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Cleric
Class

Cleric

Profession progression

PreviousHuman Mystic
Current
ClericCleric

Class transfer quests

Skill learning

Level20

Robe Mastery
Robe Mastery Lv. 1

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 1,600
Robe Mastery
Robe Mastery Lv. 2

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 1,600
Light Armor Mastery
Light Armor Mastery Lv. 1

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 1,600
Light Armor Mastery
Light Armor Mastery Lv. 2

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 1,600
Heal
Heal Lv. 7

Recovers HP. Power 121.

Active
MP 24HP —Initial MP 5
SP 1,100
Heal
Heal Lv. 8

Recovers HP. Power 135.

Active
MP 27HP —Initial MP 6
SP 1,100
Heal
Heal Lv. 9

Recovers HP. Power 151.

Active
MP 30HP —Initial MP 6
SP 1,100
Group Heal
Group Heal Lv. 4

Recovers party member’s HP. Power 97.

Active
MP 48HP —Initial MP 10
SP 1,100
Group Heal
Group Heal Lv. 5

Recovers party member’s HP. Power 108.

Active
MP 53HP —Initial MP 11
SP 1,100
Group Heal
Group Heal Lv. 6

Recovers party member’s HP. Power 121.

Active
MP 59HP —Initial MP 12
SP 1,100
Might
Might Lv. 2

Temporarily increases attack power. Intensity 2.

Active
MP 20HP —Initial MP 4
SP 3,200
Weight Limit
Weight Limit Lv. 2

Increases the weight limit to 3 times its normal value.

Passive
MP 0HP —
Auto learn

Level25

Robe Mastery
Robe Mastery Lv. 3

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 3,400
Robe Mastery
Robe Mastery Lv. 4

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 3,400
Light Armor Mastery
Light Armor Mastery Lv. 3

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 3,400
Light Armor Mastery
Light Armor Mastery Lv. 4

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 3,400
Heal
Heal Lv. 10

Recovers HP. Power 176.

Active
MP 33HP —Initial MP 7
SP 2,300
Heal
Heal Lv. 11

Recovers HP. Power 185.

Active
MP 35HP —Initial MP 7
SP 2,300
Heal
Heal Lv. 12

Recovers HP. Power 195.

Active
MP 37HP —Initial MP 8
SP 2,300
Group Heal
Group Heal Lv. 7

Recovers party member’s HP. Power 141.

Active
MP 65HP —Initial MP 13
SP 2,300
Group Heal
Group Heal Lv. 8

Recovers party member’s HP. Power 148.

Active
MP 69HP —Initial MP 14
SP 2,300
Group Heal
Group Heal Lv. 9

Recovers party member’s HP. Power 156.

Active
MP 72HP —Initial MP 15
SP 2,300
Shield
Shield Lv. 2

Temporarily increases defense. Effect 2.

Active
MP 23HP —Initial MP 5
SP 6,800
Sleep
Sleep Lv. 2

Temporarily puts to sleep.

Active
MP 22HP —Initial MP 5
SP 2,300
Sleep
Sleep Lv. 3

Temporarily puts to sleep.

Active
MP 23HP —Initial MP 5
SP 2,300
Dryad Root
Dryad Root Lv. 2

Temporarily disables movement.

Active
MP 22HP —Initial MP 5
SP 2,300
Dryad Root
Dryad Root Lv. 3

Temporarily disables movement.

Active
MP 23HP —Initial MP 5
SP 2,300

Level30

Robe Mastery
Robe Mastery Lv. 5

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 6,500
Robe Mastery
Robe Mastery Lv. 6

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 6,500
Light Armor Mastery
Light Armor Mastery Lv. 5

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 6,500
Light Armor Mastery
Light Armor Mastery Lv. 6

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 6,500
Heal
Heal Lv. 13

Recovers HP. Power 224.

Active
MP 42HP —Initial MP 9
SP 4,400
Heal
Heal Lv. 14

Recovers HP. Power 234.

Active
MP 44HP —Initial MP 9
SP 4,400
Heal
Heal Lv. 15

Recovers HP. Power 245.

