Increases M. Def.
Spellsinger
Profession progression
Class transfer quests
Skill learning
Level40
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Spell casting speed increases.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Increases the recovery speed of MP. Effect 1. Consumes 7 spirit ores.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
Increases the target's resistance to water.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 39.
Inflicts non-elemental magical damage on a nearby enemy. Power 42.
Attacks with a high-pressure jet of water. Power 49.
Attacks with a high-pressure jet of water. Power 52.
Attacks an enemy with ice. Power 30.
Attacks an enemy with ice. Power 31.
Returns part of the damage inflicted by the enemy. Intensity 1.
Launches a type of sacred attack. Over-hit is possible. Power 65.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 26.
Becomes familiar with C grade equipment.
Level44
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Temporarily puts multiple enemies to sleep.
Reduces physical attack with a curse. Effect 3.
Increases the target's resistance to water.
Causes frostbite to an enemy, inflicting continuous ice damage. Effect 5.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 44.
Inflicts non-elemental magical damage on a nearby enemy. Power 47.
Attacks with a high-pressure jet of water. Power 55.
Attacks with a high-pressure jet of water. Power 58.
Attacks an enemy with ice. Power 33.
Attacks an enemy with ice. Power 35.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 28. Effect 5.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 29. Effect 5.
Launches a type of sacred attack. Over-hit is possible. Power 73.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 29.
Level48
Increases M. Def.
Increases M. Def.
Increases M. Def.
Time between magic reuse shortens.
Increases one's maximum MP.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Increases the recovery speed of MP. Effect 2. Consumes 9 spirit ores.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 49.
Inflicts non-elemental magical damage on a nearby enemy. Power 52.
Attacks with a high-pressure jet of water. Power 61.
Attacks with a high-pressure jet of water. Power 65.
Attacks an enemy with ice. Power 37.
Attacks an enemy with ice. Power 39.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 31. Effect 5.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 33. Effect 5.
Returns part of the damage inflicted by the enemy. Intensity 2.
Launches a type of sacred attack. Over-hit is possible. Power 81.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 33.
Level52
Becomes familiar with B grade equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 48.
An ice wall comes out and attacks the enemy. Power 50.
Causes frostbite to an enemy, inflicting continuous ice damage. Effect 6.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 55.
Inflicts non-elemental magical damage on a nearby enemy. Power 57.
Attacks with a high-pressure jet of water. Power 68.
Attacks with a high-pressure jet of water. Power 72.
Attacks an enemy with ice. Power 41.
Attacks an enemy with ice. Power 43.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 34. Effect 6.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 36. Effect 6.
Launches a type of sacred attack. Over-hit is possible. Power 89.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 36.
Level56
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Spell casting speed increases.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Temporarily puts multiple enemies to sleep.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 53.
An ice wall comes out and attacks the enemy. Power 55.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 60.
Inflicts non-elemental magical damage on a nearby enemy. Power 63.
Attacks with a high-pressure jet of water. Power 75.
Attacks with a high-pressure jet of water. Power 78.
Attacks an enemy with ice. Power 45.
Attacks an enemy with ice. Power 47.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 38. Effect 6.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 39. Effect 6.
Returns part of the damage inflicted by the enemy. Intensity 3.
Launches a type of sacred attack. Over-hit is possible. Power 98.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 39.
Level58
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 56.
An ice wall comes out and attacks the enemy. Power 57.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 64.
Inflicts non-elemental magical damage on a nearby enemy. Power 66.
Attacks with a high-pressure jet of water. Power 80.
Attacks with a high-pressure jet of water. Power 82.
Attacks an enemy with ice. Power 49.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 41. Effect 6.
Launches a type of sacred attack. Over-hit is possible. Power 102.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 41.
Level60
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the recovery speed of MP. Effect 3. Consumes 12 spirit ores.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 59.
An ice wall comes out and attacks the enemy. Power 60.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 67.
Inflicts non-elemental magical damage on a nearby enemy. Power 68.
Attacks with a high-pressure jet of water. Power 84.
Attacks with a high-pressure jet of water. Power 85.
Attacks an enemy with ice. Power 51.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 43. Effect 7.
Launches a type of sacred attack. Over-hit is possible. Power 107.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 43.
