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Quest

Great Adventure: Electrifying Recharge!

Restrictions

Level40–45
RepeatableYes
Start NPC
Race/class None

Catherok must attack the charged lamp with its Electrifying Recharge skill; the lamp changes through six client-native quest-item states.

Rewards

Random reward

Option 1
Dye of High Degree of Strength <Str+1 Con-1> 1
Option 2
Dye of High Degree of Strength <Str+1 Dex-1> 1
Option 3
Dye of High Degree of Constitution <Con+1 Str-1> 1
Option 4
Dye of High Degree of Constitution <Con+1 Dex-1> 1
Option 5
Dye of High Degree of Dexterity <Dex+1 Str-1> 1
Option 6
Dye of High Degree of Dexterity <Dex+1 Con-1> 1
Option 7
Dye of High Degree of Intelligence <Int+1 Men-1> 1
Option 8
Dye of High Degree of Intelligence <Int+1 Wit-1> 1
Option 9
Dye of High Degree of Mental Strength <Men+1 Int-1> 1
Option 10
Dye of High Degree of Mental Strength <Men+1 Wit-1> 1
Option 11
Option 12

Walkthrough

The walkthrough is being prepared

We are working hard to add a complete walkthrough as soon as possible. Check this quest again a little later — its step-by-step guide may already be ready.

Client stages

  1. 1

    Bzzt Bzzt Wow, What a Blast!

    Researcher Lorain says that she has discovered the secret of the Titan’s energy. She asks that you use an ancient item in a fight against Catherok, the monster of Cruma Tower and thereby expose the ancient item to the influence of the skill Catherok uses.

    Target: Entrance to the Cruma Tower

  2. 2

    Lamp that shines more brightly.

    The Titan lamp must be returned to Lorain.

    Target: Researcher Lorain