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Elven Wizard
Class

Elven Wizard

Profession progression

PreviousElven Mystic
Current
Elven WizardElven Wizard

Class transfer quests

Skill learning

Level20

Robe Mastery
Robe Mastery Lv. 1

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 1,900
Robe Mastery
Robe Mastery Lv. 2

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 1,900
Aura Burn
Aura Burn Lv. 2

Inflicts magical damage on a nearby opponent. Power 21.

Active
MP 20HP —Initial MP 4
SP 1,900
Aqua Swirl
Aqua Swirl Lv. 2

Spouts swirl of water. Power 26.

Active
MP 20HP —Initial MP 4
SP 1,900
Ice Bolt
Ice Bolt Lv. 5

Freezes surrounding air for an instant. Power 14.

Active
MP 18HP —Initial MP 4
SP 1,900
Ice Bolt
Ice Bolt Lv. 6

Freezes surrounding air for an instant. Power 16.

Active
MP 20HP —Initial MP 4
SP 1,900
Energy Bolt
Energy Bolt Lv. 1

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 13.

Active
MP 10HP —Initial MP 4
SP 2,900
Weight Limit
Weight Limit Lv. 2

Increases the weight limit to 3 times its normal value.

Passive
MP 0HP —
Auto learn

Level25

Robe Mastery
Robe Mastery Lv. 3

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 3,400
Robe Mastery
Robe Mastery Lv. 4

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 3,400
Sleep
Sleep Lv. 2

Temporarily puts to sleep.

Active
MP 22HP —Initial MP 5
SP 2,300
Sleep
Sleep Lv. 3

Temporarily puts to sleep.

Active
MP 23HP —Initial MP 5
SP 2,300
Aura Burn
Aura Burn Lv. 3

Inflicts magical damage on a nearby opponent. Power 24.

Active
MP 22HP —Initial MP 5
SP 3,400
Aura Burn
Aura Burn Lv. 4

Inflicts magical damage on a nearby opponent. Power 25.

Active
MP 23HP —Initial MP 5
SP 3,400
Aqua Swirl
Aqua Swirl Lv. 3

Spouts swirl of water. Power 29.

Active
MP 22HP —Initial MP 5
SP 3,400
Aqua Swirl
Aqua Swirl Lv. 4

Spouts swirl of water. Power 32.

Active
MP 23HP —Initial MP 5
SP 3,400
Flame Strike
Flame Strike Lv. 2

Toss flame that causes wide area to catch fire. Power 16.

Active
MP 34HP —Initial MP 7
SP 6,900
Summon Unicorn Boxer
Summon Unicorn Boxer Lv. 2

Summons Unicorn Boxer, which replenishes its master's MP. Requires 4 Crystals: D Grade. Consumes 30% of acquired EXP.

Active
MP 44HP —Initial MP 9
SP 6,900
Summon Unicorn Mirage
Summon Unicorn Mirage Lv. 2

Summons Unicorn Mirage, which assists in combat using attack magic. Requires 1 Crystal: D Grade. Consumes 90% of acquired EXP.

Active
MP 44HP —Initial MP 9
SP 6,900
Solar Spark
Solar Spark Lv. 1

Launches a type of sacred attack. Over-hit is possible. Power 39.

Active
MP 28HP —Initial MP 7
SP 6,100
Energy Bolt
Energy Bolt Lv. 2

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 16.

Active
MP 12HP —Initial MP 5
SP 5,500

Level30

Robe Mastery
Robe Mastery Lv. 5

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 7,000
Robe Mastery
Robe Mastery Lv. 6

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 7,000
Sleep
Sleep Lv. 4

Temporarily puts to sleep.

Active
MP 25HP —Initial MP 5
SP 4,700
Sleep
Sleep Lv. 5

Temporarily puts to sleep.

Active
MP 27HP —Initial MP 6
SP 4,700
Sleep
Sleep Lv. 6

Temporarily puts to sleep.

Active
MP 27HP —Initial MP 6
SP 4,700
Concentration
Concentration Lv. 2

Lowers the chances of magic being canceled due to damage.

