Increases attack power when using swords and blunts.
Gladiator
Profession progression
Class transfer quests
Skill learning
Level40
Increases attack power when using swords and blunts.
Becomes familiar with C grade equipment.
Increases attack power when using swords and blunts.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
Attack that sends opponent into shock. Available with blunts. Power 406. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 432. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 458. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 431. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 458. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 486. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 615. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 654. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 694. Over-hit available.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 369.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 392.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 417.
Temporarily increases attack power against animals.
Charge beam. Possible until level 1.
HP healing speed increases.
Level43
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
Attack that sends opponent into shock. Available with blunts. Power 486. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 515. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 546. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 516. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 547. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 579. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 737. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 781. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 827. Over-hit available.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 442.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 469.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 496.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 111.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 118.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 124.
Charge beam. Possible until level 2.
Momentarily increases one’s attack power.
Level46
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
Attack that sends opponent into shock. Available with blunts. Power 577. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 610. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 644. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 612. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 647. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 683. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 875. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 924. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 976. Over-hit available.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 525.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 555.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 586.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 132.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 139.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 147.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 918.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 971.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1025.
Temporarily increases attack power against plants.
HP healing speed increases.
Level49
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
Attack that sends opponent into shock. Available with blunts. Power 680. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 717. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 754. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 721. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 760. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 800. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1030. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1085. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1143. Over-hit available.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 618.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 651.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 686.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 155.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 163.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 172.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1081.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1140.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1200.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 155.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 163.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 172.
Charge beam. Possible until level 3.
Greatly reduces the probability of falling into a state of paralysis, hold, sleep or shock during a short period of time. Effect 2
Level52
Becomes familiar with B grade equipment.
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
Attack that sends opponent into shock. Available with blunts. Power 794. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 834. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 876. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 842. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 885. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 929. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1202. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1264. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1327. Over-hit available.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 722.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 758.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 796.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 181.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 190.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 199.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1262.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1327.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1393.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 181.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 190.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 199.
Temporarily increases attack power against beasts.
HP healing speed increases.
Level55
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
Attack that sends opponent into shock. Available with blunts. Power 919. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 963. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 1008. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 974. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 1021. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 1069. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1392. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1459. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1527. Over-hit available.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 835.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 875.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 916.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 209.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 219.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 229.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1461.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1531.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1603.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 209.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 219.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 229.
Charges beam to swing quickly 3 times. Available when equipped with double-blades. Must charge to level 3. Power 1948.
Charges beam to swing quickly 3 times. Available when equipped with double-blades. Must charge to level 3. Power 2042.
Charges beam to swing quickly 3 times. Available when equipped with double-blades. Must charge to level 3. Power 2138.
Charge beam. Possible until level 4.
Level58
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases attack power when using swords and blunts.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
Increases P. Atk. when dual swords are equipped.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing light armor, increases P. Def. and Evasion.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
When wearing heavy armor, increases P. Def.
Attack that sends opponent into shock. Available with blunts. Power 1054. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 1102. Over-hit available.
Attack that sends opponent into shock. Available with blunts. Power 1150. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 1118. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 1169. Over-hit available.
Available when equipped with double-blades. There is a possibility to slow down the enemy. Power 1220. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1597. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1669. Over-hit available.
Gathers power to hit hard. Available with blades and blunts only. Power 1743. Over-hit available.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 959.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 1002.
Requires at least 1 charge. Emits blade beam to strike a long-distant enemy. After use, your running speed and attack speed increases for a short time. Available with blades, blunts and double-blades. Power 1046.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 240.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 251.
Requires 1 charge to activate, but does not consume it. Creates an explosion from the beam to inflict damage to the enemies in front. Available with blades, blunts and double-blades. Power 262.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1677.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1753.
Charge blade beam and swing hard. Available with double-blades. Need to charge blades until level 2. Power 1830.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 240.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 251.
Requires 1 charge to activate, but does not consume it. Emits blade beam to damage long-distant enemies. Available with blades, blunts and double-blades. Power 262.
Charges beam to swing quickly 3 times. Available when equipped with double-blades. Must charge to level 3. Power 2236.
Charges beam to swing quickly 3 times. Available when equipped with double-blades. Must charge to level 3. Power 2337.
Charges beam to swing quickly 3 times. Available when equipped with double-blades. Must charge to level 3. Power 2439.
Temporarily increases attack power against dragons.
HP healing speed increases.
