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Quest

Path to a Human Wizard

Walkthrough in pictures

Restrictions

Level19+
RepeatableYes
Start NPC
Race/classMage

Rewards

Walkthrough

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Client stages

  1. 1

    In Search of the Spirit of Flame

    The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.

    Target: Salamander of Flames

  2. 2

    Key of Flame

    The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.

    Target: The Ruins of Despair Corner

  3. 3

    Return to the Flame Salamander

    You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.

    Target: Flame Salamander

  4. 4

    In Search of Wind Sylph

    Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wasteland.

    Target: Wind Sylph

  5. 5

    Silence the Noise of Lizardman

    The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wasteland has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.

    Target: Lizardman of the Wasteland

  6. 6

    Return to Wind Sylph

    The lizardman apologizes for the noise and gives you a wind feather to take to the Wind Sylph.

    Target: Wind Sylph

  7. 7

    In Search of Water Undine

    Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.

    Target: Water Undine

  8. 8

    Destroy Water Seer

    The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.

    Target: Water Seer

  9. 9

    Return to Undine

    Take the two sparkling pebbles you have obtained to the Water Undine across the lake.

    Target: Water Undine

  10. 10

    In Search of Earth Snake

    The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.

    Target: Earth Snake

  11. 11

    In Search of Red Soil

    The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvest Grounds between the Ruins of Agony and Windy Hill.

    Target: Fellmere Harvest Grounds

  12. 12

    Let's Return to the Earth Snake

    Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.

    Target: Earth Snake

  13. 13

    Path to a Human Wizard

    You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.

    Target: Parina