active
MP 29HP —Initial MP 13
SP 140,000

Level64

Confusion
Confusion Lv. 14

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 60HP —
SP 530,000
Hex
Hex Lv. 10

Decreases resistance. Effect 3.

Active
MP 30HP —
SP 530,000
Sting
Sting Lv. 38

Wounds an enemy in a vital spot. Power 426. Intensity 7. Over-hit available.

Active
MP 70HP —
SP 270,000
Sting
Sting Lv. 39

Wounds an enemy in a vital spot. Power 443. Intensity 7. Over-hit available.

Active
MP 72HP —
SP 270,000
Energy Bolt
Energy Bolt Lv. 9

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 46.

Active
MP 30HP —Initial MP 14
SP 160,000

Level66

Confusion
Confusion Lv. 15

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 62HP —
SP 700,000
Hex
Hex Lv. 11

Decreases resistance. Effect 3.

Active
MP 32HP —
SP 700,000
Sting
Sting Lv. 40

Wounds an enemy in a vital spot. Power 459. Intensity 7. Over-hit available.

Active
MP 73HP —
SP 350,000
Sting
Sting Lv. 41

Wounds an enemy in a vital spot. Power 475. Intensity 7. Over-hit available.

Active
MP 74HP —
SP 350,000
Dance of Protection
Dance of Protection Lv. 1

Instantly bestows one's party members resistance against falling damage. If one dances continuously, additional MP will be consumed.

Active
MP 60HP —
SP 700,000
Energy Bolt
Energy Bolt Lv. 10

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 48.

Active
MP 32HP —Initial MP 15
SP 220,000

Level67

Level68

Confusion
Confusion Lv. 16

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 64HP —
SP 970,000
Hex
Hex Lv. 12

Decreases resistance. Effect 3.

Active
MP 33HP —
SP 970,000
Sting
Sting Lv. 42

Wounds an enemy in a vital spot. Power 492. Intensity 7. Over-hit available.

Active
MP 75HP —
SP 490,000
Sting
Sting Lv. 43

Wounds an enemy in a vital spot. Power 509. Intensity 7. Over-hit available.

Active
MP 77HP —
SP 490,000
Energy Bolt
Energy Bolt Lv. 11

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 50.

Active
MP 33HP —Initial MP 15
SP 240,000

Level70

Confusion
Confusion Lv. 17

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 65HP —
SP 1,000,000
Hex
Hex Lv. 13

Decreases resistance. Effect 3.

Active
MP 33HP —
SP 1,000,000
Sting
Sting Lv. 44

Wounds an enemy in a vital spot. Power 526. Intensity 7. Over-hit available.

Active
MP 78HP —
SP 520,000
Sting
Sting Lv. 45

Wounds an enemy in a vital spot. Power 542. Intensity 8. Over-hit available.

Active
MP 79HP —
SP 520,000
Dance of Aqua Guard
Dance of Aqua Guard Lv. 1

Instantly increases party members' P. Def. against water type attack. If one dances continuously, additional MP will be consumed.

Active
MP 60HP —
SP 1,500,000
Energy Bolt
Energy Bolt Lv. 12

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 51.

Active
MP 33HP —Initial MP 15
SP 310,000

Level72

Confusion
Confusion Lv. 18

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 67HP —
SP 1,500,000
Poison Blade Dance
Poison Blade Dance Lv. 3

Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.

Active
MP 140HP —
SP 1,500,000
Hex
Hex Lv. 14

Decreases resistance. Effect 3.

Active
MP 34HP —
SP 1,500,000
Sting
Sting Lv. 46

Wounds an enemy in a vital spot. Power 559. Intensity 8. Over-hit available.

Active
MP 80HP —
SP 750,000
Sting
Sting Lv. 47

Wounds an enemy in a vital spot. Power 576. Intensity 8. Over-hit available.

Active
MP 81HP —
SP 750,000
Energy Bolt
Energy Bolt Lv. 13

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 53.

Active
MP 34HP —Initial MP 16
SP 500,000

Level74

Confusion
Confusion Lv. 19

Throws the enemy into confusion and gets them to change the target of their attack.

Active
MP 69HP —
SP 2,300,000
Hex
Hex Lv. 15

Decreases resistance. Effect 3.

Active
MP 35HP —
SP 2,300,000
Sting
Sting Lv. 48

Wounds an enemy in a vital spot. Power 593. Intensity 8. Over-hit available.

Active
MP 82HP —
SP 1,200,000
Sting
Sting Lv. 49

Wounds an enemy in a vital spot. Power 609. Intensity 8. Over-hit available.

Active
MP 83HP —
SP 1,200,000
Dance of Vampire
Dance of Vampire Lv. 1

For 120 seconds, party members recover HP from the damage dealt by their ordinary attacks.

Active
MP 60HP —
SP 2,300,000
Energy Bolt
Energy Bolt Lv. 14

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 54.

Active
MP 35HP —Initial MP 16
SP 720,000