Increases M. Def.
Necromancer
Profession progression
Class transfer quests
Skill learning
Level40
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Spell casting speed increases.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Absorbs HP from a corpse.
Summons a corrupted man out of a corpse. When summoning, 3 Crystals: D Grade are needed. 90% of one's acquired Exp will be expended.
Restores MP by sacrificing one's own physical strength.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Frightens an enemy, causing it to flee.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 49.
Absorbs HP. Power 52.
Transfers part of the damage received to the servitor. Continuously consumes MP.
Becomes familiar with C grade equipment.
Level44
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Summons Reanimated Man from a corpse. Requires 15 Crystals: D Grade. Consumes 30% of acquired EXP.
Throws a bone at an enemy, dealing damage. Power 58. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Takes away the enemy's will to attack.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Poisons. Intensity 5.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 55.
Absorbs HP. Power 58.
Reduces the enemy's M. Def. Effect 3.
Level48
Increases M. Def.
Increases M. Def.
Increases M. Def.
Time between magic reuse shortens.
Increases one's maximum MP.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Throws a bone at an enemy, dealing damage. Power 65. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Summons a corrupted man out of a corpse. When summoning, 3 Crystals: D Grade are needed. 90% of one's acquired Exp will be expended.
Detonates a corpse to damage nearby enemies. Power 31.
Detonates a corpse to damage nearby enemies. Power 33.
Takes away the enemy's will to attack.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Creates a poisonous cloud that poisons nearby enemies. Effect 5.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 61.
Absorbs HP. Power 65.
Transfers part of the damage received to the servitor. Continuously consumes MP.
Reduces the enemy's M. Def. Effect 3.
Level52
Becomes familiar with B grade equipment.
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Summons Reanimated Man from a corpse. Requires 21 Crystals: D Grade. Consumes 30% of acquired EXP.
Throws a bone at an enemy, dealing damage. Power 72. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Detonates a corpse to damage nearby enemies. Power 34.
Detonates a corpse to damage nearby enemies. Power 36.
Takes away the enemy's will to attack.
Restores MP by sacrificing one's own physical strength.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 68.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 72.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Poisons. Intensity 6.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 68.
Absorbs HP. Power 72.
Reduces the enemy's M. Def. Effect 3.
Level56
Increases M. Def.
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Spell casting speed increases.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Temporarily puts to sleep.
Throws a bone at an enemy, dealing damage. Power 78. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Summons a corrupted man out of a corpse. When summoning, 3 Crystals: D Grade are needed. 90% of one's acquired Exp will be expended.
Detonates a corpse to damage nearby enemies. Power 38.
Detonates a corpse to damage nearby enemies. Power 39.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 75.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 78.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Creates a poisonous cloud that poisons nearby enemies. Effect 6.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 75.
Absorbs HP. Power 78.
Transfers part of the damage received to the servitor. Continuously consumes MP.
Reduces the enemy's M. Def. Effect 3.
Level58
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Throws a bone at an enemy, dealing damage. Power 82. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Detonates a corpse to damage nearby enemies. Power 41.
Takes away the enemy's will to attack.
Restores MP by sacrificing one's own physical strength.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 80.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 82.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 80.
Absorbs HP. Power 82.
Transfers part of the damage received to the servitor. Continuously consumes MP.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level60
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Summons Reanimated Man from a corpse. Requires 29 Crystals: D Grade. Consumes 30% of acquired EXP.
Throws a bone at an enemy, dealing damage. Power 85. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Detonates a corpse to damage nearby enemies. Power 43.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 84.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 85.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 84.
Absorbs HP. Power 85.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level61
Becomes familiar with A grade equipment.
Level62
Increases M. Def.
Increases M. Def.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Throws a bone at an enemy, dealing damage. Power 89. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Summons a corrupted man out of a corpse. When summoning, 3 Crystals: D Grade are needed. 90% of one's acquired Exp will be expended.
Detonates a corpse to damage nearby enemies. Power 45.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 87.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 89.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Poisons. Intensity 7.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 87.
Absorbs HP. Power 89.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level64
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Summons Reanimated Man from a corpse. Requires 32 Crystals: D Grade. Consumes 30% of acquired EXP.
Throws a bone at an enemy, dealing damage. Power 92. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Detonates a corpse to damage nearby enemies. Power 46.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 90.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 92.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Creates a poisonous cloud that poisons nearby enemies. Effect 7.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 90.
Absorbs HP. Power 92.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level66
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Throws a bone at an enemy, dealing damage. Power 96. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Summons a corrupted man out of a corpse. When summoning, 3 Crystals: D Grade are needed. 90% of one's acquired Exp will be expended.
Detonates a corpse to damage nearby enemies. Power 48.
Takes away the enemy's will to attack.
Restores MP by sacrificing one's own physical strength.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 94.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 96.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 94.
Absorbs HP. Power 96.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level67
Becomes familiar with S grade equipment.
Level68
Increases M. Def.
Increases M. Def.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Summons Reanimated Man from a corpse. Requires 35 Crystals: D Grade. Consumes 30% of acquired EXP.
Throws a bone at an enemy, dealing damage. Power 99. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Detonates a corpse to damage nearby enemies. Power 50.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 97.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 99.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 97.
Absorbs HP. Power 99.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level70
Increases M. Def.
Increases M. Def.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Throws a bone at an enemy, dealing damage. Power 102. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Summons a corrupted man out of a corpse. When summoning, 3 Crystals: D Grade are needed. 90% of one's acquired Exp will be expended.
Detonates a corpse to damage nearby enemies. Power 51.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 100.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 102.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 100.
Absorbs HP. Power 102.
Transfers part of the damage received to the servitor. Continuously consumes MP.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level72
Increases M. Def.
Increases M. Def.
Increases one's maximum MP.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Summons Reanimated Man from a corpse. Requires 39 Crystals: D Grade. Consumes 30% of acquired EXP.
Throws a bone at an enemy, dealing damage. Power 105. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Detonates a corpse to damage nearby enemies. Power 53.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 104.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 105.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Poisons. Intensity 8.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 104.
Absorbs HP. Power 105.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
Level74
Increases M. Def.
Increases M. Def.
Increases one's HP recovery speed.
Increases MP Recovery Speed.
Increases one's P. Def. when one is wearing a robe.
Increases one's P. Def. when one is wearing a robe.
Increases P. Atk. and M. Atk.
Increases P. Atk. and M. Atk.
Increases the MP restored by Recharge.
Disables the ability to use magic.
Temporarily puts to sleep.
Temporarily puts to sleep.
Summons Reanimated Man from a corpse. Requires 41 Crystals: D Grade. Consumes 30% of acquired EXP.
Throws a bone at an enemy, dealing damage. Power 108. Requires 1 Cursed Bone.
Absorbs HP from a corpse.
Detonates a corpse to damage nearby enemies. Power 54.
Takes away the enemy's will to attack.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 107.
Transfers your pain to an enemy. The lower your HP, the greater the power. Power 108.
Confuses an enemy, causing it to attack its own allies.
Reduces physical attack with a curse. Effect 3.
Creates a poisonous cloud that poisons nearby enemies. Effect 8.
Frightens an enemy, causing it to flee.
Paralyzes an enemy.
Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
Absorbs HP. Power 107.
Absorbs HP. Power 108.
Reduces the enemy's M. Def. Effect 3.
Reduces the effectiveness of healing received by the target.