Active
MP 27HP —Initial MP 6
SP 14,000
Aura Burn
Aura Burn Lv. 5

Inflicts magical damage on a nearby opponent. Power 28.

Active
MP 25HP —Initial MP 5
SP 7,000
Aura Burn
Aura Burn Lv. 6

Inflicts magical damage on a nearby opponent. Power 30.

Active
MP 27HP —Initial MP 6
SP 7,000
Aqua Swirl
Aqua Swirl Lv. 5

Spouts swirl of water. Power 35.

Active
MP 25HP —Initial MP 5
SP 7,000
Aqua Swirl
Aqua Swirl Lv. 6

Spouts swirl of water. Power 38.

Active
MP 27HP —Initial MP 6
SP 7,000
Flame Strike
Flame Strike Lv. 3

Toss flame that causes wide area to catch fire. Power 19.

Active
MP 40HP —Initial MP 8
SP 14,000
Summon Unicorn Boxer
Summon Unicorn Boxer Lv. 3

Summons Unicorn Boxer, which replenishes its master's MP. Requires 5 Crystals: D Grade. Consumes 30% of acquired EXP.

Active
MP 53HP —Initial MP 11
SP 14,000
Summon Unicorn Mirage
Summon Unicorn Mirage Lv. 3

Summons Unicorn Mirage, which assists in combat using attack magic. Requires 1 Crystal: D Grade. Consumes 90% of acquired EXP.

Active
MP 53HP —Initial MP 11
SP 14,000
Solar Spark
Solar Spark Lv. 2

Launches a type of sacred attack. Over-hit is possible. Power 47.

Active
MP 33HP —Initial MP 10
SP 12,000
Energy Bolt
Energy Bolt Lv. 3

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 19.

Active
MP 14HP —Initial MP 6
SP 11,000

Level35

Robe Mastery
Robe Mastery Lv. 7

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 12,000
Robe Mastery
Robe Mastery Lv. 8

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 12,000
Sleep
Sleep Lv. 7

Temporarily puts to sleep.

Active
MP 29HP —Initial MP 6
SP 8,200
Sleep
Sleep Lv. 8

Temporarily puts to sleep.

Active
MP 30HP —Initial MP 6
SP 8,200
Sleep
Sleep Lv. 9

Temporarily puts to sleep.

Active
MP 30HP —Initial MP 6
SP 8,200
Aura Burn
Aura Burn Lv. 7

Inflicts magical damage on a nearby opponent. Power 33.

Active
MP 29HP —Initial MP 6
SP 12,000
Aura Burn
Aura Burn Lv. 8

Inflicts magical damage on a nearby opponent. Power 36.

Active
MP 30HP —Initial MP 6
SP 12,000
Aqua Swirl
Aqua Swirl Lv. 7

Spouts swirl of water. Power 42.

Active
MP 29HP —Initial MP 6
SP 12,000
Aqua Swirl
Aqua Swirl Lv. 8

Spouts swirl of water. Power 44.

Active
MP 30HP —Initial MP 6
SP 12,000
Summon Unicorn Boxer
Summon Unicorn Boxer Lv. 4

Summons Unicorn Boxer, which replenishes its master's MP. Requires 7 Crystals: D Grade. Consumes 30% of acquired EXP.

Active
MP 60HP —Initial MP 12
SP 25,000
Summon Unicorn Mirage
Summon Unicorn Mirage Lv. 4

Summons Unicorn Mirage, which assists in combat using attack magic. Requires 1 Crystal: D Grade. Consumes 90% of acquired EXP.

Active
MP 60HP —Initial MP 12
SP 25,000
Solar Spark
Solar Spark Lv. 3

Launches a type of sacred attack. Over-hit is possible. Power 55.

Active
MP 38HP —Initial MP 14
SP 21,000
Energy Bolt
Energy Bolt Lv. 4

Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 22.

Active
MP 15HP —Initial MP 6
SP 18,000

Level40

Level52

Level61

Level67