Increases P. Atk when using a sword or blunt type of weapon.
Destroyer
Profession progression
Class transfer quests
Skill learning
Level40
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Becomes familiar with C grade equipment.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 615.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 654.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 694.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 369.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 392.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 417.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Allows quick recovery while one is sitting down.
Increases HP recovery speed.
Temporarily increases maximum HP and restores HP. Effect 2.
Level43
Creates level 5 common items.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 737.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 781.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 827.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 442.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 469.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 496.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Increases one's maximum HP.
Increases HP recovery speed.
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 2.
Level46
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 875.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 924.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 976.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 525.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 555.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 586.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Allows quick recovery while one is sitting down.
Heals one's own bleeding up to Effect 7.
Temporarily boosts its P. Atk. substantially. Only works when HP becomes 30% or lower. Effect 2.
Level49
Creates level 6 common items.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1030.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1085.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1143.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 618.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 651.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 686.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Increases one's maximum HP.
Temporarily increases maximum HP and restores HP. Effect 3.
Temporarily and significantly increases resistance to Paralysis, Hold, Sleep or Shock attack. Effect 2.
Level52
Becomes familiar with B grade equipment.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1202.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1264.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1327.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 722.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 758.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 796.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Allows quick recovery while one is sitting down.
Increases HP recovery speed.
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 3.
Level55
Creates level 7 common items.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1392.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1459.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1527.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 835.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 875.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 916.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Increases one's maximum HP.
Temporarily boosts its P. Atk. substantially. Only works when HP becomes 30% or lower. Effect 3.
Temporarily reduces Evasion and P. Def. and increases P. Atk significantly. Effect 2.
Level58
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1597.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1669.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1743.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 959.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1002.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1046.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Allows quick recovery while one is sitting down.
Increases HP recovery speed.
Temporarily increases maximum HP and restores HP. Effect 4.
Level60
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1817.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1894.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1091.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1136.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 4558.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 4750.
Level61
Becomes familiar with A grade equipment.
Level62
Creates level 8 common items.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 1971.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2050.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1183.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1230.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Increases one's maximum HP.
Temporarily and significantly increases resistance to Paralysis, Hold, Sleep or Shock attack. Effect 3.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 4944.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5142.
Heals one's own bleeding up to Effect 9.
Level64
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2130.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2211.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1278.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1327.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Temporarily increases maximum HP and restores HP. Effect 5.
Allows quick recovery while one is sitting down.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5342.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5545.
Level66
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2293.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2375.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1376.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1425.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Increases one's maximum HP.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5751.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5958.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.
Level68
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2459.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2542.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1475.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1525.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Increases HP recovery speed.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6166.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6376.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.
Level70
Creates level 9 common items.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2626.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2710.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1576.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1626.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Temporarily increases maximum HP and restores HP. Effect 6.
Increases one's maximum HP.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6586.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6797.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.
Level72
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2794.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2878.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1677.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1727.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Allows quick recovery while one is sitting down.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7006.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7218.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.
Level74
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk when using a sword or blunt type of weapon.
Increases P. Atk. when using a Polearm.
Increases P. Atk. when using a Polearm.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. and Evasion when wearing light armor.
Increases P. Def. when wearing heavy armor.
Increases P. Def. when wearing heavy armor.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 2961.
Gathers power to hit hard.. Usable when a dagger or blunt type of weapon is equipped. Over-hit possible. Power 3044.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 593.
Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 609.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1777.
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1827.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon.
Increases one's maximum HP.
Increases HP recovery speed.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7427.
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7635.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.
Level76
Becomes familiar with S grade equipment.