Active
MP 44HP —Initial MP 9
SP 4,400
Resurrection
Resurrection Lv. 2

Resurrects a dead party member. Base lost EXP recovery: 20%.

Active
MP 88HP —Initial MP 18
SP 13,000
Group Heal
Group Heal Lv. 10

Recovers party member’s HP. Power 179.

Active
MP 83HP —Initial MP 17
SP 4,400
Group Heal
Group Heal Lv. 11

Recovers party member’s HP. Power 188.

Active
MP 87HP —Initial MP 18
SP 4,400
Group Heal
Group Heal Lv. 12

Recovers party member’s HP. Power 196.

Active
MP 88HP —Initial MP 18
SP 4,400
Sleep
Sleep Lv. 4

Temporarily puts to sleep.

Active
MP 25HP —Initial MP 5
SP 4,400
Sleep
Sleep Lv. 5

Temporarily puts to sleep.

Active
MP 27HP —Initial MP 6
SP 4,400
Sleep
Sleep Lv. 6

Temporarily puts to sleep.

Active
MP 27HP —Initial MP 6
SP 4,400
Concentration
Concentration Lv. 2

Lowers the chances of magic being canceled due to damage.

Active
MP 27HP —Initial MP 6
SP 13,000
Dryad Root
Dryad Root Lv. 4

Temporarily disables movement.

Active
MP 25HP —Initial MP 5
SP 4,400
Dryad Root
Dryad Root Lv. 5

Temporarily disables movement.

Active
MP 27HP —Initial MP 6
SP 4,400
Dryad Root
Dryad Root Lv. 6

Temporarily disables movement.

Active
MP 27HP —Initial MP 6
SP 4,400
Wind Walk
Wind Walk Lv. 2

Quickens moving speed. Intensity 2.

Active
MP 27HP —Initial MP 6
SP 13,000

Level35

Robe Mastery
Robe Mastery Lv. 7

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 11,000
Robe Mastery
Robe Mastery Lv. 8

Increases one's P. Def. when one is wearing a robe.

Passive
MP 0HP —
SP 11,000
Light Armor Mastery
Light Armor Mastery Lv. 7

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 11,000
Light Armor Mastery
Light Armor Mastery Lv. 8

Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.

Passive
MP 0HP —
SP 11,000
Heal
Heal Lv. 16

Recovers HP. Power 278.

Active
MP 48HP —Initial MP 10
SP 7,300
Heal
Heal Lv. 17

Recovers HP. Power 289.

Active
MP 50HP —Initial MP 10
SP 7,300
Heal
Heal Lv. 18

Recovers HP. Power 301.

Active
MP 52HP —Initial MP 11
SP 7,300
Group Heal
Group Heal Lv. 13

Recovers party member’s HP. Power 222.

Active
MP 95HP —Initial MP 19
SP 7,300
Group Heal
Group Heal Lv. 14

Recovers party member’s HP. Power 231.

Active
MP 99HP —Initial MP 20
SP 7,300
Group Heal
Group Heal Lv. 15

Recovers party member’s HP. Power 241.

Active
MP 103HP —Initial MP 21
SP 7,300
Sleep
Sleep Lv. 7

Temporarily puts to sleep.

Active
MP 29HP —Initial MP 6
SP 7,300
Sleep
Sleep Lv. 8

Temporarily puts to sleep.

Active
MP 30HP —Initial MP 6
SP 7,300
Sleep
Sleep Lv. 9

Temporarily puts to sleep.

Active
MP 30HP —Initial MP 6
SP 7,300
Acumen
Acumen Lv. 2

Temporarily increases magic speed. Intensity 2.

Active
MP 30HP —Initial MP 6
SP 21,000
Dryad Root
Dryad Root Lv. 7

Temporarily disables movement.

Active
MP 29HP —Initial MP 6
SP 7,300
Dryad Root
Dryad Root Lv. 8

Temporarily disables movement.

Active
MP 30HP —Initial MP 6
SP 7,300
Dryad Root
Dryad Root Lv. 9

Temporarily disables movement.

Active
MP 30HP —Initial MP 6
SP 7,300

Level40

Level52

Level61

Level67