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Quest

Method to Raise the Dead

Restrictions

Level35–42
RepeatableYes
Start NPC
Race/class None

Clean-C3 descriptions and the official successor quest registry prove Jar of Bones 4279 and Sack of the Dead 4282 as legacy intermediate identities. No available runtime materializes their inventory transactions, so only participation is asserted. The reviewed semantic Bill of Iason is clean-C3 item 4407; raw script item 4310 remains a separate identity and is not merged by duplicate name. C3-native settlement pays 238 Adena per remains item and 1-7 Bills. The later Imperial Diamond and Orpheus fallback branches are excluded.

Rewards

Adena Depends on quantity or conditions
Bill of Iason Heine 1–7

Walkthrough

The walkthrough is being prepared

We are working hard to add a complete walkthrough as soon as possible. Check this quest again a little later — its step-by-step guide may already be ready.

Client stages

  1. 1

    Collecting Victim's Bones

    Locksmith Dorothy asks you to determine what happened to her recently vanished friends who disappeared along with a pirate's treasure. She fears that they were eaten by crokians on the Field of Whispers and wants you to search there for their bones. Hunt crokians and crokian warriors.

    Target: Field of Whispers

  2. 2

    In Search of a Dark Elf

    You find Dorothy's friends' bones but no other clues. Dorothy tells you the rumor of the clay jar, in the possession of the Dark Elven guild, that supposedly has the power to raise the dead.

    Target: Xenovia

  3. 3

    Medium's Jar

    Magister Xenovia sells you the magic powder needed to summon dead souls with the clay jar.

    Target: Medium's Jar

  4. 6

    What Dorothy Wanted

    You have spoken with the spirit of the victim through the medium's jar.

    Target: Locksmith Dorothy

  5. 7

    Who is this?

    The spirit in the medium's jar was no friend of Dorothy.

    Target: Locksmith Dorothy