Throws the enemy into confusion and gets them to change the target of their attack.
Bladedancer
Profession progression
Class transfer quests
Skill learning
Level40
Absorbs HP. Power 49.
Absorbs HP. Power 50.
Absorbs HP. Power 52.
Instantly freezes surrounding air. Power 30.
Instantly freezes surrounding air. Power 31.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 123. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 131. Intensity 4. Over-hit available.
Wounds an enemy in a vital spot. Power 139. Intensity 5. Over-hit available.
Temporarily increases party's critical damage. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 26.
Becomes familiar with C grade equipment.
Level43
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 53.
Absorbs HP. Power 55.
Absorbs HP. Power 57.
Instantly freezes surrounding air. Power 33.
Instantly freezes surrounding air. Power 34.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Wounds an enemy in a vital spot. Power 148. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 157. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 166. Intensity 5. Over-hit available.
Temporarily grants sacred power to party's attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level44
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 29.
Level46
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 58.
Absorbs HP. Power 60.
Absorbs HP. Power 61.
Instantly freezes surrounding air. Power 36.
Instantly freezes surrounding air. Power 37.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 175. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 185. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 196. Intensity 5. Over-hit available.
Temporarily increases party's hit rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level48
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 33.
Level49
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 63.
Absorbs HP. Power 65.
Absorbs HP. Power 66.
Instantly freezes surrounding air. Power 39.
Instantly freezes surrounding air. Power 40.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 5.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Wounds an enemy in a vital spot. Power 206. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 217. Intensity 5. Over-hit available.
Wounds an enemy in a vital spot. Power 229. Intensity 5. Over-hit available.
Temporarily increases party member’s M. Atk.. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level52
Becomes familiar with B grade equipment.
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 68.
Absorbs HP. Power 70.
Absorbs HP. Power 72.
Instantly freezes surrounding air. Power 42.
Instantly freezes surrounding air. Power 43.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 241. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 253. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 266. Intensity 6. Over-hit available.
Temporarily increases party's casting speed, and decreases cancel rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 36.
Level55
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 73.
Absorbs HP. Power 75.
Absorbs HP. Power 77.
Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.
Instantly freezes surrounding air. Power 45.
Instantly freezes surrounding air. Power 46.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Wounds an enemy in a vital spot. Power 279. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 292. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 306. Intensity 6. Over-hit available.
Temporarily increases party member’s attack power. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level56
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 39.
Level58
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 78.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Instantly freezes surrounding air. Power 48.
Instantly freezes surrounding air. Power 49.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 6.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 320. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 334. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 349. Intensity 6. Over-hit available.
Temporarily increases party’s attack speed. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 41.
Level60
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 84.
Absorbs HP. Power 85.
Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.
Instantly freezes surrounding air. Power 51.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 364. Intensity 6. Over-hit available.
Wounds an enemy in a vital spot. Power 379. Intensity 7. Over-hit available.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 43.
Level61
Becomes familiar with A grade equipment.
Level62
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 87.
Absorbs HP. Power 89.
Instantly freezes surrounding air. Power 53.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 395. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 410. Intensity 7. Over-hit available.
Instantly increases party members' P. Def. against earth type attack. If one dances continuously, additional MP will be consumed.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 45.
Level64
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 90.
Absorbs HP. Power 92.
Instantly freezes surrounding air. Power 56.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Wounds an enemy in a vital spot. Power 426. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 443. Intensity 7. Over-hit available.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 46.
Level66
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 94.
Absorbs HP. Power 96.
Instantly freezes surrounding air. Power 58.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 7.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 459. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 475. Intensity 7. Over-hit available.
Instantly bestows one's party members resistance against falling damage. If one dances continuously, additional MP will be consumed.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 48.
Level67
Becomes familiar with S grade equipment.
Level68
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 97.
Absorbs HP. Power 99.
Instantly freezes surrounding air. Power 59.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 492. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 509. Intensity 7. Over-hit available.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 50.
Level70
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 100.
Absorbs HP. Power 102.
Instantly freezes surrounding air. Power 61.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 526. Intensity 7. Over-hit available.
Wounds an enemy in a vital spot. Power 542. Intensity 8. Over-hit available.
Instantly increases party members' P. Def. against water type attack. If one dances continuously, additional MP will be consumed.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 51.
Level72
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 104.
Absorbs HP. Power 105.
Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.
Instantly freezes surrounding air. Power 63.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Increases one's MP Recovery Speed.
Wounds an enemy in a vital spot. Power 559. Intensity 8. Over-hit available.
Wounds an enemy in a vital spot. Power 576. Intensity 8. Over-hit available.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 53.
Level74
Throws the enemy into confusion and gets them to change the target of their attack.
Absorbs HP. Power 107.
Absorbs HP. Power 108.
Instantly freezes surrounding air. Power 65.
Reduces P. Atk. Effect 3.
Decreases resistance. Effect 3.
Poisons. Intensity 8.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases one's P. Atk. power when using a two-sword type equipment.
Increases M. Def.
Increases M. Def.
Wounds an enemy in a vital spot. Power 593. Intensity 8. Over-hit available.
Wounds an enemy in a vital spot. Power 609. Intensity 8. Over-hit available.
For 120 seconds, party members recover HP from the damage dealt by their ordinary attacks.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 54.