Level61
Becomes familiar with A grade equipment.
Level62
Increases M. Def.
Increases M. Def.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Temporarily puts multiple enemies to sleep.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 61.
An ice wall comes out and attacks the enemy. Power 62.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 70.
Inflicts non-elemental magical damage on a nearby enemy. Power 71.
Attacks with a high-pressure jet of water. Power 87.
Attacks with a high-pressure jet of water. Power 89.
Attacks an enemy with ice. Power 53.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 45. Effect 7.
Launches a type of sacred attack. Over-hit is possible. Power 111.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 45.
Level64
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 63.
An ice wall comes out and attacks the enemy. Power 65.
Causes frostbite to an enemy, inflicting continuous ice damage. Effect 7.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 72.
Inflicts non-elemental magical damage on a nearby enemy. Power 74.
Attacks with a high-pressure jet of water. Power 90.
Attacks with a high-pressure jet of water. Power 92.
Attacks an enemy with ice. Power 56.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 46. Effect 7.
Launches a type of sacred attack. Over-hit is possible. Power 115.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 46.
Level66
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Temporarily puts multiple enemies to sleep.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 66.
An ice wall comes out and attacks the enemy. Power 67.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 75.
Inflicts non-elemental magical damage on a nearby enemy. Power 77.
Attacks with a high-pressure jet of water. Power 94.
Attacks with a high-pressure jet of water. Power 96.
Attacks an enemy with ice. Power 58.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 48. Effect 7.
Launches a type of sacred attack. Over-hit is possible. Power 119.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 48.
Instills the force of water. Unless a new force is instilled in 5 seconds, all forces will disappear.
Level67
Becomes familiar with S grade equipment.
Level68
Increases M. Def.
Increases M. Def.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 68.
An ice wall comes out and attacks the enemy. Power 69.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 78.
Inflicts non-elemental magical damage on a nearby enemy. Power 79.
Attacks with a high-pressure jet of water. Power 97.
Attacks with a high-pressure jet of water. Power 99.
Attacks an enemy with ice. Power 59.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 50. Effect 7.
Launches a type of sacred attack. Over-hit is possible. Power 123.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 50.
By using two types of forces, launches an attack to inflict significant damage. Power 350.
Level70
Increases M. Def.
Increases M. Def.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the recovery speed of MP. Effect 4. Consumes 15 spirit ores.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Temporarily puts multiple enemies to sleep.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 70.
An ice wall comes out and attacks the enemy. Power 72.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 80.
Inflicts non-elemental magical damage on a nearby enemy. Power 82.
Attacks with a high-pressure jet of water. Power 100.
Attacks with a high-pressure jet of water. Power 102.
Attacks an enemy with ice. Power 61.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 51. Effect 8.
Launches a type of sacred attack. Over-hit is possible. Power 127.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 51.
Launches an attack to inflict great damage to one's target by using the power of two types of the force of water. This will freeze the enemy and their speed will decrease. Power 350.
Level72
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 73.
An ice wall comes out and attacks the enemy. Power 74.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 83.
Inflicts non-elemental magical damage on a nearby enemy. Power 84.
Attacks with a high-pressure jet of water. Power 104.
Attacks with a high-pressure jet of water. Power 105.
Attacks an enemy with ice. Power 63.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 53. Effect 8.
Launches a type of sacred attack. Over-hit is possible. Power 131.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 53.
Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of wind. Power 500.
Level74
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Removes all buffs from the target.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily decreases resistance against water. Effect 3.
Reduces physical attack with a curse. Effect 3.
An ice wall comes out and attacks the enemy. Power 75.
An ice wall comes out and attacks the enemy. Power 76.
Causes frostbite to an enemy, inflicting continuous ice damage. Effect 8.
Temporarily decreases resistance against earth. Effect 3.
Inflicts non-elemental magical damage on a nearby enemy. Power 85.
Inflicts non-elemental magical damage on a nearby enemy. Power 87.
Attacks with a high-pressure jet of water. Power 107.
Attacks with a high-pressure jet of water. Power 108.
Attacks an enemy with ice. Power 65.
Attacks an enemy with an ice dagger, dealing damage and causing bleeding. Power 54. Effect 8.
Launches a type of sacred attack. Over-hit is possible. Power 135.
Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 54.
