Opens doors with the following probabilities: level 1 — 100%; level 2 — 75%. Requires 5 Keys of a Thief.
Treasure Hunter
Profession progression
Class transfer quests
Skill learning
Level40
Strikes an enemy from behind. Requires a dagger. Power 1107.
Strikes an enemy from behind. Requires a dagger. Power 1176.
Strikes an enemy from behind. Requires a dagger. Power 1249.
Makes PC play dead and makes the enemy unable to attack. Continuously consumes MP.
Critical rate increases.
Allows quick recovery while one is sitting down.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Disables preemptive attacks from enemies. Continuously consumes MP.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1107.
Attempts a powerful critical attack. Requires a dagger. Power 1176.
Attempts a powerful critical attack. Requires a dagger. Power 1249.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Becomes familiar with C grade equipment.
Level43
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 5%. Requires 6 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1325.
Strikes an enemy from behind. Requires a dagger. Power 1405.
Strikes an enemy from behind. Requires a dagger. Power 1488.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Moving speed increases.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1325.
Attempts a powerful critical attack. Requires a dagger. Power 1405.
Attempts a powerful critical attack. Requires a dagger. Power 1488.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level46
Move quickly in short period.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 30%. Requires 7 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 1574.
Strikes an enemy from behind. Requires a dagger. Power 1664.
Strikes an enemy from behind. Requires a dagger. Power 1757.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Allows quick recovery while one is sitting down.
Attack speed increases.
Increases one's recovery speed while one is running.
Increase evasion.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1574.
Attempts a powerful critical attack. Requires a dagger. Power 1664.
Attempts a powerful critical attack. Requires a dagger. Power 1757.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level49
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Strikes an enemy from behind. Requires a dagger. Power 1853.
Strikes an enemy from behind. Requires a dagger. Power 1953.
Strikes an enemy from behind. Requires a dagger. Power 2057.
Inflicts bleeding on an enemy. Intensity 5.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Critical rate increases.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 1853.
Attempts a powerful critical attack. Requires a dagger. Power 1953.
Attempts a powerful critical attack. Requires a dagger. Power 2057.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level52
Becomes familiar with B grade equipment.
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 75%. Requires 8 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 2164.
Strikes an enemy from behind. Requires a dagger. Power 2274.
Strikes an enemy from behind. Requires a dagger. Power 2388.
Quietly lures an enemy.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Allows quick recovery while one is sitting down.
Increases one's recovery speed while one is running.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2164.
Attempts a powerful critical attack. Requires a dagger. Power 2274.
Attempts a powerful critical attack. Requires a dagger. Power 2388.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level55
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 10 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 2505.
Strikes an enemy from behind. Requires a dagger. Power 2625.
Strikes an enemy from behind. Requires a dagger. Power 2748.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Instantly increases evasion.
Enables player to jump from high places.
Increases lung capacity.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Dodging abilities increase when running.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2505.
Attempts a powerful critical attack. Requires a dagger. Power 2625.
Attempts a powerful critical attack. Requires a dagger. Power 2748.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level58
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Strikes an enemy from behind. Requires a dagger. Power 2875.
Strikes an enemy from behind. Requires a dagger. Power 3004.
Strikes an enemy from behind. Requires a dagger. Power 3136.
Inflicts bleeding on an enemy. Intensity 6.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Allows quick recovery while one is sitting down.
Attack speed increases.
Increase evasion.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 2875.
Attempts a powerful critical attack. Requires a dagger. Power 3004.
Attempts a powerful critical attack. Requires a dagger. Power 3136.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level60
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 11 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 3217.
Strikes an enemy from behind. Requires a dagger. Power 3408.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3271.
Attempts a powerful critical attack. Requires a dagger. Power 3408.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level61
Becomes familiar with A grade equipment.
Level62
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Strikes an enemy from behind. Requires a dagger. Power 3548.
Strikes an enemy from behind. Requires a dagger. Power 3690.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3548.
Attempts a powerful critical attack. Requires a dagger. Power 3690.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level64
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 13 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 3834.
Strikes an enemy from behind. Requires a dagger. Power 3980.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Allows quick recovery while one is sitting down.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 3834.
Attempts a powerful critical attack. Requires a dagger. Power 3980.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level66
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Strikes an enemy from behind. Requires a dagger. Power 4127.
Strikes an enemy from behind. Requires a dagger. Power 4275.
Inflicts bleeding on an enemy. Intensity 7.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4127.
Attempts a powerful critical attack. Requires a dagger. Power 4275.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level67
Becomes familiar with S grade equipment.
Level68
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 15 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 4425.
Strikes an enemy from behind. Requires a dagger. Power 4575.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4425.
Attempts a powerful critical attack. Requires a dagger. Power 4575.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level70
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Strikes an enemy from behind. Requires a dagger. Power 4726.
Strikes an enemy from behind. Requires a dagger. Power 4878.
Inflicts bleeding on an enemy. Intensity 8.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 4726.
Attempts a powerful critical attack. Requires a dagger. Power 4878.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level72
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Opens doors with the following probabilities: level 1 — 100%; level 2 — 100%; level 3 — 100%. Requires 17 Keys of a Thief.
Strikes an enemy from behind. Requires a dagger. Power 5029.
Strikes an enemy from behind. Requires a dagger. Power 5180.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Allows quick recovery while one is sitting down.
Increases the power of a critical attack.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 5029.
Attempts a powerful critical attack. Requires a dagger. Power 5180.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level74
Takes away the enemy's will to attack.
Throws the enemy into confusion and thereby causes them to change the target of their attack.
Strikes an enemy from behind. Requires a dagger. Power 5330.
Strikes an enemy from behind. Requires a dagger. Power 5479.
By covering an enemy's vision, one stops the enemy's preemptive strike.
Increases one's recovery speed while one is running.
Increases P. Atk. when using a dagger.
Increases P. Atk. when using a dagger.
Increases one's P. Def. and Evasion when one is wearing light armor.
Increases one's P. Def. and Evasion when one is wearing light armor.
Attempts a powerful critical attack. Requires a dagger. Power 5330.
Attempts a powerful critical attack. Requires a dagger. Power 5479.
Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
